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106,683 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Can now edit all three bones on each finger
1 Year Ago
Can no longer open the mannequin loot while editing is taking place
1 Year Ago
Rebuild the missions UI using flexbox Show bonus rewards on the missions UI as they unlock Fix missions UI not refreshing rewards fully when updating
1 Year Ago
Eliminated the brief snap to incorrect pose when first spawning a mannequin
1 Year Ago
Even simpler setup. Managed to remove the sky dome in the viewer without breaking things.
1 Year Ago
Fixed confusing rendering issues in skin scene. Gave the scene a blank black background
1 Year Ago
Implement a hash check to limit excessive clothing rebuilds, mannequins will now only regenerate their clothing if the clothing actually changes
1 Year Ago
FX profile for skin viewer
1 Year Ago
Stripped down the skinviewer camera to the bare essentials
1 Year Ago
SkinViewer prefab
1 Year Ago
Basic ability added to click an item's icon in the in-game item store to open up a 3D model view of that item with its skin applied. Currently only works for deployables - weapons/clothing coming soon.
1 Year Ago
Item icons Fixed mannequins wearing underwear or enabling censorship cubes if the respective censorship setting was enabled
1 Year Ago
Added a small support rod that appears if both feet on the manequin aren't touching the ground (realism!)
1 Year Ago
Unsaved
1 Year Ago
Default mannequin to T-pose and add a T-Pose option to the animator Mannequin edit will now get cancelled if the player editing gets disabled or leaves range Can no longer rotate the hips
1 Year Ago
Server compile fixes
1 Year Ago
Initial Added normal & large breadboard entities Save IO components when picked up & placed down
1 Year Ago
Refactors Added dances to animation selections Applied a grid texture to the mannequin
1 Year Ago
Naming consistency
1 Year Ago
merge from main
1 Year Ago
Split the missions panel out of the inventory UI into its own prefab
1 Year Ago
Give bonus rewards for optional objecives if they are complete when finishing the mission
1 Year Ago
Merge from main
1 Year Ago
Pool performance issue debugging
1 Year Ago
Remove copy of mission rewards in mission instance protobufs, use the original from the mission SO instead Set up custom editor for mission objective entries Initial setup for supporting bonus rewards for completing optional objectives
1 Year Ago
Updated test scene
1 Year Ago
Updated raytracing controller
1 Year Ago
Updated world-space AO ray generation shader
1 Year Ago
Added raytrace extension to filetypes conf as txt
1 Year Ago
Added closest hit passes to a few shaders
1 Year Ago
Merge from main
1 Year Ago
Make drone deployable lose control when colliding with players
1 Year Ago
Modifying placement method for more efficiency
1 Year Ago
Added a swap option, can now swap your current clothing with a mannequin (refactored part of the locker swap process and made it static so we can reuse it as it seems pretty battletested) Increased the size of the joint gizmos so they're not entirely clipped by the mannequin when wearing bulky clothing Can now modify the neck and head bones
1 Year Ago
Added the ability to open an animation window while editing mannequins, allows player to pick from a list of animations and scrub through them to set a pose Bones can still be manually manipulated after selecting an animation, so the animations can be used as a starting point for further refinement
1 Year Ago
Object spins based on velocity of drag release
1 Year Ago
Mouse rotation
1 Year Ago
Proper saving/loading
1 Year Ago
WIP saving/loading
1 Year Ago
Camera positioning fix, rotation reset option
1 Year Ago
soften industrial conveyor sounds a bunch
1 Year Ago
Added basic raytracing controller
1 Year Ago
Proper rotation handles when moving joints
1 Year Ago
Make drone deployable lose control temporarily when getting damaged sometimes Remove protection from drone deployable
1 Year Ago
Fixed screen fill calculation
1 Year Ago
Cherry picked 78206
1 Year Ago
Fixed infinite camera update hook components being added!
1 Year Ago
Fixed camera centering on non-centered assets
1 Year Ago
SkinViewer scene edits
1 Year Ago
Finished the wooden desk prop Added a normal map for wood_panels_b texture