113,629 Commits over 3,959 Days - 1.20cph!
spas12 and mp4 3p - set up eject shell anims, setup unique weapon anims to fix offset chamber when playing anims
Setup legacy bow for single item racks
Made the shelter easier to place.
Cleaned some priv code.
Ensured shelter gives privilege to the owner.
Fixed building priv not showing on vitals.
player update, edited the holster positions of f1 grenade and hatchet
Disabled useViewModelCamera on Birthday cake 10 prefab
Ensured lock can't be taken off door
Swapped prevent building collider at door
player update edited unarmed idle pose and updated 2h explosive anims set with updated idle pose
tweaked related materials
better generic rust textures and metal base textures
Disabled useViewModelCamera on Birthday cake
exported player update edited hatchet deploy so it is taken from over the shoulder and edited relaxed movement loop anims
m4 viewmodel - added effects for shell eject
Fixed pinatas dropping too much canned tuna and low grade fuel
Merge ServerSideRagdolls -> main
confetticannon default bp + craft
merge from legacy_shelter
Can no longer pickup door from legacy shelter
merge from birthday_cake_viewmodel
Added animator support for third person fractional reloading
Recut Spas12 reload animations to demonstrate new behaviour
Animator changes (for future player rig integration):
Added params:
reloadStop (trigger)
canUseFractionalReload (bool)
States:
FractionalReloadStart
FractionalReloadLoop
FractionalReloadEnd
Merge from confetti_cannon
Better, safer fix for gibs
Remove an array allocation when spawning custom gibs
Fixed more init issues when loading server-side ragdolls from a save. Limbs are not positioned correctly
Fix pinata spawning an incorrect amount of gibs when fully destroyed
Server loads limb positions from save files
Confetti cannon can be lit via an igniter and a lit torch
Further improvements to kinematic ragdoll sleep activating when it should, even on vehicles. Shh bby is ok
Be a bit more aggressive with ragdoll and dropped item sleep
Merge from media_projects
Del dev camera mat conflict
Crafting cost (500 wood)
First pass on pinata loot table
Add some confetti when a stage is destroyed and when the pinata is destroyed
Code gen. Looks like some got reverted in the
90701 merge .
Code gen, fix missing ragdoll code
Merge main -> ServerSideRagdolls
set up view model render script on correct cake and removed old cake from viewmodel
Fixed BindSubsurfaceProfile requiring Renderer
merge from legacy_shelter
Don't allow placement over ragdolls