113,609 Commits over 3,959 Days - 1.20cph!
Updated world model as well.
Small material/texture SSS/AO tuning for new lighting.
Merge ServerSideRagdolls -> main
▅█▍▇ ▇▆▌▄█▊█▉▋ █▋ & ▌▉█▉▊▋▊▇ ▅▍▇▊▋▄.
Gave server-side ragdoll a bigger head collider
Merge ServerSideRagdolls -> main
Fixed physics silliness when a client-side ragdoll had multiple arrows in it that overlapped each other
Possible fix for shelter error on build.
Convar comment typo fix
Fix MapView not resizing it's team positions array and not showing all of the team markers
merge from legacy_shelter
Add a response with the current state when running ToggleSpectateTeamInfo
Merge main -> ServerSideRagdolls
3p smg - eject shell fx
- added firing anim & added to animator
Cherry picked relevant changesets from /main/texture-memory-review (cleaning up)
Cherry picked relevant changesets from /main/shader-memory-review (cleaning up)
Added support texture tools
Disabled alpha channel on RGBA textures not using it and changed compression to normal (saved ~82MB)
added left ik target to mace entity and edited 2handed melee anims
Implemented decay onto the shelter
m4 3p - updated anims to reduce stock clipping into the body
merge from fix_oil_rig_restart_radiation
Allow entities with the `DisableSaving` component (acts as a tag) & `EnableSaving == false` to respawn every single restart
Change entities that are part of radiation alarm in oil rig & small oil to respawn each restart
player update, exported 2handed melee anim set and populated sword override controller with the new anims, also set holster position and mace holding position on the mace entity
m4 fixes - set vm anims to use spas12 avatar, updated dryfire anim, setup dryfire sounds
Second attempt. Fixed NRE on server load due to horse ragdoll having no head bone
Fixed NRE on server load due to horse ragdoll having no head bone
m4 3p - updated chamber anim to be more visible
m4 - fixed lootspawn asset naming mismatch
Merge ServerSideRagdolls -> main
Fixed empty sourceBonePos array on load from save
merge from legacy_shelter
merge from legacy_shelter
merge from sign_paint_improvements
merge from fix_oil_rig_radiation_reset
M4 spawn tables
M4 very rare spawn - despawn slower