reporust_rebootcancel

134,056 Commits over 4,444 Days - 1.26cph!

9 Months Ago
merge from main
9 Months Ago
merge from cargopath_map_smooth2
9 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
9 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
9 Months Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
9 Months Ago
Set a purchase limit for general tab items so multiple cannot be purchased
9 Months Ago
merge from cargo_oilrig_path_fix
9 Months Ago
merge from modding_can_throw -> main
9 Months Ago
more progress
9 Months Ago
Allow melee weapons to network if they can be thrown - fields `canThrowAsProjectile` and `onlyThrowAsProjectile` Add `setthrowable` command to test that it works 0 = not throwable 1 = throwable 2 = only throwable
9 Months Ago
Cleanup & spawn fixes.
9 Months Ago
Spawns
9 Months Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
9 Months Ago
merge from fix_sam_site_reload -> main
9 Months Ago
merge from hackweek_crosshair_customization
9 Months Ago
Fix crosshair not getting initialized correctly with the settings
9 Months Ago
Cargoship path no longer goes around oil rigs
9 Months Ago
Fix sam sites not reloading after a period of inactivity - fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue) - will automatically reload after 45s of no target (convar `autoreloaddelay`) - rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo
9 Months Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover
9 Months Ago
Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses Set opacity to 1 instead of 0.8 when dynamic
9 Months Ago
merge from modding_drone_tax -> main
9 Months Ago
fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene
9 Months Ago
Add `ent dronetax {Amount or Item Name}` to manually change drone tax for testing
9 Months Ago
merge from modding_drone_tax -> main
9 Months Ago
Reapply proto changes Only send delivery fee in network data, don't save to disk
9 Months Ago
Cherrypick CS 113029
9 Months Ago
Make preview crosshair size more similar to the real crosshair, it was very slightly off before
9 Months Ago
Fixed warmup method not waiting before calling PostWarmupPage
9 Months Ago
Fix settings preview crosshair staying visible when switching away from the settings tab, also stop it from updating when it doesn't have to
9 Months Ago
merge from modding_max_hp -> main
9 Months Ago
- fix ent commands sometimes showing "no command found" - modified setmaxhealth command to work with new maxHealthOverride - clamp maxHP after overriding it - fix compile errors
9 Months Ago
Code review: - Use ForceMode.VelocityChange - Scale by bike performance fraction - Max 10 bunnyhop multiplier force - Recalibrated bunnyhop force values during testing - Cleanup of old and new input state checks
9 Months Ago
merge from main -> modding_max_hp
9 Months Ago
Add `maxHealthOverride` to BaseCombatEntity so any entity can have their max HP overridden - setting it to anything >0 will cause MaxHP to be overridden on both server & client - check for maxHealthOverride in every MaxHealth() override - works for all entities (except nodes because they don't show their HP to client) Add `ent maxhp` command to allow setting max HP to a non-default value
9 Months Ago
Halloween Wallpaper - Final textures, WIP Icon placeholder
9 Months Ago
Merge from main
9 Months Ago
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
9 Months Ago
Boat building station triggers setup. Cleanup.
9 Months Ago
merge from fix_turret_interference_order -> main
9 Months Ago
merge client_io_standalone_lines to naval_update
9 Months Ago
merge from naval_update
9 Months Ago
merge from main
9 Months Ago
Comment
9 Months Ago
Added new emission features to the Standard (Specular Setup) shader and fixed a null ref
9 Months Ago
Serialize list of interfering turrets during save so we can restore the same state after restart
9 Months Ago
Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
9 Months Ago
Regenerate manifest
9 Months Ago
Added a generic await WaitForWarmedUp method in UI_Page
9 Months Ago
Fixed a tmp nre caused by UI_Page text caching
9 Months Ago
Added comments in store warmup methods