reporust_rebootcancel

106,633 Commits over 3,836 Days - 1.16cph!

1 Year Ago
phrases rebuild
1 Year Ago
merge from main
1 Year Ago
merge from turret_scan_gc_fix
1 Year Ago
merge from rc_drone
1 Year Ago
Cherry picking 79683
1 Year Ago
Adding Facepunch.ArrayPool Adding print_arraypool for debugging / monitoring
1 Year Ago
Possibly prevent NRE when opening a UI panel with an emoji compatible input field
1 Year Ago
Merge from parent
1 Year Ago
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1 Year Ago
Don't show the avatar of the killer on the death screen if streamer mode is enabled
1 Year Ago
Remove some FormerlySerializedAs that are no longer needed
1 Year Ago
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1 Year Ago
Add the LOD levels back in for the deployed drone's propellers
1 Year Ago
Show emojis on market terminal
1 Year Ago
Fix PTZ not returning correct zoom scale when running as server only
1 Year Ago
Fix load not loading for server side entity in server+client mode for cameras
1 Year Ago
ParticleSystemContainer now optionally supports enabling/disabling lights as well. Gets the Attack Heli damage FX lights working as intended.
1 Year Ago
Tweaked power input position so it's not floating. Removed redundant collider
1 Year Ago
Set up camera rendering in fulllscreen UI. Set up aspect ratio etc for fullscreen UI. Added missing camera components for rendering water etc. Replaced gunner monitor rendertexture with static effect (so we don't have to run two cameras at once).
1 Year Ago
PTZ camera can be rotated before placement (90 degrees). PTZ camera faces towards player by default. Power input moved to opposite side.
1 Year Ago
Updated deploy guide mesh for PTZ camera
1 Year Ago
Merge from industrial
1 Year Ago
Prefab backup Another burnt material variant
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Burning room WIP Burnt variant of the pallet material
1 Year Ago
Log projectile hits as well as misses
1 Year Ago
Revert 79559, we want to to show repair costs even if they are 0/0 as that indicates that the item needs to be in the players inventory
1 Year Ago
Merge from main
1 Year Ago
FX prefab backup
1 Year Ago
New attack heli blur rotor system, no longer hides the main rotor post
1 Year Ago
Move AzureWebInterface to new .cs file
1 Year Ago
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1 Year Ago
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1 Year Ago
Nuclear silo text decals Dressing progress lodded some rooms
1 Year Ago
Merge from main
1 Year Ago
Remove LINQ calls from IsAuthed()
1 Year Ago
Merge from main -> gameplay_analytics
1 Year Ago
Comment
1 Year Ago
Finish implementation of sending total aggregate of entities & items across server Give each event its own guid
1 Year Ago
Typo on indexes & added damage_type to damage log
1 Year Ago
FX prefab backup
1 Year Ago
Slightly softened underground_neutral color grading, and toned down the blue cast on everything.
1 Year Ago
Add indexes to sqlite table for user wipe ids
1 Year Ago
Refactoring
1 Year Ago
merge from 78909 pistol_slide_remerge2
1 Year Ago
Removed a seam
1 Year Ago
merge main to experimental
1 Year Ago
merge from save234 - Staging wipe
1 Year Ago
Updated quarry deployable latest progress