113,997 Commits over 3,959 Days - 1.20cph!
GenerateRailLayout paths rails closest to the ring rail first (so they aren't blocked by rails that start further from the ring rail)
GenerateRailLayout cleanup for BlockedPointsAdditional
TerrainPathConnect center point calculation fix in GenerateRailLayout
Removing prevSign workaround from GenerateRailLayout
Pathfinder directional algorithm updated to new heuristic
PathFinder int overflow fix that led to crazy paths
Mesh.quality affects DecalCull component
Look at the conversation NPC's actual model head instead of the static eye position
Merge from tutorial_island
Added an ignore terrain option to MonumentNavMesh to stop nav mesh being generated under the tutorial island
Hover looting now uses the state of the Alt hover key at the time the hover occurred, instead of the later time that the transfer occurs
Deauthradius convar now works on modular cars with code locks
Only show No Respawn HUD icon when on a tugboat
Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
Added HuntingTrophy_Small model/materials
Converted random switch, memory cell and blocker to use existing glow materials instead of modifying them to hardcoded values at runtime
Fixes these entities lights not glowing like other IO entities, will be more maintainable going forwards
Fixed turning a new autoturret on not disabling other turrets in range that now have too many nearby, if they have more in their radius than we do in ours
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Fix wiring issue when standing on top of mixing table
slightly increased mp5 bullet velocity
slightly increased mp5 damage
increased mp5 accuracy while bursting
thompson has increased center-hit probability
custom smg has increased center-hit probability
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Don't spawn train tunnel rail entrances if no above ground rail exists
Enforce larger distance between train tunnel stations
vampire stake skin
world model and viewmodel prefab intial setup
Train tunnel rail entrance nobuild volume
Train tunnel rail entrance can only replace train tunnel grid pieces that are replaceable (i.e. not underground train stations)
merge from force_update_workbench_trigger
reapplying merge from force_update_workbench_trigger
Fix #SERVER in TriggerWorkbench
Updated storage barrels textures
merge from force_update_workbench_trigger