reporust_rebootcancel

122,144 Commits over 4,048 Days - 1.26cph!

10 Months Ago
edited blunderbus 3p aim anim so the gun is held correctly
10 Months Ago
3p mask updates
10 Months Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
10 Months Ago
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10 Months Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
10 Months Ago
10 Months Ago
some chain material setups
10 Months Ago
fixed wrong rotation constraint axis being used for one of the limits
10 Months Ago
basic gizmos on constraints
10 Months Ago
Added "Emission Fresnel" options to standard specular shader
10 Months Ago
fixed length modifier and gravity on capes
10 Months Ago
cape cloth material
10 Months Ago
ghostsheet setup, split bone controllers for better collision control
10 Months Ago
improved edit-time gizmos so you can see colliders and constraint setups
10 Months Ago
Changed "Vertex Displacement" toggle default to False in "Particles/Additive HDR" shader
10 Months Ago
Fixed compile errors
10 Months Ago
Moved vending machine back to shared
10 Months Ago
Travelling Vendor Revisions -> Main
10 Months Ago
Cleanup comments
10 Months Ago
Faster night check
10 Months Ago
Fixed broken night check
10 Months Ago
Remove infinite stock. Stock will refill every 33% of the vendors total lifetime
10 Months Ago
split gizmos between configuration and playmode
10 Months Ago
cloth changes - filtering raymarched collisions with a large distance from bones to improve stability with extreme rotations and the cost of some clipping in these cases - made sibling constarints a bit stricter
10 Months Ago
Rewrote spawn event to use thresholds instead
10 Months Ago
Reduced agro radius
10 Months Ago
Baseline, added item and entity prefabs
10 Months Ago
Added angry horn
10 Months Ago
Add an override muzzle point field to the VIewmodelSway component to allow us to reposition how the viewmodel rotates when quickly spinning the camera
10 Months Ago
Backfires now happen at a random point in the future
10 Months Ago
Vendor ~ Rewrote ignore system to utilise a single struct Improved ignore systems reliability Reduced network load for steering angle - only need a single float Vending Orders ~ Frees to FreeLists Resize vending order to largest order entries count Check before freeing attachment list
10 Months Ago
prefab updates
10 Months Ago
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10 Months Ago
player_model fixes (fixes broken eyes, broken censor objects)
10 Months Ago
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10 Months Ago
Added single-pass Rust/Unlit ASE template with atmospheric scattering support
10 Months Ago
Compile fix
10 Months Ago
exported frontier hatchet admire animation, created frontierhatchet anim.controller and linked it to its viewmodel prefab
10 Months Ago
radtown S2P, refreshed HLOD
10 Months Ago
removing vertex stream components left over from vertex painting attemps fixing some left over issues with shed, storage warehouse components checked for decal projector issues
10 Months Ago
Added Pit Viper model/mats/textures
10 Months Ago
Simplify system to always output both legacy prefab + new scene - ensures it always updates the monument regardless of what system is running
10 Months Ago
final bit of renaming
10 Months Ago
more renaming
10 Months Ago
file renaming
10 Months Ago
Removed missing material inspector from BRZone shader
10 Months Ago
Replaced add with alpha/lerp blend on BRzone shader (for eval)
10 Months Ago
test
10 Months Ago
merge from main