reporust_rebootcancel

106,396 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Cherry picked 83708, 83709 => Decal Layer Masking
1 Year Ago
Calibrated the brightness to match the vanilla torch
1 Year Ago
Fixed DecalLayerMask interacting with SSS materials
1 Year Ago
Added shader support for Decal Layer Mask
1 Year Ago
initial vm diver ak seaweed physics setup (disabled for now)
1 Year Ago
Subtracting 83705 (merge conflict, will have to reapply once we're on main with everything)
1 Year Ago
Added WaterVisibilityTrigger to sewer branch (only had WaterCullingVolume which is purely visual)
1 Year Ago
and the rest of the diver suit vm files files gg matt
1 Year Ago
diver suit view model prefab setup and added to item
1 Year Ago
Cherry picked 83701 => Updated Standard shader override to match Rust/Standard
1 Year Ago
Updated Standard shader override to match Rust/Standard
1 Year Ago
Merge from diversuit
1 Year Ago
Cherry picked 83695, 83696 => Ambient lighting fixes
1 Year Ago
Cherry picked 83695, 83696 => Ambient lighting fixes
1 Year Ago
Cherry picked 83695, 83696 => Ambient lighting fixes
1 Year Ago
Fixed ambient lighting in view model camera not matching environment when inside
1 Year Ago
Fixed ambient lighting darker than before when inside
1 Year Ago
1 Year Ago
reworked wood part of brick skin to look higher quality
1 Year Ago
1 Year Ago
Render adjustment
1 Year Ago
hooked up climb idle in player controller
1 Year Ago
Added support for a LOD4 in wearables, uses a different LOD arrangement
1 Year Ago
polish around roof.top.line models alignments so everything lines up
1 Year Ago
exported unarmed player climb rope idle animation
1 Year Ago
Added new climbRope state to player controller, with blendtree setup and onRopeLadder param
1 Year Ago
diver hazmat lods, scripts, prefab setup - needs item definition setting up properly (use sunburn dlc), vm, wm and icon still
1 Year Ago
Merge PhysicsLayerRevamp -> Main
1 Year Ago
lowered inner wood beam on conditional wall corners perfected foundation corner meshes to be seamless/no zfight
1 Year Ago
ferry terminal S2P
1 Year Ago
disabled vending machines in terminal building
1 Year Ago
ferry terminal S2P
1 Year Ago
updated cover on the drawbridge to cut LOS to terminal building entrance
1 Year Ago
Updated the pump textures
1 Year Ago
Enbled brick building skin
1 Year Ago
resize on light fixtures textures
1 Year Ago
asset zoo state backup
1 Year Ago
Made a new RHIB driver mount prefab to ensure anything else using the prefab is unaffected RHIB driver hands now follow wheel as it rotates Added a steering wheel range multiplier to prevent how much the steering wheel rotates by in order to prevent distorted shoulders (visual only, actual boat turning range is unchanged) Update RHIB driver eye position to better match actual player eye position RHIB driver now uses first person with arms perspective so that we see the arm Ik from first person
1 Year Ago
Merge Main -> Tugboat
1 Year Ago
Merge CargoPreventBuilding -> Tugboat. This will temporarily break ladder deployment on cargo ship, but a fix is coming in the next few days
1 Year Ago
Have the tugboat headlights (spotlight) on by default
1 Year Ago
Fixed spotlight still looking kind of on when it was off. We didn't have an "off" spotlight in the archives, so I've pieced one together
1 Year Ago
Added support for turning the main spotlight on and off with the light key
1 Year Ago
Disable write defaults on new turn on/off animator states, fixes foot jitter
1 Year Ago
Fixed light meshes disappearing when lights are off, and fixed some scripts not being set to IsDynamic
1 Year Ago
Removed colliders from Tugboat lights, since they'd be client-side only
1 Year Ago
Some tugboat lights now only on when engine is on. Left some on all the time tough, to avoid player inconvenience
1 Year Ago
Hooked up exhaust effect. Set all tugboat FX to the correct initial state.
1 Year Ago
Decrease frontWakeMinSpeed to 1m/s. Looks jarring when it starts up, otherwise
1 Year Ago
Only play tugboat front wake effect if submerged and moving at at least 9km/h (2.5m/s)