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106,353 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Don't spawn the unpacked parachute version if it's going to have 0 health Spawn parachute gibs if the parachute is killed with 0 health (currently spawns some brick gibs until we get a proper gib asset)
1 Year Ago
More fixes. IK stuff.
1 Year Ago
Removed bottom collider on T2 workbench to restore previous broken legacy behaviour (allows placing a small wood box underneath that clips through the shelf)
1 Year Ago
Unpacked parachutes now float and have a low centre of mass so they are less likely to flip over
1 Year Ago
Added parachute backpack lods to deployed prefab
1 Year Ago
player anim updates, updated parachute rig (with handle fix bones) & updated anims, canopy fbx update, ik targets updated on deployed prefab
1 Year Ago
Raised WorkBench 2 under-table colliders to make space for a wood box again. This doesn't actually fix it though - there's something else still going wrong.
1 Year Ago
Rocket & attack prefab fixes.
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Added lods to parachute backpack (not in deployed backpack yet)
1 Year Ago
Backpack slot in inventory now hides if underwear picker is enabled Added a new backpack slot icon
1 Year Ago
Rocket fx
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Fixed early exit in AttackHelicopterTurret InputTick + some code cleanup.
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Merge from analytics_aug_23
1 Year Ago
Tweak after merge
1 Year Ago
Implement clan leaderboard UI
1 Year Ago
Resolution/compression tweaks.
1 Year Ago
Explosion stuff WIP
1 Year Ago
Attack prefab setup
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Merge from main -> analytics_aug_23
1 Year Ago
merge from hab_door
1 Year Ago
Added an attack prefab for the homing launcher, instead of it using the RL one.
1 Year Ago
Pos fix & FX prefab update for the positioner.
1 Year Ago
Added root position entity for FX spawning.
1 Year Ago
removing old anim file
1 Year Ago
player anim fixes
1 Year Ago
Parachute canopy LODs
1 Year Ago
Increase scale of "highlight" effect so it doesn't clip into the mesh
1 Year Ago
Disable instancing when upgrade gibs effect is happening
1 Year Ago
exported hml 3p anims
1 Year Ago
Only send global updates to clients with instanced rendering enabled to ensure server performance is ok Add `limit_global_update_broadcast` convar to control above behavior
1 Year Ago
Ensure everything is disabled when `--normal-rendering` is set
1 Year Ago
Added unpacked parachute art
1 Year Ago
Explosion FX files.
1 Year Ago
Fix #iF UNITY_2021
1 Year Ago
Codegen
1 Year Ago
Add `global_network_debug` convar to control printing "took X time to send trees / global updates to player"
1 Year Ago
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1 Year Ago
exported hml updated anims and rig
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from hq-shadow-fix
1 Year Ago
merge from water_jump_force
1 Year Ago
merge from windmill_material_fix