reporust_rebootcancel

106,598 Commits over 3,836 Days - 1.16cph!

1 Year Ago
phrases
1 Year Ago
merge from more more_map_markers
1 Year Ago
merge from main
1 Year Ago
merge from save235 (Staging wipe)
1 Year Ago
Use first-person instead of first-person-with-arms for the heli gunner. Unfortunately this prevents showing their first-person hand holding the joystick, but first-person-with-arms doesn't work with holding items
1 Year Ago
Increased rotation range a little more
1 Year Ago
Increased turret rotation range
1 Year Ago
Fixed gunner overlay staying open in a couple of situations
1 Year Ago
Removed obsolete comment
1 Year Ago
Minicopter class. Allows the population setting to still be called minicopter.population
1 Year Ago
Changed every network id & item uid from uint to long
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Fixed alt-move press on clothing in main inventory when clothing slot was already taken and player had loot open displaying a "GiveItem failed" message
1 Year Ago
Fixed ores counting as produced & smelted products counting as consumed
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Made the attack heli gunner cam a bit brighter
1 Year Ago
Fix some cases where the map marker list wouldn't expand to accomodate additional markers/pings on the map and compass
1 Year Ago
Fixed unassigned preintegrated fresnel FGD lookup table
1 Year Ago
Alternate design option test. Saddles not changeable. Can only equip a saddle through stable master purchase.
1 Year Ago
Log workbench entity instead of the workbench level Log mixing table as normal crafting & set the workbench entity as the mixing table Split crafting into two methods: item produced & material consumed
1 Year Ago
New roof variants for the portacabin buildings
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Make sure we always have full anisotropic texturing in editor, when not playing
1 Year Ago
Organizing, naming, nuking
1 Year Ago
pallet_boxes_b uses the backface culled material variant instead of being rendered twice
1 Year Ago
Prefab backup
1 Year Ago
Exterior progress Fleshed out the portacabin buildings Moved the chute button into one of the buildings Added barricades and sandbags Some dressing Scene2Prefab
1 Year Ago
save++ network++
1 Year Ago
main -> save235
1 Year Ago
bit more
1 Year Ago
Moved placement ghost functionality to its own class
1 Year Ago
wip
1 Year Ago
Fixed editor bug where attempting to clear motion vector target would clear scene view UI when motion vector target is unused
1 Year Ago
merge from main
1 Year Ago
Null check owner when checking for mounted player in Projectile to prevent NRE
1 Year Ago
Weapon placement rotation is no longer a clientvar
1 Year Ago
Check clientside if held weapon is accepted by the current rack type before showing the UI. Enforce weapon type check serverside.
1 Year Ago
Clear lookingAtWeaponSlot correctly so that UI doesn't get stuck. Updated test save.
1 Year Ago
Parameter tweaks, fixed issue with raycasting
1 Year Ago
codegen
1 Year Ago
merge from main
1 Year Ago
More gunner UI improvements
1 Year Ago
Show key control guide in the gunner UI
1 Year Ago
Use no gravity on heli rockets, so that they fly straight to target
1 Year Ago
Smaller crosshair shows where rockets are aiming
1 Year Ago
UI indicates when rockets are reloading
1 Year Ago
NMS exterior progress Tweaked the height map and rock placement Fenced off the entire chute area Added a bunch of large props
1 Year Ago
Lighting tweaks WIP & related mats & post profile.
1 Year Ago
Add ingredients to item definitions