114,016 Commits over 3,959 Days - 1.20cph!
Update workbench trigger right when player enter or leaves a workbench trigger (rather than waiting up to 2 seconds)
S2P compound, for the water catcher changes (fix water catcher NRE on new saves).
Assigned the correct gibs to storage_barrel_c prefab
Added wolf head to HuntingTrophy_Large
Added rope border to shark, deer and horse
HuntingTrophy_Large material updates
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Slightly brighter underwater visibility.
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Reduced water pump preventbuilding volume
merge from particle-fade-mod
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merge from gnb_startup_nre
Changed Minecart Planter from 3 Seed Slot to 2 Seed Slot
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Fixes to internal screen space shadows
Fix NRE presumably when sending an entity that is destroyed on startup
Fixed compile error when no frame blending is used + removed debug output
Added to a few more tansparent shaders
Single weapon rack variation 3
LODs and gibs
textures and materials
initial prefab setup
fixed the soil renderer not being assigned on minecart planter
forgot to link deployable prefabs in item defs
Water Jug Charitable Rust icon
minecart.planter.deployed prefab setup, basic item definition
Updated Minecart Planter GIB FBX to have correct rotation.
Updated Minecart Planter to have correct FBX and Collider Rotation
storage barrels prefabs setup, basic item definition
Entrance z-fighting fix
Fixed broken vertex colors on train tunnel pavements
moved storage barrel folder content to dlc folder
moved bar doors folder to dlc folder
small battery output, capacity buff
Updated storage barrels colliders and LOD0
correct pickup/repair item definition
merge from building_skins_4
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Move ghost sheet bone controller onto a separate gameobject instead of on LOD0 so that when the bone collisions are disabled at 25M LOD0 isn't also disabled
Should fix ghost sheet not appearing if player is >25m away from the mesh but the mesh is also large on scree (eg. using a scope or binoculars)
Don't print mission name into chat during tutorial
Oil rig S2P for the new triggers