113,794 Commits over 3,959 Days - 1.20cph!
Don't show the player id on the head info (was for debugging)
Moved train signals further away from the track
Fixed rail topology not tranferring to entrances
+-5% size on the different variants. Looks better in a group vs them all taking up the exact same square space
Playername fix on poster2
Scaled all wanted posters up 25%
Changed mirror reflection color buffer format to compact HDR
Fixed a few objects not reflecting on mirror (e.g. cliffs)
Re-setup skinning knife to work with weapon racks correctly after recent prefab rotation changes.
Slightly tweaked slope and entrance environment volumes to make the lighting transition slightly smoother
Changed player_preview to facilitate two different post profiles for wanted posters. (Polaroid & sepia)
Renamed some stuff to facilitate it.
merge from centralized_ban_endpoint_fix
merge from companion_retry_logic
merge from base_decor_DLC
merge from rail_network_link
removed confusing additional skinning knife prefabs
rail road planter icon rerender
Skinning knife
- viewmodel model rotated (to play ball with burstcloth setup), rigged and skinned
- worldmodel model rotated, rigged and skinned
- set up have physics on tie rope, updates to all of its prefabs
fixed deploying box ontop of storage barrel
Scene2prefab on all monuments that contain underground entrances, this should fix remaining broken materials
Fixed some objects not receiving shadows on mirror reflection
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Fixed shadows missing on Shadow Quality = 1
Don't append a / to bansServerEndpoint if it ends with = so endpoints can use query strings instead
Add retry logic to the companion server initialization
Add app.retry_initialize console command to re-run the companion server initialization if it failed before
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Fixed wanted poster sketch NRE and not re-appearing after being out of client range
Layouts for poster2 and 3.
SketchOverlay mask changes.
merge from ammo_count_in_chests
Fixed light leaks in another stairwell piece
Temp VM/setup and somme placement setup work.
Fixed SERVER compile errors
Adjust bone scales in small hunting trophy so playermodel heads bounds are the correct scale
Fixed mirror PlanarReflectionCamera NRE
Fixed mirror not reflecting player in standalone
Fixed broken env volume in train tunnel slopes
Set skinning knife up for all weapon racks.
merge from base_decor_DLC
merge from cinematic_bypass_procedural_spawn
merge from fish_trap_item_filter
More debug stuff.
UI lerp speed tweak.