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106,374 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Fixed active campfire mesh going missing when parented to a moving Tugboat (see HasDisabledRenderers in BaseEntity.Parenting, this behaviour should only occur on BaseOven entities) Fixed campfire model having an extra duplicated LOD group
1 Year Ago
Fixed exception when opening the card game UI for the second time in a session
1 Year Ago
Adding some debug while chasing down building blocks being rendered with the wrong mesh
1 Year Ago
Fix weird startup issue in editor when using GameSetup's initialization commands with multiple editors
1 Year Ago
Mesh cleanup and LOD setup for slope transitions
1 Year Ago
Code review changes
1 Year Ago
merged from main
1 Year Ago
merge from campfire_tugboat_fix
1 Year Ago
merge from TugboatJuly
1 Year Ago
merge from main
1 Year Ago
merge from TugboatDroneDeployFix
1 Year Ago
Cherry picked bug fixes from /main/shader-fix-2: 85322 => Fixes moving texture detail on moving monuments 85327 => Fixes emissive-only offset on some materials 85427 => Fixes incorrectly lit decals on monuments 85538, 85539, 85541 => Fixes overly reflective spray can decals
1 Year Ago
Replicated fix to all spray can decal materials
1 Year Ago
Merge from main
1 Year Ago
Tweaked SprayDecalMat to shine less
1 Year Ago
Added Specular Multiplier color property to Deferred Decal shader
1 Year Ago
Setup missing prevent building
1 Year Ago
Socket tweaks
1 Year Ago
Collision tweaks
1 Year Ago
Disabled support for emoji's in usernames, causes various rich text parsing issues Partially fixed some parsing issues when inserting rich text tags into the chat box (they aren't supported, but still)
1 Year Ago
Make clan.info show a table of members similar to teaminfo
1 Year Ago
Error wrapping for TextTargetOnOnPreRenderText Disable emojiOwnershipCheck and remove convar (no emoji requires ownership)
1 Year Ago
Fix flickering by using a separate buffer in the middle of culling & clearing separate buffer with a separate compute shader Small refactoring of compute shaders
1 Year Ago
Don't show dead clan members on the map
1 Year Ago
Naming consistency, texture size optimization, and nixed a few files that aren't needed anymore.
1 Year Ago
Mergable nuke w/ necessary shader fixes.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
1 Year Ago
Correctly clear ammo slot details before setting
1 Year Ago
Merge from main
1 Year Ago
█▍▉▊▍ "▇▋▋ ▍▍▌▊ ▄▇██▄ ▌▌▊▅▅▆▍ ▍▌▄ ▊▅▆▊▄▊ ▇▄▉▄█▄▇ ▊█▊▊▍▍▆ (▄▇▊▊▉ ▉▅▅▆ ▋▉▋▅▇ ▅▉▊▆)"
1 Year Ago
merge from main
1 Year Ago
Can no longer deploy drone on tugboat SocketMod_EntityCheck and SocketMod_EntityType have a default error message
1 Year Ago
Added TestMission field on Tutorial Island component, if set the tutorial will launch into that tutorial instead of starting the NPC conversation Resource dispenser pings now work for corpses Started on a hunting mission Some folder cleanup
1 Year Ago
Fixed tutorial resource pings not working with multiple resources tagged at once Fixed tutorial resource pings not working on hemp collectables
1 Year Ago
Fixed crafting menu not updating immediately when the crafting menu is opened Rock and torch are always allowed to be crafted
1 Year Ago
Merge from main
1 Year Ago
Player model now looks for colliders on the transparent layer for footstep effects, fixes footstep sounds not playing when walking over a collider that's on the transparent layer for gameplay reasons (eg. sewer_chimney_top)
1 Year Ago
Tugboat sink much more slowly on death.
1 Year Ago
Fixed jackhammer not playing third person animations
1 Year Ago
Fix campfires not affecting the temperature of nearby players when deployed on a tugboat (local space issue)
1 Year Ago
Fixed spinner wheel not rotating in local space when mounted on a tugboat
1 Year Ago
Merge from main
1 Year Ago
Fixed not being able to rotate wood storage box
1 Year Ago
Merge from main
1 Year Ago
Fix emoji fields allowing user controllable rich text
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> TugboatJuly
1 Year Ago
adjusted the depth and look of the side vents to allow for detailed colliders to allow players to pass through and have explosives stick adjusted locomotive front & rear bumpers to accomodate steep train tracks added collider for side vents updated lods, gibs and prefab accordingly