reporust_rebootcancel

140,052 Commits over 4,383 Days - 1.33cph!

9 Months Ago
Resolved SpinUpWeapon Animator warning when Minigun is put into a turret and not active/enabled yet
9 Months Ago
Update Gesture icons to 512x512
9 Months Ago
When weaving SyncVars it was possible for the threaded ILPostProcessor to be trying to access a dependency DLL at the same time as another thread. Going to use Mirrors ILPostProcessorAssemblyResolver which uses ConcurrentDictionaries and retry + wait behavour to get around any Windows file locks. Minor modifications to ILPostProcessorAssemblyResolver, slot in with out existing code. Editor + Build
9 Months Ago
Bugfix: BaseRaidBench - audio no longer missing This aligns it with running from game menu, so standalone editor runs now also struggle under AudioManager lag. Tests: ran scene + ran `benchmark BaseRaidBenchmark` from game menu
9 Months Ago
Anchor boiler
9 Months Ago
Fix scientists looking at your feet instead of your head
9 Months Ago
merge from minigun_3p_fix
9 Months Ago
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9 Months Ago
Update: editor benchmarking runs now consistently set benchmarking flag Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
9 Months Ago
Update: add BaseRaidBench to the benchmark scene list Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
9 Months Ago
Update: BaseRaidBench - set batched mode as default for scene
9 Months Ago
Update: BaseRaidBench - restore global state at the end of the benchmark Tests: ran the scen
9 Months Ago
Fix some issues running the editor using bundles instead of repo assets
9 Months Ago
Server browser design clean up
9 Months Ago
Merge from parent
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
merge from main
9 Months Ago
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10 Months Ago
merge from outpost_mission_fail_cooldown
10 Months Ago
merge from snapping_cant_deploy_fixes
10 Months Ago
merge from snapping_buildingblock_padding_fix
10 Months Ago
merge from abyss_barrel_sitem_remove
10 Months Ago
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10 Months Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
10 Months Ago
Compile fixes
10 Months Ago
More gesture wheel fixes
10 Months Ago
Polished gesture list, split assigned and unassigned gestures
10 Months Ago
Apply delta time
10 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
10 Months Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
10 Months Ago
Compile fix
10 Months Ago
UI_Window warning editor only
10 Months Ago
Gesture menu progress
10 Months Ago
Restored store cart button
10 Months Ago
Small fixes and tweaks
10 Months Ago
Restored F1 item menu
10 Months Ago
Subtract 124976
10 Months Ago
Subtract 124978
10 Months Ago
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10 Months Ago
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10 Months Ago
revert_metabolism -> main
10 Months Ago
Properly revert
10 Months Ago
compile error
10 Months Ago
revert_metabolism -> main
10 Months Ago
Revert 123078
10 Months Ago
Baseline
10 Months Ago
Fixed workshop scene using jungle color grading if the camera is in a particular spot
10 Months Ago
Update: BaseRaidBench - emulate timed explosive fuse Not really important for now, but later once rockets fly upwards and have a chance to miss, this should make it match reality closer Tests: ran the scene
10 Months Ago
Fix scientist breaking their spine to look at a player behind them while they are sprinting away