113,416 Commits over 3,959 Days - 1.19cph!
Updated model/prefabs
Added Christoffer's WIP textures
Generic Item Page - Brutalist Assets
Intercept potentials ALT+F4 and display the warning if necessary
Updated wording
█▌▄▄▋▆ █▆▋▉-▍▆ ▍▊▉▌▇▉ (▊▍▄▅ █) & ▊▍ █▇▋█▉█/▆▌ ▆▌▍▍
merge from menu_new_items_optimisation
merge from ladder_hatch_repair
merge from directional_damage_optimise
merge from death_screen_skip_server
merge from persistent_shelter_icon_fix
▇▄▌▋▍▍▋▆▍▇█▉▌ ▉▇▅▋▌ █▊▆ ▊█▊ ▇▊▆▄▋▊
Added debug.rpcStatTracking
Tracks how long each RPC takes over time, inclusing minimum and maximum timings
Added debug.PrintRpcStatTracking that prints all of the saved info, including the average time spent per rpc
Added debug.ClearRpcStatTracking to clear any saved data
Extend transition durations
Fixed npc anims not looping
Fixed case where OnConversationEnded wouldn't get called
Fix new tag not appearing on first boot due to time restriction
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency.
Tiny normal map adjustment to facilitate it better.
Update item store new items check to run every 30s instead of every frame while the main menu is open, saves 0.8-2ms a frame and 96b of garbage
This wouldn't have run while the menu was closed, so will have no regular gameplay performance impact
Fixed inverted light cookie.
Add support for a player model to be put into cinematic mode with a custom animator instead of the cinematic animator, allows for custom animators per npc
Add cusotm animator for tutorial npc with just the states we need
Fix repair bench only playing "change skin" sfx once per skinning (due to adding 1 second cooldown after every item) instead of once per second
Only apply "1 sfx per second" when autoskinning: play it every time when manually skinning
Doors and hatches can now be rotated while being deployed using R
Correct the poor positioning of thrown objects (e.g. rock) that spawn stuck half in the ground. Fix them sometimes falling through terrain
Fix right clicking clothing (hazmat) that conflicts with backpack slot (diving tank) not being equipped (because it tries to equip hazmat in backpack slot)
Fix hover looting items from storage while holding alt putting the items into your main inventory instead of equipping / swapping them
Fix right clicked items to wear using the first empty slot instead of the first conflicting slot (causing items to not swap slots correctly)
Try to unequip conflicting werables (equipping hazmat from hotbar when wearing hoodie + pants) into the main inventory first, then hotbar second
Increase delay when equipping clothing from hotbar from 0.2s -> 1.5s (to account for items actually swapping slots now)
Fix swapping items from inventory -> worn moving to the next free slot instead of swapping the items exactly
Merge from main -> backpacks
Fixed backpacks not facing player when they are dropped
Fix UIEffect on CoverImage
Revert import size of large backpack from 85% -> 100% as the skinned mesh is fixed properly
Rotate large backpack world model to standing upright instead of laying on the ground (also modify buoyancy points to match new rotation)
Increase collider size of large backpack to prevent it tipping over when dropped on flat ground
Decrease collider size of small backpack to match the new model
Added animations to vendor listings
Added Rohans fixes for Flex Element NaNs
Fix cover image sizing weirdness
Merge large backpack smaller scale -> backpacks
Fix right clicking item from inside a backpack on the ground not going into your worn backpack when it is open
Fix player model blocking certain inventory slots & having glow overlay when hovering over player model when backpack is open
Fixed right clicking empty backpack inside a backpack trying to wear it instead of moving it into your main inventory
Add Rohans custom script to imagery on store item
Appear to have fixed NRE when wearing backpack while another backpack is equipped
Add a CoverImage component
set sewer branch to skip HLOD by default