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128,797 Commits over 4,201 Days - 1.28cph!

11 Months Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
11 Months Ago
prefab progress
11 Months Ago
Merge from simple_upgrade
11 Months Ago
Can't upgrade after recent damage
11 Months Ago
Fixed missing animator param warning when reloading the ballista
11 Months Ago
Prevent temp ragdoll player instigated dismounts
11 Months Ago
triangle planter progress LODs, Collison and Gibs initial prefab setup - some extra work will revist tonight
11 Months Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
11 Months Ago
Changed the car radio item inventory move sfx to a more suitable light metal sound rather than the heavy clunky car module sound
11 Months Ago
implemented ballista base rig
11 Months Ago
Merge from main
11 Months Ago
re-exported ballista weapon anims after rig update
11 Months Ago
merge from siege_weapons
11 Months Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
11 Months Ago
corrected readonly attributes on jobs that were mistakenly using a facepunch one due to namespaces
11 Months Ago
Fixing branch name typo because I can't live with it.
11 Months Ago
Bunch of shadow cascades and distance related stuff.
11 Months Ago
mini crossbow admire anim updated and rotate barrel anti clockwise clip created
11 Months Ago
jungle_ruins_a layout first iteration
11 Months Ago
Manifest Codegen
11 Months Ago
Submitting updated ballista base rig
11 Months Ago
main -> 4ShotMiniCrossbow
11 Months Ago
vendor_stats_fixes -> main
11 Months Ago
Eye spec changes
11 Months Ago
Fixed a case where feed entry could be padded off to the left for no appartent reason
11 Months Ago
Updating ballista weapon rig
11 Months Ago
Optim: remove dead bots from global tracking - Removed now unnecessary null check when simulating bots Tests: on craggy spawned 15 bots then killed them - counter went up and down accordingly. Flew around 3.5k procmap, gave it a soak test. Both cases no NREs.
11 Months Ago
Fix compile errors
11 Months Ago
Merge from simple_upgrade
11 Months Ago
Reduce the amount of topology and water checks we have to do, by only checking top scored points and doing a early out as soon as one of them passes This has the potential to cut the number of water checks (the most expensive checks) by 8 when roaming
11 Months Ago
tweaked ice sculpture IO input rotations, also rendered new icon
11 Months Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
11 Months Ago
Merge from main
11 Months Ago
corrected material initialization logic so emissive material and property is actualy set when loading
11 Months Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
11 Months Ago
Fix merge compile errors
11 Months Ago
saving/loading sculpture light settings
11 Months Ago
Added playground.player
11 Months Ago
merge from main
11 Months Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
11 Months Ago
merge from main
11 Months Ago
New: console command to report bot count on the server. Tests: loaded into 3.5k procgen world and used the command
11 Months Ago
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11 Months Ago
Merge from 4 spine bones
11 Months Ago
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
11 Months Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
11 Months Ago
-ballista pose update
11 Months Ago
merge from fix_lod_camrea_nre -> main
11 Months Ago
Try fixing LOD camera NRE again
11 Months Ago
toast to show if you're trying to edit a sculpture while it's locked