113,301 Commits over 3,959 Days - 1.19cph!
Cooking UI work, some oven setup
ID/manifest fix for electric oven
Cherry pick small SceneLoader improvements -> Main
Allow opening my scene with Ctrl+Alt+Shift+B
Hide startup screen (no need) and changed default preferences
Added new items with icons for various food combination meals
Merge ParentedDroppedItemNetworking -> Main
Apply André's version, with bool fixed
Added outline to the Skin Viewer 3D views
LR300 - base file and selection of anims updated with camera bone and animation
Rockets loading and firing, recoil
Reverted project settings to previous state
Added custom template extension (non compilable) and cleaned up built-in templates
Integrated Amplify Shader Editor (Rust Edition) via Packages
Now able to unload magazines so long as they have a round in them
Set dressing harbor2 progress
SAP can now load in external magazines
Messy mock up of how I want the system to split building blocks into faces & connect them
Merge from pool_editor_safety (editor-only memory pool safety checks)
When reloading, guns checked with external mag will look for magazine items
Bool to enable use of external mag on a weapon.
Cleaned up magazine mod
Now takes ammo type from entity
Added a way to fully fill pistol magazine from hand
merge from fix_send_inventory_nre
Set dressing harbor2 progress
vertex painting grounds progress
Deploy speed change is now represented on third person model via new ModifierSpeedController on the deploy state
Experimenting with a tea that doubles speed of weapon deploy animation
Currently only displaying on the viewmodel animations, not the third person model
Added an auto smelt tea, automatically smelts metal/high quality metal/sulfur ore in the players main inventory into the their respective smelted forms every 5s.
Will stop if inventory is full (so you don't leave a trail of smelted ore while travelling)
Initial work on two more oven types
Added loot panel scene to the scene list
Added a health regen tea, slowly heals the player by 1hp/s if they are not in combat (not been attacked/attacked something else for 15s) and have greater than 0 food and water
Cooking pot loot panel + bits and pieces.
Add explosive sense tea, shows an arc and blast radius when throwing explosives
The arc terminates at the first collision, so it won't be 100% accurate due to bounces, rolling, etc
The arc only appears while holding down the throw button
Only hooked up on the F1 grenade for now
Fixed "Can't remove RawImage (Script) because SoftMaskable (Script) depends on it."
- Removed SoftMask from attack heli small monitor UI
- Removed SoftMask package (no longer used anywhere)
Finalized metals & distance scaling.
Fixed magazine displaying ammo count
Set dressing harbor2 progress
material tweaks and prop prefab variants