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139,998 Commits over 4,383 Days - 1.33cph!

9 Months Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
9 Months Ago
Constrain angles the scientist can turn their virtual head at (on server, where there is no animation)
9 Months Ago
Removed test arg in initial home navigate
9 Months Ago
Gesture menu progress, some refactoring and polish
9 Months Ago
Water pump idle loop audio is now affected by occlusion.
9 Months Ago
Server Browser design changes
9 Months Ago
Thrust position calculation fix
9 Months Ago
Update: Add BaseRaidBench to build scene list and mark it for maps bundle - Also removed the nuked Foliage scene - forgot to clean it up Tests: none
9 Months Ago
ghost ship interior progress
9 Months Ago
Update: BaseRaidBench - unblock pooling Takes the edge off halfway through the benchmark, but initial 5 seconds are still rough. Tests: ran the scene
9 Months Ago
Add support for building block-specific padding offsets (eg increase y padding on shipping container foundations, or on the outer side of wood walls) (Ensures more accurate alignment of deployables on specific building block types.) Introduced a static dictionary mapping prefab names to custom Y and normal padding values. Added support for padding modes: StrongsideOnly, WeaksideOnly, and Both. Applied padding logic during downward placement and wall/corner snapping.
9 Months Ago
Mark a bunch of collision meshes as R/W
10 Months Ago
Update: BaseRaidBench - reposition camera to above the circle Tests: ran scene
10 Months Ago
Bugfix: BaseRaidBench - fix NREs by loading game manifest on start Tests: ran scene
10 Months Ago
Pilot Codelock - updated icon, fixed material order in LODs
10 Months Ago
Update: BaseRaidBench - players now animate and produce muzzle flashes Tests: ran the scene
10 Months Ago
Add auto-save paintings option
10 Months Ago
Bugfix: BaseRaidBench - track weapon cooldown properly - also account for animation delay for weapons that have it The benchmark is now much more tame. Tests: ran the scene
10 Months Ago
Fix error with turret lerpspeed when compiling in NONE configuration
10 Months Ago
Update: BaseRaidBench - stagger initial weapon cooldowns More realistic, and avoids spiking specific frames Tests: ran scene
10 Months Ago
Update: BaseRaid - emulate rockets and grenade movement Tests: ran scene, player is blasted to high heaven
10 Months Ago
Merge from main
10 Months Ago
update prefab to include item information
10 Months Ago
Fix client server directives compile errors
10 Months Ago
Update header buttons to match all the others
10 Months Ago
Fixed abyss pack page tag
10 Months Ago
WIP Automatic thrust point calculation based on hull blocks
10 Months Ago
Reimplementation of session events
10 Months Ago
Remove leftover components from scientist suit that's not needed since the scientist is not a BasePlayer anymore
10 Months Ago
Disable scientist obstacle avoidance as it causes them to get stuck
10 Months Ago
Fix error from missing param in animator
10 Months Ago
Tag hull pieces
10 Months Ago
- Fix scientists noticing the player again too quikcly after losing them (their awareness value was not decreasing properly) - Fix scientists turning to look at players before they fully noticed them
10 Months Ago
made pilot codelock a skinnable of the codelock, fixed codelock not being default craft after it was broken by the skinnable addition
10 Months Ago
Update: BaseRaidBench - use projectile specific velocity Tests: ran scene
10 Months Ago
Backgound thread that keeps a Steam auth ticket refreshed for events
10 Months Ago
Update: BaseRaidBench - weapons now use their respective projectiles instead of rifle bullets - EffectLibrary can return GameObjects now Tests: ran the scene. Server-side projectiles need further massaging (as there's no server)
10 Months Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
10 Months Ago
Compass burst cloth and rig update
10 Months Ago
Fixed half height shelf and bathtub planter having weird placement issues sometimes Fixed computer station and twitch desk not being able to be corner snapped
10 Months Ago
Implement AnyPlayersOnBoat
10 Months Ago
Update: BaseRaidBench - implement firing cooldown At least now frame time stabilizes around 150ms. Tests: ran the scene.
10 Months Ago
Removing moss from floating walkway mats
10 Months Ago
Footer styling to match other areas
10 Months Ago
EngineOn now checks for open sails and thrust
10 Months Ago
ghost ship interior progress
10 Months Ago
Save and load fog
10 Months Ago
Finally fixed the texture space being calculated incorrectly
10 Months Ago
merge from upkeep_convars -> hardcore_refresh