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106,377 Commits over 3,806 Days - 1.16cph!

1 Year Ago
played myself, there was one more tiny instance
1 Year Ago
fixed all cases of mesh flickering on the powerline platforms
1 Year Ago
fixed all major collision mesh issues for the powerlines weapons shouldn't go through the mesh now
1 Year Ago
primitive lootbox fix - fixed albedo/ao/spec/normals - fixed dodgy rope normals - improved them - FBX Position and prefab zeroed, and scaling at 1,1,1 - fixed ao texture set to 2048 when texture is 512
1 Year Ago
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1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
updated prefab (adjusted light position also)
1 Year Ago
adjusted caboose.fbx so that the top compartment is less wide and not as high. Updated collision mesh
1 Year Ago
Adjust RPC message TTL based on the timeout duration
1 Year Ago
Use default skinId for ShadowOnly renderers
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
After much debugging, turns out trees weren't showing outside of network range due to the foliage-billboard shader missing one bit of instancing setup code
1 Year Ago
added fall to skydive anim and new state in animator, updated skydive idle loop
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Editor screenshot tool wip/tests
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Added more clearance to the underground stations to fit in all train module types
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Add debug to figure out why trees are not showing as billboards
1 Year Ago
Only scale preculling data by 50% over 32MB and fix it overwriting data (plan to put in a new allocation system later, for now it's maybe 100MB wasted ram)
1 Year Ago
exported oiljack arm fbx to get the looping idle animation looping nicely after editing it in maya
1 Year Ago
Fix ConstructionPlaceholder not being removed from building blocks
1 Year Ago
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1 Year Ago
Expand the render computebuffer in 2MB increments separately from the culling array expanding
1 Year Ago
attack heli turret gibs prefab update
1 Year Ago
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1 Year Ago
setup pumpjack static prefab with correct engine collision for the engine switch and correct aniamted belt settings. also the olijack arm animtor now set up so the pumpjack can be stopped/started quickly
1 Year Ago
Don't spawn the ferry schedule entity at the ferry terminal unless nexus is enabled
1 Year Ago
Call UpdateNetworkGroup on entities when spawning them after a transfer to match previous change to SaveRestore.Load
1 Year Ago
Implement compacting array of meshes when expanding but it still sucks
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Fixed emoji's deleting themselves if the character limit of the input field was 0
1 Year Ago
attack heli turret model lods and helper setup (parts rotate properly and can be controlled by code) updated heli prefab (hid the previous turret model)
1 Year Ago
Added "teleporteveryone2me" command
1 Year Ago
merge from main
1 Year Ago
"Add Parent GameObject" now supports multiple objects. Added warnings if part of prefab hierachy. Preserves previous single object behaviour for single object selections.
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Cleanup Emoji gallery will now respect the maximum character limit of the input field it's attached to
1 Year Ago
Finally fixed caret position on input fields not being properly set to end of string when selecting an emoji via the gallery
1 Year Ago
Emoji compatible Input fields will now remove the greyed out text if the input field does not have focus Fixed a pooling issue with the emoji gallery on the vending admin panel
1 Year Ago
Decrease opacity of emoji autocomplete box in the chat window
1 Year Ago
Add a custom inspector for TmProEmojiInputField to avoid having to use debug mode Added a new RustInput.Normal.Emoji control, same as regular input field but with emoji support
1 Year Ago
Added emoji support for clan motd and member notes (has a few issues, might make some changes on the emoji branch)
1 Year Ago
Merge global_networked_bases -> aux2