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116,408 Commits over 3,987 Days - 1.22cph!

1 Year Ago
Remove some logging Suit item setup, moved current suit assets into standard folder Use instruments dlc check for unlock (temp, for testing)
1 Year Ago
Implement switching to instanced rendering only when an entity leaves network range Also support using instanced rendering the whole time but switching from highest -> lowest LOD when entity leaves network range
1 Year Ago
Merge PhysicsLayerRevamp -> Aux2
1 Year Ago
Viewmodel renderer update
1 Year Ago
PFX scene backup (River source FX)
1 Year Ago
Dir delete
1 Year Ago
Merge from diversuit
1 Year Ago
River FX rework WIP
1 Year Ago
Removed directional light from player_preview, replaced with two spot lights. Fix for player preview light affecting the scene. Also removed unused var.
1 Year Ago
resized textures for light fitting
1 Year Ago
Added a flourescent light to be placed on the wall mounted weapon racks lods/textures etc
1 Year Ago
Merge from water5_final
1 Year Ago
Fixed WaterOverlay.Update doing its underwater test 1 unit below the actual camera position, breaking the moonpool water transition
1 Year Ago
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1 Year Ago
water fx atlases
1 Year Ago
Fixed water visibility mask not masking out ocean Fixed moonpool water body type & water visibility mask
1 Year Ago
Fixed deferred decal lighting
1 Year Ago
diver ak - initial viewmodel renderer material setup, moved drip fx to ak folder
1 Year Ago
diver hatchet - item update, sounds set up & screen fx
1 Year Ago
Merge from /main/ferry_terminal
1 Year Ago
Free paintable texture when the paintable object is destroyed instead of letting Unity do it later
1 Year Ago
Fix painted texture disappearing way too close on the female variant of the egg suit
1 Year Ago
diver ak - renamed files and prefabs - organised files to be all in one folder - item name updated - worldmodel prefab setup - got sounds working
1 Year Ago
Fixed reflection probe in edit mode; now stable and follows scene camera or main camera depending on viewport focus
1 Year Ago
NRE fix when no terrain exists
1 Year Ago
Merge from water5_final
1 Year Ago
exported edited divers torch admire anim
1 Year Ago
updated diver assault rifle cinematic material with correct textures
1 Year Ago
Fixed river water level being ignored by almost everything
1 Year Ago
Fixed water mesh not culling inside caves
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
New tugboat deck material
1 Year Ago
Diver cine materials
1 Year Ago
merge from main
1 Year Ago
ferry terminal S2P
1 Year Ago
decals detail pass some terrain gaps fixes
1 Year Ago
ferry terminal S2P
1 Year Ago
Integrated the spotlight in front of the building into the pavement Lighting prefab updated
1 Year Ago
Adding the new cobalt posters
1 Year Ago
merge from PhysicsLayerRevamp
1 Year Ago
Merge from diversuit
1 Year Ago
Dir backups
1 Year Ago
Merge from media_projects/ferryterminal_media
1 Year Ago
Parent merge
1 Year Ago
Parent merge
1 Year Ago
Water hits are now handled right in GamePhysics.Trace / TraceAll since the previous way of doing it did not correctly sort water hits and physics hits (could return water hit even though physics hit was in front of it) Fixed drinking dialog weirdness Fixed AddToWater only adding 1/4 of the ocean to the water map Added normal to WaterSystem.Trace (currently always returns Vector3.up)
1 Year Ago
Fixed a whole lot of not-editor-only stuff that needed to be editor-only
1 Year Ago
weaponrack_tall deploy/socket tweaks
1 Year Ago
Put #if EDITOR around SimpleBonesRightClick, same as the main SimpleBones class has (who is writing these plugins?)