113,677 Commits over 3,959 Days - 1.20cph!
w_revolver anims set to not include parent bone in anim data
w_revolver entity updates
new player mask, updated 3p revolver anim meta
3p anim organization, moving anims
high calibre revolver viewmodel
textures and materials
initial prefab setup
Increase duration of birthday event to run from the 7th to the 16th of December inclusive (is normally just the 11th of December)
🎉🎉🎉
merge from Twitch_Rivals_IV
trophy_2023 do prepare + manifest
merge from fix_dropped_container_name
merge from rustplus_enabled_wording
merge from fix_map_compass_visible
merge from bandage_revive
Merge ServerSideRagdolls -> Aux2
Add support for 2d blend tree, copied over aimOffset layer
Set some newer layers off until we properly enable/disable them at runtime
Update hand hold blend trees
Add left/right hand hold layers
Slight change to buoyancy shouldSleep rule
Make sure that boats which have been made kinematic by the buoyancy system wake up when their engine is started
Added Tools/Optimize/ItemModEntities with Planners/Update All and Find All, turns out the new held entity behaviour on every item that uses an ItemModEntity and a planner
Add a ray check like DroppedItem has
Add color picker tool
Fix gap between slider and textbox
Fix 3D paintables (egg suit) not painting in the right position
Use the same kind of kinematic disabling system on ragdolls as I recently implements for dropped items. Allows parented ragdolls on moving objects to sleep.
Added playerOnlyEntity field to ItemModEntity, prevents HeldEntities being created until the item is actually in a players inventory
Enabled on medical syringe for now for testing
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
Merge from reduce_warning_spam (editor only)
Remove the states with a period in their name in UI.Inventory.SelectedItem
Comment out the ContextMenu_ConvertPrefab menu item so it doesn't spam menu item warnings
Comment out most of the editor utilities in TmPro.EditorUtilities
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Merge main -> ServerSideRagdolls
Applied new lighting/fx to desk.
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merge from DisableNonMovingItem
merge from fix_sprinkler_waste_water
merge from fix_server_save_ownerid
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Prevent auto turret from being able to target through chainlink fence (include invisible layer in raycast)
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Add some convars to control the selected tool, brush, size, and opacity so people can hotkey them
They're variables so a bind like `bind L meta.add paint.selectedbrush 1` will cycle through all the brushes
fixed wall_full_b lods not being set in rendererlod script
added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle
setup in main prefabs of frontier skin
Keep store item elements all the same height
Switch item store to use flex columns instead of grid layout
Hide footer of store item elements if they're blank