132,992 Commits over 4,293 Days - 1.29cph!
Fix ai.killanimals command not killing the new wolves
Put all new AI code in a separate namespace to avoid confusion with old AI framework
Modify codegen to support namespaces
█ █▌▄▌ ▌▇█ ▍▋▅▍▆▊ ▊█▊▅▊▅ ▌▍ ▄▋▊▌█ █ ▍▍▊▉▇▋ ██ ▋▍▉▊▆ ▅ ▋█▍▇ ▋▇▉▉▆██ ▍▆██▄▇▍█▌ ▉▄▄▉ ▉█▅▆▊▊▉▄▍ ▊▅▉▌▇ ▅▅▍▇▊▆▄ █▉▄▄▊▉▉ ▆█▊▋▇ ▇▋ ▆▆▇▌▉▌█▍ ▉▇▌▆▄▌▆ ▍▅▇▋█▅ ▌▅▅▍
Consolidate the way wolves filter preys
Fix ai.addIgnorePlayer not working for the new wolves
▆ ▍▉███ ▍██▇ ▆▊▍▇▆▍▊▊▇▉▆▄▄▉█▅▅ ▄▉▆▆▇▉█▇▍▌ ▌█▌ ▄▌▍ ▄▊▋▊▅█ ▍▌▍▋█▌ ▅▍▍▄ ▆▆▍▌ ▅▄▌▄█▄▇▅ ▌▆█▉ █▅▍▍▋█▄
Potential fix for wolves jagged jumps
Prevent wolves from using a 180 anim to turn away from fire if they are already facing away, it looked odd
Make wolves flee a random distance to avoid visual repetition
Make wolves flee further away to avoid being easy targets
Refactor modifier application so I can use it elsewhere.
merge from fix_crafting_queue_wrong_item
merge from planter_night_rainfall_fix
merge from launchsite_flow_fix
merge to main surrendering_duck
merge from frontier_hatchet_bc_fixes
Merge from thirdperson_orbit_cam
Fixed some duplicate arms
Reworked shield viewmodel coding to live on a new self contained component
Updated viewmodels with new assets
Added orbit camera to third person camera view for devs/admins.
Hold alt when using third person camera to use.
Mousewheel zooms in out.
▆ ▉ ▅▉█ ▊▅▇▆▌▇▌▄▉▌▋▍▊▅▆▊▋▍▍▇▅▄▄▍█▋▇▊ █▊▅▄▅▇ ▍▋▅▍▇█▋▇ █▇▇▍▄ ▅▍▇▉▊▆▅▇▊ ▅▇▌ ▄▄▅ ▊▌▋▊▋▇ ▆█ ▉▌▉█▉▋ ▉▋▊█▊▅▋ ▄▅█▌▄ ▍▇ ▊▋▄▆█▊▊▉▉▋ ▅▋▍█▌▊▅▋ ▉▉▄▇▋▇█ ▌▇▊▋ ▇▌▋▇▌▌▋▋▇▍ ▍▄▍▅▌▆▍▅▇▅ █▆▄██▆▇▄▋▌ ▉▆ ▄▌▆▌ █▇▅▊▅ ▍▌▋▊█▅▆▌▄█▋▄█▇▄▋▇▍▊█▊ ▄██▊▄▅▍ ▄▌▊▄ ▋▄█ █▆▋ ▍▅▅▆▊█ ▌▆▉█▅▄▅ ▇█▅█ ▍▇▇ ▍█▍▆▌ ▆▋▋▆█▌▉ ▉▉▄▉ ▇█▇▄ ▊█▉ ▊▋ ▍▋▆▉▊▉▉▅▍ ▌█ ▅▌▇█▊▄▍▄▊ ▊▉▉▆▍▋▄ ▉▆ ▋█▍▇█▌▉▉▆▊ ▍▇▇▉▊▉▇ ▉▄▍█▉▉█▄▅▇
