128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Cleaned a boatload of old legacy stuff from the prefab.
                
                
                
                
             
         
        
            
            
            
                
                Damage, weakspot & impact fx.
Applied to prefab.
                
                
                
                
             
         
        
            
            
            
                
                Increased LOD distance of walkways on airfield towers, pre HLOD
                
                
                
                
             
         
        
            
            
            
                
                Another attempt at preventing the homing missile launcher UI from staying on screen when spectating
                
                
                
                
             
         
        
            
            
            
                
                Possible improvement to number sizing on item pickup UI widgets
                
                
                
                
             
         
        
            
            
            
                
                Switch RCon from Queue<Command> with lock to ConcurrentQueue
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Added missing audio source
                
                
                
                
             
         
        
            
            
            
                
                Rail world gen uses my new collision mesh
                
                
                
                
             
         
        
            
            
            
                
                ▅▄▄▋▍ ▋▆▌▇█▍ ▋▊▅▍▍▅ ▉▄▇ -> ▆▍▍▉
                
                
                
                
             
         
        
            
            
            
                
                ▊▋▇▉█▍ ▌▇▆ ▄▆▍▍▊▆▇ ▊▍▄▍▅▊▋ ▅▉▍▇▊▍▄▆ ▌▉ ▆▋▇ ▆▇ █▆▋ ██▅▄▄▋ ▉▍ ▉▊▋▉▉█▍▄▅
                
                
                
                
             
         
        
            
            
            
                
                Debug hair dye setups
Debug hair cap geometry
                
                
                
                
             
         
        
            
            
            
                
                New collider or procgen train tracks, instead of just using LOD0. Has much smoother ramps for the rails
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed not being able to skin SB TC back into a regular TC via the spray can
                
                
                
                
             
         
        
            
            
            
                
                seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
                
                
                
                
             
         
        
            
            
            
                
                Fixed sidecar bike pulling to the side again
                
                
                
                
             
         
        
            
            
            
                
                swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                cherry pick from 
101558 fish swim shader
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added the ability to not apply light direction, convar'd.
                
                
                
                
             
         
        
            
            
            
                
                Update one of the fish materials
                
                
                
                
             
         
        
            
            
            
                
                Merge EnvironmentFish and CritterMovement shaders into EnvironmentFishCritter
                
                
                
                
             
         
        
        
        
            
            
            
                
                Replicated Bush Fx -> Main
                
                
                
                
             
         
        
            
            
            
                
                Tin can alarm deployable in underwater labs
                
                
                
                
             
         
        
            
            
            
                
                Swap template to small sound for crunchy, grassy and twiggy leaf rustle sound definitions
Should reduce the audible distance of bushes
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed IO counter showing 1 by default instead of 0
                
                
                
                
             
         
        
            
            
            
                
                merge from zipline_improvements
                
                
                
                
             
         
        
        
            
            
            
                
                First pass of assembled jungle ruin kits. Removed old blockouts.
                
                
                
                
             
         
        
            
            
            
                
                exported wip on DPV 3rd person animations
                
                
                
                
             
         
        
            
            
            
                
                removed crocodile head mesh from HuntingTrophy_Large fbx. Added new mesh with Croc head mesh.  Re-setup the huntingtrophy prefab with new mesh.
                
                
                
                
             
         
        
        
            
            
            
                
                Block placement in NMS elevator shafts
S2P
                
                
                
                
             
         
        
            
            
            
                
                Block placement on Excavator belts and buckets
S2P
                
                
                
                
             
         
        
            
            
            
                
                Added a new BlockPlacement custom tag to force block-building regardless of any deploy exceptions the item may have
                
                
                
                
             
         
        
            
            
            
                
                 merge from shockbytetclodfix
                
                
                
                
             
         
        
            
            
            
                
                Update: Review Feedback - Part 3
Renaming FreeUnmanaged primary overload to FreeUnsafe to clearly indicate that it's an undesired API.
Tests: built all targets