reporust_rebootcancel

134,493 Commits over 4,444 Days - 1.26cph!

9 Months Ago
Fix tile never being removed from dict if using sync mode
9 Months Ago
merge from menu_stalls_fix
9 Months Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
9 Months Ago
Reserve some background threads for the navmesh
9 Months Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
9 Months Ago
subtract 132290
9 Months Ago
Send steamId of teammate when sending player name (should only network to teammates / self) & lookup name with NameHelper if steam id is provided on client - allows steam nicknames to show instead of server names
9 Months Ago
report error, abort rendering if shader missing
9 Months Ago
add guide mesh shaders to always included list
9 Months Ago
merge from marker_teleport_reset_fix
9 Months Ago
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9 Months Ago
merge from fix_custom_item_icon_description -> main
9 Months Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
9 Months Ago
Fix custom item icon from modding not showing the custom icon in the item's description
9 Months Ago
subtract 132264 mesh-guide-shader-improvements
9 Months Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
9 Months Ago
Implement cannon reloading animations
9 Months Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
9 Months Ago
added thumb bolt pullback anim to hc revolver shoot anims
9 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
9 Months Ago
Merge from naval_missions
9 Months Ago
Fix compile error
9 Months Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
9 Months Ago
Fix all of the weird rotation issues
9 Months Ago
Swap to quaternions - getting gimbal lock already
9 Months Ago
Stop the turret from flipping the equipped weapon
9 Months Ago
updates to apple visuals and mat settings on model
9 Months Ago
merge from boat_stability
9 Months Ago
compile fix
9 Months Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
9 Months Ago
merge from retrotc_lod_distancefix
9 Months Ago
merge from marker_teleport_reset_fix
9 Months Ago
mereg from boat_stability
9 Months Ago
merge from bed_icon_fix
9 Months Ago
use the same buoyancy sleeping behaviour as tugboat
9 Months Ago
merge from meta_shift
9 Months Ago
merge from mesh-guide-shader-improvements
9 Months Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
9 Months Ago
merge from main
9 Months Ago
merge from deployguidecolourtweaks
9 Months Ago
client guards
9 Months Ago
tweaked neutral guide colours to be more orange
9 Months Ago
reduce anti-beaching accel
9 Months Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
9 Months Ago
blunderbus 3p aim attack anim clip edited
9 Months Ago
tweaking light int and radius, killing shadows
9 Months Ago
Eoka anim updates
9 Months Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
9 Months Ago
merge from deployguidecolourtweaks
9 Months Ago
checking in floating city 2