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140,853 Commits over 4,383 Days - 1.34cph!

9 Months Ago
Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
9 Months Ago
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9 Months Ago
Skin viewer: tweaked all the remaining items
9 Months Ago
very wip pilot hazmat storage model and materials
9 Months Ago
Added first pass cinematic rig for Pilot Hazmat
9 Months Ago
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9 Months Ago
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9 Months Ago
Skin viewer: DB, F1 grenade, M39, sword, satchel, stone hatchet, waterpipe, pants
Rin
9 Months Ago
Terrain progress
9 Months Ago
Skin viewer: bow, bone club, bone knife, combat knife, custom smg, hatchet, jackhammer, L96, longsword, M249, pickaxe, pump shotgun, salvaged pickaxe, stone pickaxe, snow jacket
9 Months Ago
Header nav buttons and weekly skin reset counter styles
9 Months Ago
Improve modal styling, steam inventory buttons and store general scroll bar
9 Months Ago
New colours added, checkbox fully clickable, sidebar colours
9 Months Ago
Some skin viewer tooling to help setting up the 2 billions items left
9 Months Ago
Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
9 Months Ago
Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove
9 Months Ago
Remove debug
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
10 Months Ago
Skip loading monument prefabs for non-procedural maps
10 Months Ago
Remove another redundant mesh collider on ice sculpture
10 Months Ago
Fixed skin viewer sun orientation
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Fix issues canceling loading into servers Fix scene lists duplicate entries in AssetSceneManifest at runtime Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
10 Months Ago
Made sails easier to interact with.
10 Months Ago
Removed TSSAA post effect from the skin viewer, breaks it Fixed nre when opening frog boots
10 Months Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
10 Months Ago
WIP on lighting settings for workshop screenshots
10 Months Ago
Fixed right clicking while dragging a gesture breaking everything
10 Months Ago
Gesture reset button styling
10 Months Ago
Centered gesture wheel Fix soft mask fading bottom items
10 Months Ago
Fixed gesture menu not showing up + an nre when dragging empty widgets
10 Months Ago
Load skin viewer in a prefab rather than using a scene Removed the sky from the scene, not needed
10 Months Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
10 Months Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
Rin
10 Months Ago
Removed duplicate gibbable script
10 Months Ago
Fix more meshes missing R/W
10 Months Ago
Fix scientist shotgun reload sounds
10 Months Ago
Fixed some legacy skins not loading
10 Months Ago
Fix heavies walking into players
10 Months Ago
Consistent drag controls regardless of framerate
10 Months Ago
Fix shotgun location in hand
10 Months Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
10 Months Ago
- Correct icon and localization of new scientists - Add prototype shotgun scientist with different behaviour
10 Months Ago
Fixed store extra items not working for untagged old items
10 Months Ago
Skin viewer: sleeping bag, SAP, revolver and python
10 Months Ago
Fixed old skins not loading
10 Months Ago
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push - Makes scientists walk instead of jog
10 Months Ago
Ensure hit entity isnt null first
10 Months Ago
Subtract 125654 breaks the whole game