reporust_rebootcancel

123,984 Commits over 4,171 Days - 1.24cph!

24 Days Ago
merge from editor_skipmenuwarmup
24 Days Ago
Added an editor setting to skip the main menu warmup when entering playmode
24 Days Ago
merge from deep_sea/spawn_command -> deep_sea
24 Days Ago
Fix spawn command spawning boats at the bottom of the ocean - annoying in general but doesn't work when there is no ocean floor - include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
24 Days Ago
Small tweak & cleanup.
24 Days Ago
Light values.
24 Days Ago
Fairybulb stuff
24 Days Ago
Emission toggle on glass material.
24 Days Ago
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25 Days Ago
fixing mannequin persistent collider, tweaked collider sizes
25 Days Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
25 Days Ago
Merge from main
25 Days Ago
merge from naval_update/deep_sea/
25 Days Ago
merge from naval_update
25 Days Ago
merge from main
25 Days Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
25 Days Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
25 Days Ago
merge from storeitem_source_fix
25 Days Ago
Fixed store cart item missing their source
25 Days Ago
move islands sub-branch as well
25 Days Ago
make deep_sea branch a sub-branch of the naval update
25 Days Ago
Fix rejoin button not working properly on server disconnects
25 Days Ago
- Restore multithreaded navmesh building - Increase tile poly buffer size for debug vis - Handle mesh colliders submeshes (uncommon but possible)
25 Days Ago
connect_modal_get_rules_fix_2 -> main
25 Days Ago
Chandelier - Texture update
25 Days Ago
Prevent world size parsing from throwing an NRE
25 Days Ago
naval_update -> scientist_boat_ai
25 Days Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
25 Days Ago
Very basic island spawning, randomly scattered around the deep sea
25 Days Ago
viewmodel chainsaw update anims and anim controller edits
25 Days Ago
Melee set of anim, entity and holdtype updates
25 Days Ago
bow and stern points
25 Days Ago
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25 Days Ago
AI always ensures boat has enough fuel
25 Days Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
25 Days Ago
Added deferred mesh decal rendering support to RRP
25 Days Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
25 Days Ago
Move `autoconnect` variable to `client.autoconnect`.
25 Days Ago
fix compile errors from improve_restart_toast_messages
25 Days Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
25 Days Ago
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25 Days Ago
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25 Days Ago
Merge: from main
25 Days Ago
Merge: from shoretexture_editor_cache - editor-optim: generates a cache for shore texture buffers Tests: ran craggy twice
25 Days Ago
merge from improve_restart_toast_messages --> main
25 Days Ago
Merge: from main
25 Days Ago
Update: cache shore dist textures in editor Tests: booted up craggy, checked files were written, booted up again - was able to load
25 Days Ago
Update method of broadcasting translated toasts
25 Days Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
25 Days Ago
File scheme.