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114,011 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Potential AttackHelicopterTurret Load NRE fix
1 Year Ago
Two new icons from Lewis
1 Year Ago
Fixed wood and armoured single doors vehicle phys boxes not parented to the rotating hinge, preventing interactions through the doorway for about a second after a door is opened
1 Year Ago
Don't add the starting delay after placing a sleeping bag when placing the bag on the tutorial island If a player presses the general respawn button respawn them on the island, not the mainland
1 Year Ago
Merge from ghost_sheet_fixes
1 Year Ago
Fixed ghost sheet parachute/arms issue on female player model
1 Year Ago
Added HuntingTrophy_Large model/materials
1 Year Ago
New NoRespawnZone trigger type. Added to oil rigs.
1 Year Ago
Added some info in the inspector for the WaterCatcherCollectRate object, and added the base collection rate there.
1 Year Ago
Fix turret not setting auth dirty when losing target behind LOS for >3 seconds and when turret is first turned on
1 Year Ago
merge from main -> trap_optimize
1 Year Ago
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1 Year Ago
Updated Water Jug to support Charitable Rust 2023
1 Year Ago
Added forward shadow quality mode variants to select shaders and passes
1 Year Ago
Merge from particle-fade-mod
1 Year Ago
Fixed errors and match quality mode to opaque receivers
1 Year Ago
Readied for the new screenspace features.
1 Year Ago
Fix server failing to startup due to heightmap being large
1 Year Ago
Fix cooldown missing from shotgun trap after it fires
1 Year Ago
Merge from rail_network_link
1 Year Ago
Merge from experimental (rebase)
1 Year Ago
reduced patterning on brutalist wall segments
1 Year Ago
Tweaked MaxDepth and MaxFloor for caves in World Setup
1 Year Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
1 Year Ago
More prefab work (dungeon volumes, environment volumes)
1 Year Ago
more prefab tweaks
1 Year Ago
Fixed opacity mask error in foliage-billboard shader caused by recent changes
1 Year Ago
Compile fix
1 Year Ago
Mount point fixes
1 Year Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
1 Year Ago
Water catchers now fill much faster when raining, even faster in stormy weather
1 Year Ago
More procedural cave piece prefab setup
1 Year Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
1 Year Ago
Added procedural cave generation to World Setup
1 Year Ago
Added TerrainPathConnect to procedural cave entrances
1 Year Ago
Added InfrastructureType.Cave
1 Year Ago
Initial socket setup for the cave pieces
1 Year Ago
Initial sockets for procedural cave entrances
1 Year Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
1 Year Ago
ProceduralMapCave scene
1 Year Ago
merge from tutorial main
1 Year Ago
merge from main
1 Year Ago
merge from player-heli-sound-polish
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
Merge from rail_network_link (to avoid merge conflicts later)
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Better left / right connection in GenerateRailLayout
1 Year Ago
Added a ping for the kayak destination objective
1 Year Ago
Apply same restriction to global building blocks