Battering ram work in progress
- added driver seat, fuel storage and engine logic
▊ ▉▆▄▆▉ ▄▌█▆ ▅▇▆▌▍▇▄▇▍▉▋▄▋█▊▊▄ ▋▄▌▅ █▌▆▅▌▆█ ▅▄█▆▌▉ ▋▊▍▇▊█▅ ▍▅█▍▉▌▋ ▇▊▉▇▋▉▄ ▊▉▄ ▊▅▄▊▆▍▅▉▅▅▊
Fix animals walking through crates and barrels
Fix wooden covers not carving navmesh
Fix wooden barricades not carving navmesh as opposed to other barricades
setting up metal shield viewmodel
Undo: auto-reference of PerformanceTesting lib
Trying out a different approach
Tests: none
Activated towing on all siege weapons
▇ ▊▆▍▋▌ ▉▌▅▉ ▌▉▇▊▍▄▌▅▋▋█▉▄▍▊▅█ ▉▆▋█ ▌▌▍▋▇▍▊ ▇▇▋█▅█▉▌ ▉▆▊▅▄ █▌█▍ ▌▉ ▆▆▉█ ▄▉█▄▍▋ █▍▉▅ ▆▋▇▍ ▍▇▊█▌▊▆ ▌▅▋▄▍
Fix wolf looking behind them too much when fleeing
Smooth out wolf neck movement
Auto dismount player at the end of sampling (just use distance for now)
4 shot mini crossbow folder setup &
basic blockout / grey box
- Player rotation follows orientation of parabola flow.
- More code structure cleanup.
- Inject use level in vine utils
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
Merge: from main
Tests: none
▆ ▆▊▅▅▌ ▍▋▅▊ ▍▇▌▉▇▄█▅▉▊▇▊▊▅▍▄▉ ▉▄▇▉▋▊▋ ▍▄▇ ▅▄▋ ▉▆▉▉ ▆▋▌▄▌▄▄▋▄▌▇▊▉
▊ ▍▍▍ ▋▍█ ▆▄▆▅ ▉▆▍▊ █▄▉█▆▆ ▇▉▌▌█ ▊▍▌▉▅█▆▋ ▉▍▉█▌▆▌
Refactor parabolic sampling into its own class. Remove cardinal spline code. Integrate porabola visualisation into the vine launch points. Remove old visualisation code,
▅ ▄▌▇ ▇▇▅ ▋▊ ▅▍▅▅█▉▊▋▊▇▄▌▊▄▋▉█▅▄▍▄ ▄▊▄ ▊▉▌
▄ █ █▍█▊▆ ▋█▇█▊▋▇▅▇▍ █▇ ▆▉▅▊▄▇▅▇▌ ██▆▅▆▊▌▋▇▄▍▇▍▉ ▅▌▅█▌▍ ▆▆ ▇▄▊▉▅▍▌▇▉▆▆█▇▍▄▇█▅▉█▍ ▌█▍▆▄▍▌ ▍▌▇█▉ ▅▅▆█▊█▌ ▍▍█▋▅▉ ▅▆ ▋▋▄▊█ ▌▆█▊▋▇▅▍▍█▋▌▌▌▆ ▌▌▌▋▊▊ █▄ █▋▌▋▌▋ ▅▅▋▊▍▊ ▌▊▉▋▇▆▍▍▉▋▌▇▊ ▍▇▌▍▆▍▋█▆▄ ▍▌▉▇ ▆▌▆▍▅▌ ▆▇▆▇▄██ ▋▉█▊▍█ ▄▌▇▆▆█▋▆▆▉▉▊▌▋▍▊▄▇ ▋▊▉ █▉▅▉▌▋▉▍▌▌█▄█▉█▌▊▄██▉ ▍▌▋▋▅▋█▅█ ▄▍▆▍▉▇ ▆▋ ▇▋▅▇▇▋▄▊█▅ ▉▌█▇▆▅▍ ▉▋▇▋▊▄▅ ▌█▋█▋█▄▅▉▌▊▋ ▇▆▉▅▊▄ ▋▉▍▆▄▋▊ ▅▄▍▉▌▍▊▊ ▍▉▍▍▊▌▍ ▅▇▆▉▊▉▋▋▍ ▊▋ ▊▍█▆▉▇▍