reporust_rebootcancel

139,051 Commits over 4,352 Days - 1.33cph!

9 Months Ago
Merge from parent
9 Months Ago
Merge from main
9 Months Ago
Merge: from growablegenes_allocs - clean of 1 line Tests: none, trivial change
9 Months Ago
Clean: remove unused static Tests: none, trivial change
9 Months Ago
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test
9 Months Ago
Clean: unused usings Tests: none, trivial change
9 Months Ago
Merge: from main Tests: editor builds
9 Months Ago
Clean: remove Sort from BufferList Not used anywhere Tests: editor builds
9 Months Ago
Optim: don't sort slotWeights to avoid internal allocs Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc. Tests: alloc unit test passes
9 Months Ago
merge from discord_sdk_1.2
9 Months Ago
trawler ship materials and models progress
9 Months Ago
merge from hackweek_fps_logging
9 Months Ago
merge from menu_fps_cap_fix
9 Months Ago
merge from purifier_waterloss_fix
9 Months Ago
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9 Months Ago
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9 Months Ago
Update x marker data for VineSwingingTree02 and 03
9 Months Ago
Merge from vine_data_fix
9 Months Ago
Updated battery search mission to require 3 batteries
9 Months Ago
Compile fixes
9 Months Ago
Merge from main (NPCTalking conflicts)
9 Months Ago
Merge from frontier_external_fixes
9 Months Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
9 Months Ago
Merge from main
9 Months Ago
Merge from computerstation_reskin_fix
9 Months Ago
Merge from main
9 Months Ago
Merge from team_invite_changes
9 Months Ago
Fix auto turret auth not working
9 Months Ago
Merge from main
10 Months Ago
Resource dispensers respect max stack size
10 Months Ago
Bring back modding category to server browser Add wipe schedule filters back
10 Months Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
10 Months Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
10 Months Ago
Enabled R/W on a few collision meshes that need it
10 Months Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
10 Months Ago
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10 Months Ago
Featured tab items ordering
10 Months Ago
Mass/health block tweaks
10 Months Ago
BBS duplicate name fix. Sails revert to closed on save load.l
10 Months Ago
Featured tab now spawns stuff
10 Months Ago
Optim: avoid allocating compoarison delegate in GrowableGenes.PickWeightedGeneType Tests: unit test
10 Months Ago
Test: GrowableGenes test to track allocations - only tests GrowableGenes.GenerateRandom, but that was enough of a head-ache Found one opportunity to get rid of garbage alloc, but also found out Array.Sort(T[], int, int, ICompare<T>) always allocates Tests: ran the unit test
10 Months Ago
M15 pistol - Updated WIP textures
10 Months Ago
remove dumb thing
10 Months Ago
General store layout fixes
10 Months Ago
fix signed/unsigned mismatch warning