reporust_rebootcancel

139,806 Commits over 4,383 Days - 1.33cph!

9 Months Ago
Fix Typo in ServerAdminPlayerInfo
9 Months Ago
9 Months Ago
Finishing up blend layers on floating walkways
9 Months Ago
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9 Months Ago
Jobified trace-testing in HitboxSystem, also replacing local NativeArray helper function with existing Expand static extension
9 Months Ago
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9 Months Ago
Fixed some old sins in debug.cs (static public -> public static) and fixed old typo in debug.invis description text
9 Months Ago
Exclude soft mask assembly from obfuscation
9 Months Ago
corrected InitializeVelocity on projectile to keep Projectile performance test consistent between runs (increased run-count)
9 Months Ago
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9 Months Ago
merge from store-june-2025
9 Months Ago
merge from legacy_wall_gate_sitem
9 Months Ago
merge from player_report_endpoint_changes
9 Months Ago
merge from compound_spawn_tweaks
9 Months Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
9 Months Ago
Admin command `debug.invis` now displays GameUI when invis is active https://files.facepunch.com/jacob/1b0111b1/Unity_mEGC9tT2nm.png
9 Months Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
9 Months Ago
snap_deployable_improvements -> main
9 Months Ago
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9 Months Ago
snap_deployable_improvements -> main
9 Months Ago
Fixed storage barrel b corner snapping
9 Months Ago
Cleanup
9 Months Ago
Fix typo on legacy wood - updated strings
9 Months Ago
Merge from main
9 Months Ago
Fixed snapping not working right on brutalist foundations
9 Months Ago
Continuing working on blends for floating walkways
9 Months Ago
Added a missing Preserve attribute in SoftMask, constructor fails in obfuscated clients
9 Months Ago
Removed SetPhrase in Bootstrap, localization isnt loaded at this point
9 Months Ago
Optim: reduced unnecessary Transform reads in batched position/rotation update, also added AddRange(BufferList<>) function to BufferList to change to that for marginally faster loop speed Test: consistency tests passing with serial using old method still
9 Months Ago
Update: BaseRaidBenchmark - adjust the camera positioning to get the full circle in view Tests: ran the scene
9 Months Ago
set repairable definition correctly so items can be spraypaint skinned
9 Months Ago
Deployable snapping setting Fixed some padding issues
9 Months Ago
Added new UI sound slider to the new settings menu
9 Months Ago
Added new map markers binds in the settings
9 Months Ago
Added a button to reset keybinds individually
9 Months Ago
Update: BaseRaidBenchmark - players are visible and dressed Tests: ran the scene
9 Months Ago
Rebuild manifest
9 Months Ago
Merge from main
9 Months Ago
Setup for third person testing
9 Months Ago
legacy wood wall and gate sitems, skinnable and pack sitem, rebuilt skins and manifest
9 Months Ago
New: BaseRaidBenchmark - stress test client via a raid scenario - Doesn't do much, just ground framework Tests: ran the scene - saw players spawn (but not their visuals)
9 Months Ago
Update: World Setup Benchmark -> BiomeBenchmark World Setup rename - replaced default params on BiomeBEnchmark with placeholder to indicate they don't do anything Tests: none, trivial changes
9 Months Ago
Connect Modal styling
9 Months Ago
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9 Months Ago
Fix minigun world model briefly spinning when being equipped in third person
9 Months Ago
Changed "Failed to find DungeonBaseRoot" and "Failed to find DungeonGridRoot" to warnings in builds, as this is expected to occur in primitive mode and shouldn't result in errors
10 Months Ago
Possible BaseOven.CookVisuals NRE fix
10 Months Ago
merge from party_system -> main
10 Months Ago
Moved the scientist giving the outpost spawn point mission to a nearby sidewalk Switched the spawn point name from Compound -> Outpost
10 Months Ago
Remove all the code for optimized loading/async warmup (not compatible with asset scenes)