reporust_rebootcancel

106,405 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Fixed Cliff_LOD shader pragma
1 Year Ago
Cherry picked 83372, 83382, 83383, 83450
1 Year Ago
Applied 83385 without water5 => Replaced unreliable ShadeSH* calls with our own AmbientLighting
1 Year Ago
Applied 83295 without water5 => Fixed post-merge shader errors
1 Year Ago
Applied 83356 => Removed unused and broken dependencies from RustStandardShaderGUI
1 Year Ago
Cherry picked 83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
1 Year Ago
Ambient lighting reapplied (based on 83385)
1 Year Ago
3p torch updates
1 Year Ago
tweaks to lighting prefab (floating prefabs)
1 Year Ago
added some off lights to balance lit one on buildings
1 Year Ago
merge from navmesh_spam_fix
1 Year Ago
Destroy stuck animals after failing to find valid navmesh 5 times in a row.
1 Year Ago
new textures for industrial light fixtures updated meshes, added an extra LOD in the lod chain updated related lighting prefabs tweaked emissive in materials to relfect changes
1 Year Ago
Merge from water5_final
1 Year Ago
Fixed normals missing entirely from rivers (and I think lakes)
1 Year Ago
Fixed diver torch animation transitions (set to 0 transition speed as the override changes immediately)
1 Year Ago
Refactored AddStartingFuel. And tell Tugboat to spawn without any fuel.
1 Year Ago
Use vehicle spawn points for tugboat instead of generic ones
1 Year Ago
- Added two spawners for tugboats to each of the two harbour monuments - Made any static tugboats at existing harbour monuments look obviously sunk, i.e. non-operational
1 Year Ago
Merge from main
1 Year Ago
Merge from diversuit
1 Year Ago
Weapon worldmodel LODGroup consistency pass. Applied to prefabs.
1 Year Ago
Remaining LOD groups
1 Year Ago
3p torch updates, override updates
1 Year Ago
Prevent Building volume for the Cargo Ship. Branched for now until we solve the breaking ladder placement.
1 Year Ago
Prevent Building volumes for the Tugboat, with the option to either allow everywhere except the bridge, or allow only the lower enclosed area
1 Year Ago
LOD consistency progress
1 Year Ago
Tugboat control panels update Tweaked door frames to match standard door Added a custom tugboat door variant that matches standard door sizes Tweaked tugboat cabin and added a driveable version of the mesh again
1 Year Ago
LODgroup consistency progress/backup
1 Year Ago
Worldmodel LOD consistency WIP
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Controlling colors from C# sorta works.... but not really
1 Year Ago
Fixed toolgun worldmodel materials all being in the wrong order
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from shader-improvements
1 Year Ago
Cherry picked 83538
1 Year Ago
Cherry picked 83457
1 Year Ago
Ambient lighting fix
1 Year Ago
All weapon worldmodels into the testmap
1 Year Ago
Cherry picked 83356, 83382, 83383
1 Year Ago
Fixed python worldmodel LOD3 being offset
1 Year Ago
Merge from shader-improvements