reporust_rebootcancel

136,931 Commits over 4,324 Days - 1.32cph!

9 Months Ago
New active/inactive scrollbar and dropdown for settings
9 Months Ago
Cocoknight gloves and torso WM and icon updates
9 Months Ago
Merge from spatially_aware_gentlemen_club
9 Months Ago
Codegen
9 Months Ago
Fixed Bamboo Wall Shelf position in prefab, was off center
9 Months Ago
Merge from main
9 Months Ago
S2P didn't commit first time
9 Months Ago
Fixed a gap in sewers of WTP S2P
9 Months Ago
Merge from main
9 Months Ago
Fix on destroy issue with foliage grid
9 Months Ago
Floor and Ceiling initial store setup
9 Months Ago
added blue light to industrial lights
10 Months Ago
Compile fixes
10 Months Ago
New item loot assets
10 Months Ago
Improve performance in the hierarchical culling job by reordering the culling tests by cost
10 Months Ago
Fix wrong index calculation in ArrayEx.RemoveAtNoResize()
10 Months Ago
Settings UI prefab variant setup Audio tab
10 Months Ago
Added directionalDropEnabled server convar. Cleanup.
10 Months Ago
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder re-setup prefabs
10 Months Ago
Experiment: Holding the directional drop key will drop items to the ground even when dropped over other inventory slots/ui, to make it easier to drop items with direction without needing to drag the icon all the way off the inventory. Tint item icon red and scale it down slightly when the directional drop key is held to make it clear the item is going to be dropped.
10 Months Ago
renamed large bullet container parent folder to bullet_container added small bullet container variants A + B blockouts intial prefab setup
10 Months Ago
Fridge is now classified as an electrical item
10 Months Ago
Despawn rarity set for new silencers
10 Months Ago
Updated wallpaper wood floors, added painted variants
10 Months Ago
Only generate symbols if pdb exists Wrap inside of setter in if server block
10 Months Ago
updated import defaults of mattress
10 Months Ago
large wooden bullet container variant A and B collision and initial prefab setup
10 Months Ago
Settings slider tweak prefab
10 Months Ago
old single mattress prop blockout collision and initial prefab setup
10 Months Ago
removed viewmodel reference from outbreak suit
10 Months Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
10 Months Ago
S2P all
10 Months Ago
Fix ladder placement issues on jungle, frontier, and stone roof colliders
10 Months Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
10 Months Ago
Add keybind to control option UI
10 Months Ago
Make `ddraw.clear` work with Instanced DDraw
10 Months Ago
fixed van_b and van_c LOD4/5 occluding players inside
10 Months Ago
Merge from main
10 Months Ago
Remove unused variables
10 Months Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
10 Months Ago
Added basic, advanced and pure icons for warming and cooling teas
10 Months Ago
merge from main
10 Months Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
10 Months Ago
merge from main
10 Months Ago
Cooling tea recpie changed - white white blue blue Warming tea recpie changed - white white yellow yellow
10 Months Ago
merge from jungle_update_improvements
10 Months Ago
Also fix invalidate cell blocks step for negative coords
10 Months Ago
Fix compute cell block issues when using negative coords
10 Months Ago
Ensure SyncVars run first in the build process. Don't create a lock on Rust.Global.dll
10 Months Ago
Ensure injector errors when it cant find sync method (dont bother throwing)