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138,766 Commits over 4,352 Days - 1.33cph!

9 Months Ago
Manifest
9 Months Ago
Merge from parent
9 Months Ago
merge from mo' env volume changes
9 Months Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
9 Months Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
9 Months Ago
Filter out assets that don't exist in builds so we don't try to warm them up
9 Months Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
9 Months Ago
Merge from photo_filter
9 Months Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
9 Months Ago
Merge from fish_pose_fix
9 Months Ago
Upgrade fbx exporter for exposed export options API
9 Months Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
9 Months Ago
Merge from frontier_external_fixes
9 Months Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
9 Months Ago
Merge from frontier_external_fixes
9 Months Ago
Some improvements to free spray behaviour on external walls
9 Months Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
9 Months Ago
Merge from main
9 Months Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
9 Months Ago
Merge from autoturret_peacekeeper
9 Months Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
9 Months Ago
Merge from simple_floating_entity (includes latest main)
9 Months Ago
Merge from parent
9 Months Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
9 Months Ago
Merge from food_spoil_pool_fix
9 Months Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
9 Months Ago
Finally fixed it
9 Months Ago
Finish loading screen flex mockup
9 Months Ago
More gesture menu stuff
9 Months Ago
Merge from team_invite_changes
9 Months Ago
Don't allow duplicates in the invite list
9 Months Ago
WIP: Initial new loading screen setup
9 Months Ago
Removed some temporary testing logic
9 Months Ago
Merge from main
9 Months Ago
Merge from autoturret_peacekeeper
9 Months Ago
Merge from main
9 Months Ago
Slight menu transparency if in game
10 Months Ago
Menu open and close fade in/out
10 Months Ago
Stop quit modal from preventing escape from being picked up in game
10 Months Ago
Bloom improvements for new tonemap. More sky tweaks.
10 Months Ago
Fixed settings warmup nre
10 Months Ago
merge from fix_compile_tester_editor -> main
10 Months Ago
Fix compile tester so it targets the editor assembly as well
10 Months Ago
merge from print_light_counts -> main
10 Months Ago
wip gesture menu
10 Months Ago
Fix compile error
10 Months Ago
Undo subtract
10 Months Ago
optimize FindActiveWaterBodies()
10 Months Ago
merge from main -> print_light_counts
10 Months Ago
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