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133,437 Commits over 4,293 Days - 1.30cph!

10 Months Ago
Rustige Egg G - Enabled generate mipmaps for icon
10 Months Ago
Adobe Wall and Gate setup
10 Months Ago
Fix issue detecting if boomerang has finished its curve
10 Months Ago
Blowpipe animation pass and blend adjustments
10 Months Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
10 Months Ago
merge from monuments_bug_fixes_0325
10 Months Ago
merge
10 Months Ago
Hide Shoes - Added spec texture and pluggen in AO texture to material
10 Months Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
10 Months Ago
network++ save++
10 Months Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
10 Months Ago
bread heal over time instead of instant heal
10 Months Ago
softened a crease in canyon_c terrain
10 Months Ago
updated cliff rock position at WTP
10 Months Ago
Merge from bag_changes
10 Months Ago
Made the new corpses immortal
10 Months Ago
Merge from bag_changes
10 Months Ago
Merge from parent
10 Months Ago
Bed corpse setup
10 Months Ago
Merge from main
10 Months Ago
Fix buffer clearing compute dispatch count, array disposal, add scale world to object matrix, restore old functionality for comparisons
10 Months Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
10 Months Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
10 Months Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
10 Months Ago
Merge from clear_bushes_radius
10 Months Ago
Unsaved
10 Months Ago
Attack VFX (Not using IK script for now because script bug.)
10 Months Ago
merge from respawn_changes -> softcore_update
10 Months Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
10 Months Ago
Merge from clear_bushes_radius
10 Months Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
10 Months Ago
Merge from main
10 Months Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
10 Months Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
10 Months Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
10 Months Ago
merge from softcore_update -> respawn_changes
10 Months Ago
merge from tc_changes -> softcore_update
10 Months Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
10 Months Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
10 Months Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
10 Months Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
10 Months Ago
merge from softcore_update
10 Months Ago
merge from main
10 Months Ago
merge from 117533 horse costume world model
10 Months Ago
removed old horsecostume model and set outline script on chicken costume
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
changed ui sounds to cloth and burlap sack
10 Months Ago
Updated bounds of all container corpses
10 Months Ago
Fixed some rail / road / river intersection issues
10 Months Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)