reporust_rebootcancel

128,975 Commits over 4,232 Days - 1.27cph!

1 Year Ago
Update: export Allocs as process-wide events This puts them on a separate track, making it easier to spot them. Tests: checked craggy snapshot in perfetto
1 Year Ago
Clean: removing some unnecessary sanitization logic One of recent updates now guarantees storage is enough to house all snapshot data Tests: loaded craggy snapshot in perfetto - no missing names/allocs, no asserts
1 Year Ago
Added all new options to preset list
1 Year Ago
Update: export Alloc events to json snapshot They get a bit lost in the sea of all other instantaneous events, so will need to somehow improve this Tests: loaded craggy snapshot in perfetto
1 Year Ago
Fixed catapult reloading progress bar staying on screen
1 Year Ago
Update: record GC alloc events in the snapshot Currently don't emit them in the json, but that'll be the next thing Tests: took a perf snapshot on craggy
1 Year Ago
added playground.sculputres.sav TestSave - grid of some differently carved sculptures for material testing
1 Year Ago
merge from ai_wolf_iteration
1 Year Ago
Fix fire not scaring wolves when the player is standing on top of a tall object They will now approach very slowly, flee as soon as the player swings their torch, and flee after jumping if fire is still lit Cancel wolf jump when player goes down the tall object before the wolf arrives
1 Year Ago
Preset hookup test
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from frankenstein_shelterraid_fix
1 Year Ago
merge from gesture_menu_nre_fix
1 Year Ago
merge from rps_disconnect_fix
1 Year Ago
merge from gesturepack
1 Year Ago
merge from ai_wolf_iteration
1 Year Ago
Smoke grenade mat to match the ammo icon.
1 Year Ago
Progress
1 Year Ago
Smoke grenade improvements.
1 Year Ago
Add metallic map to detail layer on standard shaders
1 Year Ago
Fixed DofExposer not finding the post volume when added at run time
1 Year Ago
merge from main
1 Year Ago
Fixed some skin ID issues
1 Year Ago
Can now test items in the store that haven't been uploaded yet
1 Year Ago
Added store.limitedItemTests and store.generalItemTests convars, stores a list of ids that will appear in the limited/general store tab (comma delineated) Added store.refreshStore
1 Year Ago
Fix RPS dialog staying on if player is disconnected mid game
1 Year Ago
Fixed NRE when attempting to assign gestures in the options menu while not conneted to a game
1 Year Ago
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1 Year Ago
Optim: reduce profiling capacity, instead lazy-grow it - When frame didn't fit the capacity, drop it and rerecord it This should help avoid large stutters in editor (and hopefully on the server as well). Tests: tested craggy in editor - spikes gone. Tested on 6k world in standalone server - spikes still present. Also noticed one export failed, but think it's unrelated to current changes
1 Year Ago
exported catapult anims, set up clips, renamed rigged file
1 Year Ago
Remove debug logging
1 Year Ago
Fix pasted builds always being snapped to terrain despite the convar being set to false
1 Year Ago
Possible gesture pack fix. Added meta name and rebuilt manifest.
1 Year Ago
merge from main -> copypaste
1 Year Ago
merge from main
1 Year Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
1 Year Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
1 Year Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
1 Year Ago
Have wolves look at the player head instead of the player's crotch
1 Year Ago
sculpture serialization - added FileStorage type for sculpture data (lz4 compressed) - changed sculpting data flow so changes are made on the server and then retrieved by the client
1 Year Ago
Optim: Avoid allocations when generating method names - Also cleaned up a couple TODOs - Added extra logging to track stages of export progress Getting very close to completing all outstanding TODOs Tests: exported craggy and checked scope names in perfetto
1 Year Ago
Minor screenshake tweak.
1 Year Ago
Muzzle fix.
1 Year Ago
Various grenade launcher improvements.
1 Year Ago
Fix viewmodel errors Rebuild manifest
1 Year Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
1 Year Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
1 Year Ago
Update: add cross-frame stitching of torn scopes Tests: snapshotted craggy, loaded in perfetto