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135,508 Commits over 4,474 Days - 1.26cph!

10 Months Ago
Store DLC tab ref fixes
10 Months Ago
Compressed some ui assets, fixed some refs
10 Months Ago
Fixed some texture refs not using sprites
10 Months Ago
Rebase on /main
10 Months Ago
Fixed soundtrack dlc page still referencing some assets
10 Months Ago
updated silo puzzle, adding blueprint fragment spawner - will revisit as this puzzle setup is strange s2p
10 Months Ago
military tunnel advance fragment spawner military tunnel puzzle should now ignore players above ground pausing the reset
10 Months Ago
Removed mipmap on more store stuff
10 Months Ago
launch site puzzle advanced fragment spawn added advanced blueprint fragment pickup entity s2p
10 Months Ago
Flags can now be raised and lowered. Initial animation controller, states, transitions, params.
10 Months Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
10 Months Ago
harbor_2 puzzle update
10 Months Ago
harbor_1 puzzle update
10 Months Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)
10 Months Ago
hurt_overlay_nvg_fix -> main
10 Months Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
10 Months Ago
airfield fragment puzzle spawn setup
10 Months Ago
Hack: skip explicitly loading ui/store.bundle at boot Using this to check if we no longer have a bunch of media textures loading in. Memory Profiler shows -87 textures/-1.2GB loaded. Need to implement dynamic bundle loading, and see if it breaks anything else. Tests: memory profiled a standalone client. Couldn't get to Abyss page (but that's expected).
10 Months Ago
merge from main
10 Months Ago
Update: assign UI store overlay page prefabs to ui/store.bundle - Ensure when we generate bundles, we chuck the assigned assets to ui/store.bundle Tests: generated bundles, used bundle mode in editor and was able to navigate to the Abyss store page.
10 Months Ago
airfield puzzle update
10 Months Ago
test_generator_more_snapping_fixes -> main
10 Months Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
10 Months Ago
ferry terrminal basic puzzle ferry terrminal loot when in T1 now has slightly better loot
10 Months Ago
Set sprite packing mode to enabled again, ffs
10 Months Ago
more_video_optims -> main
10 Months Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
10 Months Ago
floating city 2 layout polish, better connection to casino barge
10 Months Ago
updated arctic base puzzle respawn for fragments s2p
10 Months Ago
sphere tank s2p
10 Months Ago
Only load in the shockbyte modal when we need it, not at initialisation
10 Months Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
10 Months Ago
Update sail prefab with rig
10 Months Ago
Anchor timed action Codegen
10 Months Ago
Merge from naval_update/sails
10 Months Ago
Sphere tank and radtown now have a basic green card puzzle
10 Months Ago
merge from hackweek_crosshair_customization
10 Months Ago
merge from main
10 Months Ago
Fix crosshair being visible in main menu
10 Months Ago
exported large sail animations
10 Months Ago
Sort steering wheel menu priorities
10 Months Ago
Trying another approach to compare with atlases: disable mipmaps on all store ui media
10 Months Ago
Water bucket and jerry can entity, hold type and anim update
10 Months Ago
merge from burst_1_8_25
10 Months Ago
Sails and steering wheel can only be placed on construction
10 Months Ago
Empty more store pageoverlay texture refs
10 Months Ago
Basic fragment always spawn at blue card desk, remove from green manifest
10 Months Ago
More store texture refs moved to sprites
10 Months Ago
added lod setup for cannon
10 Months Ago
manifest