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106,413 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Merge from main
1 Year Ago
Batching fix for parented entities
1 Year Ago
Log warning when ItemSkin.icon is unset instead of failing the build
1 Year Ago
Doors now properly parent to tugboat and the entity follows as expected, even if visual renderers do not
1 Year Ago
Tugboat manifest stuff
1 Year Ago
Updated socket names
1 Year Ago
Added sockets for the other two doorways
1 Year Ago
Made the RHIB driver mount point use the SledDriver script, exposes hand IK options
1 Year Ago
Test map spawn point edit to support tugboat testing
1 Year Ago
Added support for deploying doors of any type on the tugboat
1 Year Ago
Merge from ferryterminal_media
1 Year Ago
- Set up new tugboat doors to be the tugboat's doors - Buoyancy adjustment, mainly to better serve ladder use
1 Year Ago
Parent merge
1 Year Ago
Merge from ferry_terminal
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
Removed unused plugin paths
1 Year Ago
Added ladder volumes for the new external ladders
1 Year Ago
Updated my controls convex collider to better fit the new design from Damian
1 Year Ago
Added new controls model + basic setup
1 Year Ago
Fixed tugboat controls mesh actually having a second duplicate of the mesh way off the grid
1 Year Ago
Set up additional railing colliders for Tugboat. Mid level, top level, and stairs.
1 Year Ago
Removed tugboat_a_driveable, swapped in tugboat_a_interior
1 Year Ago
Temp prefab with gunrack lighting setup Optimized wallracklight textures New flare type
1 Year Ago
Fixes for client only & server only errors
1 Year Ago
Additional build options to allow walking away from PC - Windows Client + Client Bundles - Windows Server + Server Bundles - Windows Client + Server + Bundles
1 Year Ago
Tugboat mesh progress
1 Year Ago
Re-enabling graphics jobs on macOS (crash was potentially fixed in 2021.3.24f1)
1 Year Ago
2021.3.26f1 ProjectVersion.txt (was already in use on the build server, should not change anything)
1 Year Ago
Enable instanced rendering on sam sites & windmills (using static mesh instead of skinned)
1 Year Ago
Fix instanced render data not being added in `InstancedOutsideNetworkRange` mode
1 Year Ago
cherrypicking 83490
1 Year Ago
Enable GPU instancing on more materials
1 Year Ago
Disabled instanced mesh tracking for animated enitites to keep it simple
1 Year Ago
PFX scene
1 Year Ago
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1 Year Ago
Converting prefabs & materials to try and get them to spawn instanced when the entity is killed
1 Year Ago
merge from main
1 Year Ago
Fixed metal floor gibs r/w errors
1 Year Ago
position tweaks, scene.
1 Year Ago
weaponrack_wide light points setup. test save update.
1 Year Ago
Very bad and very placeholder lighting setup, to test functionality
1 Year Ago
wip lights functionality
1 Year Ago
Updated Vintage Alarm Clock Geometry Updated Vintage Alarms Clock Materials and Textures to have better texel density
1 Year Ago
Recache the others just in case
1 Year Ago
Enabled viewmodel renderer on all new entities Adding missing renderer components to all torch renderers Recached rifle renderers
1 Year Ago
Fixed Vintage Wall Clock LODS and Improved on Geometry
1 Year Ago
merge from main
1 Year Ago
Suit prefab
1 Year Ago
Cine prop prefab backups