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106,395 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Adjusted tugboat driving performance for slower acceleration, but higher maximum speed
1 Year Ago
Added Vehicle World and Vehicle Large layers to the default bounds check masks used by spawn handlers
1 Year Ago
3p diver torch - created holdtype override for diver torch, so both standard flame torch & diver torch can play independent on/off anims updated entity to use new override.
1 Year Ago
Cherry picked 83656 => Restored Assets\Prefabs\Misc\Recycler.meta
1 Year Ago
Restored Assets\Prefabs\Misc\Recycler.meta
1 Year Ago
Merge from aux2/diversuit-merge (diversuit)
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
All guns consistent worldmodel orientation, with pivot/CoG shifted where it feels logical
1 Year Ago
Fix "Native Collection not disposed" error (forgot to dispose a NativeArray) Fix compilation error on client
1 Year Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
1 Year Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
1 Year Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
1 Year Ago
Fixed compile errors in Custom\StandardWithTwoDecal shader
1 Year Ago
Merge from diversuit
1 Year Ago
Merge from diversuit/shader-merge
1 Year Ago
Changeset merge from shader-improvements
1 Year Ago
exported unarmed player climb up and down rope in ferry terminal branch
1 Year Ago
Merge from aux2/ferry_merge (ferry_terminal)
1 Year Ago
Merge from ferry_terminal
1 Year Ago
Added pump model to the pumpjack
1 Year Ago
Updated tugboat door mesh Tugboat interior mesh update
1 Year Ago
Cherry picked: 83634 Fixed forward shaders sampling light proxy volume (not used) 83635 Fixed broken atmospheric scattering on glass and other semi-opaque materials
1 Year Ago
Merge from ferry_terminal/shader-merge4
1 Year Ago
Changeset merge from shader-improvements
1 Year Ago
going through lists of checks for brick skin release
1 Year Ago
Fixed broken atmospheric scattering on glass and other semi-opaque materials
1 Year Ago
Fixed forward shaders sampling light proxy volume (not used)
1 Year Ago
Fixed compile errors
1 Year Ago
disabling crunch compression on building parts texture atlases
1 Year Ago
disabling crunch compression on building parts texture atlases
1 Year Ago
Refactor `InstancedEntityRenderScheduler` into `InstancedEntityScheduler` and `InstancedRenderScheduler` First cleanup of code
1 Year Ago
All instanced rendering commands restricted to admins
1 Year Ago
Fix windmill scale being wrong as we weren't taking the full scale of individual MeshRenderers into account
1 Year Ago
merge from main
1 Year Ago
caves S2P
1 Year Ago
3p torch, melee override updates
1 Year Ago
updated torch entity
1 Year Ago
Cherry picked 83457 => Fixed deferred decal lighting
1 Year Ago
Cherry picked 78436 => Possible fix for vehicle window shader bug
1 Year Ago
caves modules re-lighting (and fixing some OP lights along the way)
1 Year Ago
Fixed Cliff_LOD shader pragma
1 Year Ago
Cherry picked 83372, 83382, 83383, 83450
1 Year Ago
Applied 83385 without water5 => Replaced unreliable ShadeSH* calls with our own AmbientLighting
1 Year Ago
Applied 83295 without water5 => Fixed post-merge shader errors
1 Year Ago
Applied 83356 => Removed unused and broken dependencies from RustStandardShaderGUI
1 Year Ago
Cherry picked 83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
1 Year Ago
Ambient lighting reapplied (based on 83385)
1 Year Ago
3p torch updates