reporust_rebootcancel

113,689 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Quixel importer + directories
1 Year Ago
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1 Year Ago
Add a timestamp suffix to the filename of images exported from the paint UI
1 Year Ago
Parent merge
1 Year Ago
Made new hazmat suit a skin of the regular suit
1 Year Ago
NonSerialize BaseCombatEntity.lastDealtDamageTo
1 Year Ago
Default brush color white for pumpkin painting
1 Year Ago
Refactor / ensure it ignores types that aren't marked as serializable
1 Year Ago
Fix undo and redo buttons not showing when they aren't available Fix default rotation for pumpkin carving
1 Year Ago
Add in the frame selector for neon signs
1 Year Ago
NonSerialize: - F15.blockTurningFor - LootContainer.FirstLooted - ModularCarSeat.associatedSeatingModule - UIChat.activeChannel - ShopFront.customerinventory - EasterBasket.lastCollectedIndex - HeldEntity.viewModel Move outside CLIENT or SERVER - MissionPoint.Flags
1 Year Ago
Use new design for neon and pumpkin sign painters Made them prefab variants to save us some work keeping them in sync
1 Year Ago
Editor tool to compare what fields are present for serialization in CLIENT vs SERVER mode because switching between CLIENT & SERVER causes long imports - switch to CLIENT - run `Tools/Cleanup/Dump Client Fields` - switch to SERVER - run `Tools/Cleanup/Dump Server Fields` ` run `Tools/Cleanup/Compare Fields`
1 Year Ago
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1 Year Ago
- Commit missing constant for the previous commit. - Apply parent velocity to dropped items when they return from being kinematic. Sadly we can't really simulate physics in local space, but this seems to be a good enough workaround to stop them flying off
1 Year Ago
Include Harvestable layer in the stability notification to have it still notify kinematic dropped items (they may want to wake up)
1 Year Ago
Call OnPhysicsNeighbourChanged immediately if the parent is moving fast. Fixes a time delay on the queue causing the event in an old location, sometimes missing objects out
1 Year Ago
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1 Year Ago
Rivals desk steam item setup
1 Year Ago
Rivals desk drops as burlap sack Rivals desk now has same crafting costs as computer station Rivals desk is now in electrical category Rivals desk now has ground watch component
1 Year Ago
Merge from main
1 Year Ago
Add left/right hand hold parameters Added ability to create blend trees in update script
1 Year Ago
Added a new PlayerAnimatorControllerUpdate class that automates any additions or changes made to the player animator, can be run via Tools/Animation/Update Player Controller from Main This way we can always accept the latest changes and just clear any cahnges on this branch, then rerun this tool to get everything up to date Currently only supports adding parameters
1 Year Ago
Enable IK on hands layer Very vague implementation of some roll bones on the forearm helpers, right now it just lerps it's local rotation based on the starting rotation and the rotation of a target transform (in this case the hand) Implemented on both arms, but it doesn't seem like these bones are skinned so it's hard to say if it's doing anything
1 Year Ago
more hacky wip testing
1 Year Ago
Merge from main 81 prefab merges here so there could be issues, head.male.light00, spraycan.weapon and cake.entity all had unresolvable conflicts so changes on this branch had to be stomped
1 Year Ago
Fix not being able to enter the main code of a codelock when you are authorized on the guest code Fix `ent changecode` and `ent changeguestcode` not working unless you previously set a code
1 Year Ago
Don't require admin privileges to use the downloadsign console command (to save sign images to your PC)
1 Year Ago
Increase distance to 0.4, 0.35 was a little tough with the rock
1 Year Ago
Add a button to export the image you are currently editing to the desktop
1 Year Ago
Enabled long resource forgiveness on concrete pickaxe, stone pickaxe, icepick, diver pickaxe, prototype pickaxe and regular pickaxe Reduced the extra trace distance to 0.35 (was 0.5), still feels helpful
1 Year Ago
Make Ctrl+S work as a shortcut for the save button
1 Year Ago
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1 Year Ago
WIP scan movement test
1 Year Ago
Restyle so it's closer to Lewis's designs
1 Year Ago
Inline size and opacity with the brush section
1 Year Ago
Add a button to toggle chat visibility in the paint UI Make the toggle buttons state save Fix slider values not saving
1 Year Ago
Allow chatting while on the sign paint UI More accurate method to check if the mouse is over UI
1 Year Ago
Fix team leader marker visibility button not working on map
1 Year Ago
Fix painting being possible when clicking on UI
1 Year Ago
Fix SERVER compile error
1 Year Ago
merge from mfm3
1 Year Ago
Merge fixes
1 Year Ago
3p bow prefab setup
1 Year Ago
mfm
1 Year Ago
World model fix
1 Year Ago
Debug fix