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114,033 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Mount point fixes
1 Year Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
1 Year Ago
Water catchers now fill much faster when raining, even faster in stormy weather
1 Year Ago
More procedural cave piece prefab setup
1 Year Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
1 Year Ago
Added procedural cave generation to World Setup
1 Year Ago
Added TerrainPathConnect to procedural cave entrances
1 Year Ago
Added InfrastructureType.Cave
1 Year Ago
Initial socket setup for the cave pieces
1 Year Ago
Initial sockets for procedural cave entrances
1 Year Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
1 Year Ago
ProceduralMapCave scene
1 Year Ago
merge from tutorial main
1 Year Ago
merge from main
1 Year Ago
merge from player-heli-sound-polish
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
Merge from rail_network_link (to avoid merge conflicts later)
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Better left / right connection in GenerateRailLayout
1 Year Ago
Added a ping for the kayak destination objective
1 Year Ago
Apply same restriction to global building blocks
1 Year Ago
Fixed trees spawned on tutorial islands getting globally broadcast Reduced network group size of tutorial island for easier testing
1 Year Ago
Don't show map controls on right of screen during tutorial While in tutorial map is always zoomed and locked to player with grid turned off
1 Year Ago
Update some paths for other scriptable objects to the correct folder
1 Year Ago
Water catcher collection rates scriptableobject
1 Year Ago
Merge from main
1 Year Ago
Allow setting water catcher collection rates in inspector
1 Year Ago
Added a map icon for the tutorial island
1 Year Ago
Scope transition edits and a small refactor
1 Year Ago
Fixed faberge egg material import settings
1 Year Ago
Copy over RustText changes from tutorial_island, prevents GameUI and MenuUI constantly changing whenever an unrelated asset changes
1 Year Ago
Fixed DrawGlow and GlowBlend materials getting changed at runtime and appearing in the checkin window
1 Year Ago
Refactored attack heli reload sound code, more event driven, stop us needing to check and do a GetTurret every frame
1 Year Ago
Fixed exception when using teleport2death if the player hasn't died yet
1 Year Ago
Removed debug print
1 Year Ago
Merge from main
1 Year Ago
Bad weather probability increased, higher chance of rain, storms and fog
1 Year Ago
Finalized medium.
1 Year Ago
Converted small streaks to 6P shading
1 Year Ago
merge from main
1 Year Ago
subtracting 87969 threadsafe_protobuf
1 Year Ago
merge from main
1 Year Ago
merge from ddraw_improvements
1 Year Ago
merge from Attack Helicopter
1 Year Ago
merge from threadsafe_protobuf
1 Year Ago
attack heli turret reload sounds additional movement/physics/explosion sounds for scrap transport heli and mini copter misc polish on player heli sounds
1 Year Ago
Medium core is 6P shaded Atlas iteration
1 Year Ago
New smaller mushroom atlas for better M/L difference