111,265 Commits over 3,928 Days - 1.18cph!
Bring red+green industrial lights into 10k id range
Added support for IO entities to retain their connections when being reskinned with the spray can
twitch_rivals_flag initial model and prefab setup
Merge from scrap_exchange_dynamic_pricing
Automatically set CPU affinity to preferred cores for 7950X3D, 7900X3D, etc
Merge from hackweek_car_radio
Art setup, icon
Move category to fun
Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
merge from qol_rad_pills_buff -> main
Adjust bandit buy value to 10 scrap per anti-radiation pills
Increase radiation decrease amount from 25 -> 75
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
- Get best sold items now works correctly
- Ordered recent transactions properly
Decrease rad pill water consumption from 10 -> 5
Increase buy value at bandit camp from 1 -> 12 scrap
Removed useless override in base siege weapon
merge from qol_junkpile_despawn -> main
Fix all junkpiles despawning instead of only looted / empty ones
merge from main -> qol_junkpile_despawn
Use the correct given amount
merge from battery_fullcharge_slot
Restored medium battery power in slot importance
siege tower construction mesh lods. lod fixes. guide mesh.
Setup with 4 spine bones (same as main)
▇▅▊▌▉▆▌ ▌▆▅▊ ▇▅▆▍▆▋▉▉ ▅▉▌█▇▊▇
merge from battery_fullcharge_slot
Merge: from soundmodulator_leak
Hopefully improving stuttering audio for ModularCrane in bad server conditions
Tests: while connected to a local staging server moved the arm and rotated the cabin
Make sure the aux output drain can’t exceed 1
Update: simplify MagnetCrane's audio handling
- this is an experiemental change, as in theory it should help stuttering audio, but couldn't validate in practice
Tests: while connected to a local staging server moved the arm and rotated the cabin(though I couldn't reproduce the original issue anyway)
Added knight armour assets and set up prefabs.
Make sure to set the full flag even when the current power in is 0
Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
Make sure to set the full flag even when the current power in is 0
Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
Send client selected timescale to the server. Request timescale for the client selected one
Don't actually prevent short rcon passwords... yet.