reporust_rebootcancel

122,124 Commits over 4,048 Days - 1.26cph!

10 Months Ago
Trying out the Master build configuration for non-debug client builds (slower compiles but should run faster)
10 Months Ago
Merge main
10 Months Ago
merge from native_memory_stream -> main
10 Months Ago
Remove command used for testing
10 Months Ago
Merge from main -> native_memory_stream
10 Months Ago
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10 Months Ago
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10 Months Ago
Coastal rocks prefab tweaks
10 Months Ago
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
Setup Food Cache Colliders and LOD's
10 Months Ago
fix for 3p shaky legs when using grenade launcher
10 Months Ago
Setup Food Cache Materials Started Food Cache Basic Prefab Setup
10 Months Ago
Merge from hood_and_cuffs
10 Months Ago
Fix wolf class not being set to partial
10 Months Ago
Added a ForceHidden check on item information display calls. Added ItemModHideInfoPanel which is checked by ForceHidden. Hide handcuff information panel.
10 Months Ago
latest wolf run attack animation exported
10 Months Ago
Added Food Cache Folders, Textures and FBX
10 Months Ago
Added Boomerang blockout.
10 Months Ago
mrege from main
10 Months Ago
Fix bug preventing foliage rustle sounds to only be heard on the local client. If someone moves in a bush nearby you will now hear it again.
10 Months Ago
named cameras individually
10 Months Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
10 Months Ago
configured ghostsheet with default length constraints
10 Months Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
10 Months Ago
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10 Months Ago
Coastal rocks normal map fixes
10 Months Ago
Coastal rocks / prefabs / LODs and colliders
10 Months Ago
Updated Frontier Hatchet World Model to have correct LODS and to Include fur strip
10 Months Ago
merge from radtown_redux
10 Months Ago
radtown S2P
10 Months Ago
Added back door anim event sound component on residential door
10 Months Ago
changed door knock sound from metal to wood on residential door
10 Months Ago
fixed missing box colliders on ground floor chimneys in masterhouse
10 Months Ago
fixed electric fan b using fan a collider..
10 Months Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
10 Months Ago
Fixed some material regressions on the siren lights. Siren lights use new fresnel emission
10 Months Ago
correct surface type on stairs from walkways set
10 Months Ago
Add proxy wolf2 to manifest
10 Months Ago
Early wolf root motion tests
10 Months Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
10 Months Ago
added missing ceiling box collider in recycler room of storage building large
10 Months Ago
Removed simplelight from gate prefab.
10 Months Ago
fixed AC unit missing collision on roof, was mesh - not prefab
10 Months Ago
moved mesh colliders from LOD0 to parent on radhouse_large
10 Months Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
10 Months Ago
Merge from hood and cuffs
10 Months Ago
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