reporust_rebootcancel

113,677 Commits over 3,959 Days - 1.20cph!

1 Year Ago
w_revolver anims set to not include parent bone in anim data
1 Year Ago
w_revolver entity updates
1 Year Ago
new player mask, updated 3p revolver anim meta
1 Year Ago
3p anim organization, moving anims
1 Year Ago
Confetti cannon wip
1 Year Ago
high calibre revolver viewmodel textures and materials initial prefab setup
1 Year Ago
Increase duration of birthday event to run from the 7th to the 16th of December inclusive (is normally just the 11th of December) 🎉🎉🎉
1 Year Ago
merge from main
1 Year Ago
merge from Twitch_Rivals_IV
1 Year Ago
trophy_2023 do prepare + manifest
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
merge from fix_dropped_container_name
1 Year Ago
merge from rustplus_enabled_wording
1 Year Ago
merge from main
1 Year Ago
merge from /scan_test
1 Year Ago
merge from fix_map_compass_visible
1 Year Ago
merge from bandage_revive
1 Year Ago
Merge ServerSideRagdolls -> Aux2
1 Year Ago
Add support for 2d blend tree, copied over aimOffset layer Set some newer layers off until we properly enable/disable them at runtime
1 Year Ago
Add breathe layer
1 Year Ago
Update hand hold blend trees
1 Year Ago
Add left/right hand hold layers
1 Year Ago
Slight change to buoyancy shouldSleep rule
1 Year Ago
Make sure that boats which have been made kinematic by the buoyancy system wake up when their engine is started
1 Year Ago
Added Tools/Optimize/ItemModEntities with Planners/Update All and Find All, turns out the new held entity behaviour on every item that uses an ItemModEntity and a planner
1 Year Ago
Add a ray check like DroppedItem has
1 Year Ago
Add color picker tool Fix gap between slider and textbox Fix 3D paintables (egg suit) not painting in the right position
1 Year Ago
Use the same kind of kinematic disabling system on ragdolls as I recently implements for dropped items. Allows parented ragdolls on moving objects to sleep.
1 Year Ago
Added playerOnlyEntity field to ItemModEntity, prevents HeldEntities being created until the item is actually in a players inventory Enabled on medical syringe for now for testing
1 Year Ago
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
1 Year Ago
Merge from reduce_warning_spam (editor only)
1 Year Ago
Remove the states with a period in their name in UI.Inventory.SelectedItem
1 Year Ago
Comment out the ContextMenu_ConvertPrefab menu item so it doesn't spam menu item warnings Comment out most of the editor utilities in TmPro.EditorUtilities
1 Year Ago
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1 Year Ago
Merge main -> ServerSideRagdolls
1 Year Ago
Applied new lighting/fx to desk.
1 Year Ago
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1 Year Ago
merge from DisableNonMovingItem
1 Year Ago
merge from fix_sprinkler_waste_water
1 Year Ago
merge from fix_server_save_ownerid
1 Year Ago
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1 Year Ago
Prevent auto turret from being able to target through chainlink fence (include invisible layer in raycast)
1 Year Ago
Applied lighting to desk
1 Year Ago
▆▋▌▊▅▅▇▊ ▉▊▄▍▋▆ ▋▆▆█▍. ▌█▇▅▊▉▋ ▋▄▅▇▄▉ ▇▋█▍▍▅ ▍▊▋ ▋▌▌▊ ▇██▋▉▍▆▅▍ █▌-▊▅ ▅▇▇▇▉▅▉ █▊▄▌ ▌▇▅▉▆▄▊▉▆.
1 Year Ago
Add some convars to control the selected tool, brush, size, and opacity so people can hotkey them They're variables so a bind like `bind L meta.add paint.selectedbrush 1` will cycle through all the brushes
1 Year Ago
fixed wall_full_b lods not being set in rendererlod script added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle setup in main prefabs of frontier skin
1 Year Ago
Keep store item elements all the same height
1 Year Ago
Switch item store to use flex columns instead of grid layout Hide footer of store item elements if they're blank
1 Year Ago
Merge from main