reporust_rebootcancel

140,477 Commits over 4,383 Days - 1.34cph!

9 Months Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
9 Months Ago
improve code quality and unsubscribe from events
9 Months Ago
fix mesh particle placement and LODS
9 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
9 Months Ago
Merge from main
9 Months Ago
fix mesh width for clients
9 Months Ago
Fix preview window not redrawing every frame
9 Months Ago
Update icon renderer manifest
9 Months Ago
Spawn the prefab in the scene when you click it instead of setting one to active
9 Months Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
9 Months Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
9 Months Ago
Re-implemented the skin viewer in item store modal
9 Months Ago
Deleted some stuff I won't need
9 Months Ago
merge from Twitchdropsrender
9 Months Ago
Update iconrenderer_improvements/batch
9 Months Ago
merge from main -> iconrenderer_improvements
9 Months Ago
merge from main
9 Months Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
9 Months Ago
rpg viewmodel animation update setup in unity
9 Months Ago
Moved some files in the right folders
9 Months Ago
Cleaned up store limited modal, tags are working
9 Months Ago
Menu Prefab
9 Months Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
9 Months Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
9 Months Ago
cleanup profile region
9 Months Ago
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9 Months Ago
Underground config.
9 Months Ago
Add support for a subheader
9 Months Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
9 Months Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
9 Months Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
9 Months Ago
merge from main
9 Months Ago
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9 Months Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
9 Months Ago
Cart button nre fix
9 Months Ago
Fix SteamId copying button on streamer mode
10 Months Ago
Update: enable batched projectiles and water checks by default in the BaseRaidBenchmark scene Tests: ran the scene
10 Months Ago
Update: add benchmark timer to SoundManager - replace magic values for timers with named consts It's chonky, so tracking it as well. Tests: ran the scene
10 Months Ago
Updated test save with a couple of larger built boats, including cannons.
10 Months Ago
Update: add benchmark timers to Projectile.Update and BatchUpdate Tests: ran the scene in editor, saw output
10 Months Ago
Improved store search bar results Some refactoring to better support steam DLCs Fixed search bar styling
10 Months Ago
Revert 125318, try it again later
10 Months Ago
Update: Rewrite BenchmarkTimer to allow for accumulating time - Renamed API to make it clearer Tests: measured against a stopwatch in bootstrap loading
10 Months Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
10 Months Ago
Missed a loading indicator
10 Months Ago
Settings page styling
10 Months Ago
removed shadow lod script from male mummywraps underwear prefabs
10 Months Ago
Very placeholder initial cannon firing
10 Months Ago
Added parameter to Tooltips for standardized popup time-delay options
10 Months Ago
Add proper widescreen support for new menu (caps UI to 16x9 on widescreen)