113,392 Commits over 3,959 Days - 1.19cph!
player update. exported/setup knife anim set. edited skinning/butcher/bone and combat knife entities and created two holdtypes, one for 3 of the knifes to share and one for the comabt knife because it has a unique deploy anim
Abyss hazmat helmet01 pipe fixes
Updated view model and textures
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fixed animation culling issue
Embrasures and shutters also rotatable using R when being deployed
Fix shovel gather notice.
Disable UseViewModelCamera on metal detector VM for now
Increased all plants ripe stage duration from 4h to 14h
Fix creating new instances of TMP text in the editor so it doesn't spew errors and never work
merged to main ladder_hatch_repair
merge from safezone_warning
Source entity prefab cleanup.
Updated third person model and world model
Deleted old placeholder model
Ensured triangle ladder hatch can be repaired in repair bench
metal detector viewmodel prefab ( viewmodel renderer) update
Updated model/prefabs
Added Christoffer's WIP textures
Generic Item Page - Brutalist Assets
Intercept potentials ALT+F4 and display the warning if necessary
Updated wording
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merge from menu_new_items_optimisation
merge from ladder_hatch_repair
merge from directional_damage_optimise
merge from death_screen_skip_server
merge from persistent_shelter_icon_fix
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Added debug.rpcStatTracking
Tracks how long each RPC takes over time, inclusing minimum and maximum timings
Added debug.PrintRpcStatTracking that prints all of the saved info, including the average time spent per rpc
Added debug.ClearRpcStatTracking to clear any saved data
Extend transition durations
Fixed npc anims not looping
Fixed case where OnConversationEnded wouldn't get called
Fix new tag not appearing on first boot due to time restriction
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency.
Tiny normal map adjustment to facilitate it better.
Update item store new items check to run every 30s instead of every frame while the main menu is open, saves 0.8-2ms a frame and 96b of garbage
This wouldn't have run while the menu was closed, so will have no regular gameplay performance impact
Fixed inverted light cookie.
Add support for a player model to be put into cinematic mode with a custom animator instead of the cinematic animator, allows for custom animators per npc
Add cusotm animator for tutorial npc with just the states we need
Fix repair bench only playing "change skin" sfx once per skinning (due to adding 1 second cooldown after every item) instead of once per second
Only apply "1 sfx per second" when autoskinning: play it every time when manually skinning
Doors and hatches can now be rotated while being deployed using R
Correct the poor positioning of thrown objects (e.g. rock) that spawn stuck half in the ground. Fix them sometimes falling through terrain
Fix right clicking clothing (hazmat) that conflicts with backpack slot (diving tank) not being equipped (because it tries to equip hazmat in backpack slot)
Fix hover looting items from storage while holding alt putting the items into your main inventory instead of equipping / swapping them