reporust_rebootcancel

138,531 Commits over 4,352 Days - 1.33cph!

9 Months Ago
Store progress, started featured tab
9 Months Ago
Merge from naval update
9 Months Ago
Merge from main
9 Months Ago
Committing changes to update branch
9 Months Ago
Steam inventory refresh button fix
9 Months Ago
inreased culling distance of supermarket shelves
9 Months Ago
fixed gaps in small oilrig structure top model and collider
9 Months Ago
locker open lod1 shelves fix
9 Months Ago
fixed flickering from env volume in gas station garage
9 Months Ago
portacabin 600x900 env volume tweak to prevent flickering
9 Months Ago
fixed sewer volume clipping in water treatment
9 Months Ago
fixed flickering from env volume in oilrig computer room
9 Months Ago
large oilrig env volumes slightly brighter
9 Months Ago
Fixed delivery drones sometimes not making it to their destination
9 Months Ago
Disabling graphics jobs on Mac builds
9 Months Ago
Compile fix again
9 Months Ago
▄ ▄▉▅▋█ ▊▅▋▌ ▉▋▉▋▆▉▋▆▍▋▇█▊▊▉▇▍▉▋
9 Months Ago
Store fixes and tweaks, checkout flow
9 Months Ago
Compile fixes
9 Months Ago
merge from climate_volume_blending_fix
9 Months Ago
merge from main
9 Months Ago
▍▇▇▌ ▄▆▍ ▅▍▊▅ ▄▇▊▄ ▌▆█▋█▉▍▊▉
9 Months Ago
9 Months Ago
Reduce odds of re-hiding after peeking
9 Months Ago
Reduce odds of flanking
9 Months Ago
Improve and simplify flanking pathfinding
9 Months Ago
Don't allow partial paths when flanking
9 Months Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
9 Months Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
9 Months Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
10 Months Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)
10 Months Ago
Start setting up flanking state
10 Months Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
10 Months Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
10 Months Ago
RustButton uses OnPointerClick
10 Months Ago
Generic popup are fullscreen
10 Months Ago
Settings screen tweaks, aligned the texts
10 Months Ago
RustButton toggle Unpress fixes
10 Months Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items
10 Months Ago
Toggle RustButtons are now toggled on pointer up instead of down Fixes button toggling when scrolling
10 Months Ago
Default trimmedAssetWarmup to true
10 Months Ago
Manifest
10 Months Ago
Fixed market price not being deserialized correctly when volume was >1000 (was happening for the high quality crate) Fixed some NRE and loc issues
10 Months Ago
Steam inventory screen fully localized Better crate modal Cleanup
10 Months Ago
Steam inventory crafting and crate opening new UI
10 Months Ago
Merge from trimmed_asset_warmup
10 Months Ago
Steam crafting progress Child proofed the twitch drop deletion with a confirmation popup
10 Months Ago
- Make scientists sometimes opt for repositionning and staying on the offensive instead of staying in cover when they don't need to reload - Add comments to each FSM transitions to help understand the scientist's thoughts
10 Months Ago
Make sure the cover is not compromised by the time we arrive in it, as it can look silly
10 Months Ago
Fix scientist heading toward bullet impact location instead of shot location (if the shot is loud enough eg firearm)