113,328 Commits over 3,959 Days - 1.19cph!
Metal impacts with new atlases.
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scene backup and S2P for testing
removing ground grass decal
Zipline platforms LODs, colliders and prefabs cleanup
New spark atlas to replace the old pixelated mess.
Scene backup.
Add a -parent-pid command line option to have the Rust server automatically quit when the given process ID exits
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Ensured diving tank is treated as the same as parachute/backpack backpack but still takes up torso back slot
player update. exported/set up binoculars animation set and populated its holdtype controller with the new anims
Performantly unsets old set icon
Fixed some bugs with colour setting
Prevented client from attempting serverside equipment moves.
'keep out' and road debris decals
Set dressing harbor2 progress
player update. bota bag holdtype override controller updated with new bota bag anim set
player update. added unarmed idle pose to camera and instant camera holdtype overridecontroller
Reordered the code to call from icons to player inventory.
First working version - still needs polish
Reverted bandana albedo texture to normal quality due to a bug in HQ compression
player update. exported/set up bota bag animations
Disable sync position on MDS.
moved zipline platforms assets over from compound branch - not a merge
level backup - moved turret up a balcony
merge from TryGetAimingModule_nre
merge from GetFacingLiquidContainer_nre
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merge from shelter_marker_sort_order
merge from hostile_countdown_tooltip
Increase size of tutorial loot box, seems to fix intermittent interaction issues
Apply same fix to scientist at end of tutorial screen
Fixed bear prefab info not populating properly on death screen
Added a mission stage to pick up items from a player corpse
Added a new mission stage that makes the player respawn (between cooking and bear hunting)
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player update. edited construction holdtype override controller
Wear item check now returns item it replaced
Can fetch PlayerInventory class through player
Item icon set methods
More physicsmats & related files.
Set dressing harbor2 progress
materials decal layer #
player update. edited building plan anims and set planner to use rprop bone instead of rhand bone