reporust_rebootcancel

127,003 Commits over 4,109 Days - 1.29cph!

1 Year Ago
Removed debug print in physics.cs
1 Year Ago
Refactor HLOD system to include MeshLOD components in it's baking process Fixes several LOD inconsistencies when looking at monuments from a distance, will need a lot of testing and a HLOD generation/S2P of all monuments Was a surprisingly large refactor
1 Year Ago
Fixed sidecar impacts not damaging the bike
1 Year Ago
Add bikes to the All Vehicles group on my test map
1 Year Ago
Remove sidecar model from playground scene. Looks like added by mistake in 99319
1 Year Ago
Merge from main
1 Year Ago
Dir changes
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge from tribicycle4k
1 Year Ago
Merge from sidecar4k
1 Year Ago
Merge from motorbike4k
1 Year Ago
Fixed sidecar physics trouble, but need to re-fix pulling to the right
1 Year Ago
Sidecar physics fixes
1 Year Ago
Merge Bikes -> main
1 Year Ago
Fixed unassigned sidecar LODs
1 Year Ago
Fix compile error from "fix_shipping_container_batching"
1 Year Ago
Compile fix for TriggeredEvent
1 Year Ago
merge from fix_shipping_container_batching -> main
1 Year Ago
Merge Bikes -> main
1 Year Ago
Added terrain collision proxy components to all bikes - fixes not falling through terrain holes
1 Year Ago
Updated DraculaCape with new settings
1 Year Ago
▆▄▊ ▇▋▇▋▅█▉▋▋ ▉▌▍█▋▄▉█▌▆▌▅▉▌<▄> ▍▅▆▇ ▊▇▅▊█ ▇▅ ▊▅▇▇ █▄▄▋▅▉ ▊▆▆█▇▅▅▄▆▉/▌▌▇▋▄▆▆▄▇▇
1 Year Ago
▋▅▉▊▇▋▇▊▅█▉ ▇█▆▌▉█▅█
1 Year Ago
Merge from shipping_container_vcol_fix -> fix_shipping_container_batching
1 Year Ago
merge from main -> fix_shipping_container_batching
1 Year Ago
merge from native_memory_stream -> aux2
1 Year Ago
Merge from main -> aux2
1 Year Ago
Prewarm 200 codelocks Go back to defining pool amount via code to prevent misconfigured prefabs - player deployable doors stay at 100 - monument doors only warm 1
1 Year Ago
▍▉▆▋ ▆▌▇▅▍▅▌▇▆▉▉▍▊▉<▅> ▋▆▆▋ ▍▇ ▄▋▉▌▉▍█▉▌█ ▌█▍▉▇▅ ▄▊, ▊▋▅▄ ▇▉▊▌▄ ▊▋▋▋▋▇█ ▅▅▌▇█▆█ ▌▇▄▊▉▊ ▄▌▊▅▊▅ ▆▅▄█▄▅▋▌▌ ▋▅ ▋▅▅▉▇▆▇▋ ▅█▆▇▊▆▌▅▅▄ ▌▅ ▉▄▊▄▆▅▋▌▅▋▇<▉> ▄▆▇▉▇▅▊ ▊▇ █▉▊▍▌▇▅▅▄▉▌▄▊▉<▋>
1 Year Ago
Reload road categories when loading cached road. This should prevent issues where the vendor couldn't be spawned after loading a save.
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
1 Year Ago
Fixed doors returning wrong total line anchors count
1 Year Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
1 Year Ago
Setup most of the base to handle indicator blinking
1 Year Ago
▊██ ▋▍▊▄▅▆▍▉█▊▆<▋> ▆▋▍▌▇▇ ▌█▄▍▄▊▌ ▍▆ ▋▋▍▉ ▉▆▌█
1 Year Ago
merge from main
1 Year Ago
Change default door prewarm count from 100 -> 1 - monument doors were warming up 100 -> 1 now Added ability to override an individual prefab's warmup count via the Poolable component - garage door & sheet metal doors = 10 - wood & armored door = 5
1 Year Ago
Extra map markers
1 Year Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
1 Year Ago
▄▍▍▋▋ ▆▌▊▊ ▅▌▉▆
1 Year Ago
texturing updates
1 Year Ago
latest handcuff viewmodel animations
1 Year Ago
further burstcloth modifications - collisions resolved with spring forces - added dirty broadphase to collision resolving - capsules colliders reinterpreted as sets of spheres, cheaper testing outweighs increased collider count - added collections packaged for better native containers
1 Year Ago
uv2 tweaks for emissive
1 Year Ago
Updated Vintage Wood Furniture Textures Updated and Changed Vintage Wood Furniture Models to be more Damaged/Dilapidated
1 Year Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
1 Year Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
1 Year Ago
- █▇▌▅▍ ▉▆▉█ ▉▋▆ ▇▅▄▌ ▋ ▊▍▇▆▆▅▆▍▅▄▊ █▇ ▇▊█ ▋▋▍▅▇ ▌▌▊▉▌▉▍ ▉▋▊▅▋▊ ▋ ▍▉▋ ▆▅▉▆▌▉ ▉'▅ ▅▆▅▋▉▇▄ ▋█▌ ▅▋▊▇▊ ▆▇▇█▉▊▋▉▊ ▌▄▉▋▉▄▄▆ (▄▇▋▇▌ ▋▅ ▆▄▄▅▍ ▋▌▄▌▉▇▌ █▄▄█▇▊█▍▉ ▌▇▅▇▋▌▊▇) - ▊▆█▊ ▅▅▉ ▊▉▊▍▄ ▍▊▆▆▆ ▊▅▄ ▍ ▇▊█▌▊▇ ▋▌▋▅ ▍▅▋ ▆▆▍ ▅▆▌▉ ▋▌▄▉▌▊▆▄▌▅ ▅▊▊ █▆▊ ▍▌▉▌▌▌▋█▍ ▍▆ ▇▍▇▄▇▇ ▉▅▉ ▉▍▍ ▄▅▊▄▊▍▆█-▇▍▉▍▇ ▋▄▊▍▄▊▉▍▇▌▄█ ▅▌▇ ▅▆▋▅▄▌▉ ▊▅▋ ▅ █▋█▍███ ▊▊ ▆▌▅ █▌▇▄▊▆▉▊▉ ▅▌▆▄ ▆█▌█▅▇▉▆▍