reporust_rebootcancel

145,684 Commits over 4,444 Days - 1.37cph!

11 Months Ago
Post node data copy
11 Months Ago
Phantom moved items from 127520
11 Months Ago
Pre node data copy
11 Months Ago
merge from main
11 Months Ago
Context menu changes so it doesnt spawn offscreen when right clicking party member Also gave it a min size so it doesnt shrink too much
11 Months Ago
Merge from ammocontainer_garbage
11 Months Ago
phrases
11 Months Ago
merge from save270
11 Months Ago
merge from hardcore_refresh
11 Months Ago
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
11 Months Ago
Explosive ammo shares the same hardcore game mode costing behavior as other ammo types (Subject to change)
11 Months Ago
Merge from main
11 Months Ago
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
11 Months Ago
Merge from main
11 Months Ago
Fixed NVG looping sfx getting lost when modifying other clothing
11 Months Ago
merge from new_menu
11 Months Ago
Chat menu mask fixes
11 Months Ago
Update spawned viewmodel with same skin colour as preview model
11 Months Ago
Footer party can only draw a maximum of 6 party members
11 Months Ago
Spawn a player model instead of a BasePlayer Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview Turn the spawned player model 180 degrees Add an Image component to the button used in this scene and populate it with the item icon Codegen so that the static fields in this scene are handled by domain reload
11 Months Ago
Friend menu sections try to recycle existing items instead of flushing everything, reduces the flickering Can click on party member to DM them
11 Months Ago
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11 Months Ago
Move EmissionScaledByLight out of Update into a work queue capped at 0.01ms/frame, should save around 0.05ms a frame on a proc gen map
11 Months Ago
Add a loading wheel in the connection modal when you click on a server (for the image) Optimise connection modal - only regrab data if its a different server to the one you currently have loaded in the modal
11 Months Ago
PlayerBoatLock cleanup
11 Months Ago
Merge from wheel_lock
11 Months Ago
Don't show enter code option if already authed. Lock now shares auth list instead of separate list. Transfer code with auth list.
11 Months Ago
Can now see how many players are in a servers queue in the browser list
11 Months Ago
Merge from main
11 Months Ago
Compression and mipmaps on UI.FriendAvatarGradient so the avatar masks look better
11 Months Ago
If the party changed, update the party footer even when the friend list is not visible Added a leave button when right clicking on yourself
11 Months Ago
Add some extra padding
11 Months Ago
new_menu -> main
11 Months Ago
Better rustplus button
11 Months Ago
Add PooledArray and ToPooledArray extensions. (shelving the rest of my changes, this part was useful tho so I might pick it into another branch)
11 Months Ago
merge from new_menu
11 Months Ago
Compile fix again
11 Months Ago
merge from new_menu
11 Months Ago
Compile fix...
11 Months Ago
Deleted duplicated textures
11 Months Ago
merge from new_menu
11 Months Ago
Fixed store timer saying "refreshes today" when its in less than 24h but not actually today
11 Months Ago
Restored F7 defaulting to player report (when ingame)
11 Months Ago
Use InstalledUICulture for everything instead of a culture based on the game chosen language
11 Months Ago
Silenced the 429 too many requests error when requesting too many market prices Also added a phrase stating the price fetch fail (as it'll block the breakdown button)
11 Months Ago
Fixed not being able to scroll down through all the console commands auto completion list
11 Months Ago
Auth player on wheel unlock
11 Months Ago
merge from new_menu
11 Months Ago
Translate.GetCurrentCulture can be overriden by overrideCulture
11 Months Ago
Use Translate.GetCulture instead of CultureInfo.CurrentCulture when formatting prices, as it always return invariant culture Moved the culture convar inside Translate Removed a log in GetMarketPriceImpl