reporust_rebootcancel

138,261 Commits over 4,352 Days - 1.32cph!

10 Months Ago
Fixed shader errors about missing implementations of vertInstancingSetup
10 Months Ago
merge from naval update
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
merge from roof_beams
10 Months Ago
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10 Months Ago
merge from wallpaper_frontier_floor_fix
10 Months Ago
merge from jungle_update_improvements
10 Months Ago
merge from bicycle_fuelstorage_fix
10 Months Ago
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10 Months Ago
merge from sapling_billboard_fix
10 Months Ago
merge from wallpaper_fixes
10 Months Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
10 Months Ago
Experimenting with disabling syncPosition on vines that aren't in use
10 Months Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
10 Months Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
10 Months Ago
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10 Months Ago
Hovering pack tiles starts playing a video
10 Months Ago
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10 Months Ago
Stop bicycle showing fuel interaction prompt
10 Months Ago
Always ensure terrain pushback is off when starting a spinout
10 Months Ago
Missed files
10 Months Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
10 Months Ago
Delete incomplete stadia support
10 Months Ago
Add support for overriding the Steam item name and background colors
10 Months Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
10 Months Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
10 Months Ago
Enable Discord functionality on Mac
10 Months Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
10 Months Ago
Fix loot not working on new scientists
10 Months Ago
Use classic scientist mesh
10 Months Ago
Fix scientists seeing from their belly button instead of their eyes
10 Months Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
10 Months Ago
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10 Months Ago
First pass on cover behaviour
10 Months Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
10 Months Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
10 Months Ago
Setup better item height Applied to main menu prefab
10 Months Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
10 Months Ago
Added support for capsule shaped spatial environment volumes for opaque objects
10 Months Ago
Better connection modal animation
10 Months Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
10 Months Ago
off material for strip light
10 Months Ago
fluorescent light model
10 Months Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
10 Months Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.