116,394 Commits over 3,987 Days - 1.22cph!
Forgot to add the flare to the on state.
On/off functions
Temp file cleanup
WeaponRack lighting rework.
Added reflection.forceupdate convar to quickly update world reflections even if stationary
Remove old "windmill_main" model from windmill
Enable GPU instancing on windmill material
Use total scale of mesh instead of only localScale of renderer gameobject
Fixed being unable to deploy boogie boards or inner tubes in the ocean (SocketMod_InWater fix)
Cherry picked
78436 => Possible fix for vehicle window shader bug
Fixed Cliff_LOD shader pragmas
Fixed deployed boom boxes failing to reconnect to a valid station after an unsuccesful reconnection attempt
Cherry picked:
83457 Fixed deferred decal lighting
83538 Added fresnel-style emission fade option to "Rust/Standard"
Merge from ferry_terminal
Cherry picked
83381 Fixed post-merge bug causing overall lightness to increase
83382 Fixed post-merge bug grey box around inventory playermodel
83383 Fixed subtle faceted lighting in player preview
83385 Cherry picked
83367 and repplied to new backend
Cherry picked
83356 => Removed unused and broken dependencies from RustStandardShaderGUI
Stop the push interact option appearing while a player is on board the tugboat (this makes pushing impossible as being on the outside is now considered too far to push, will likely need revision)
Added an anim curve to remap turn pose average
Updated sleeping bag behaviour to request updated map positions if a bag is parented to a moving object, not just if it's a camper
Largely untested, needs more deployable work to verify
Cherry picked
83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
Add turn pose lerp speed and maxaverge functionality
merge from main -> global_networked_bases
Fixed rotation of certain entities being incorrect
Removed useless Dictionary<NetworkableId,GlobalEntityData>
Animated building blocks no longer modify batching if they are parented to a vehicle (fixes door batching issues after opening/closing)
Batching fix for parented entities
Log warning when ItemSkin.icon is unset instead of failing the build
Doors now properly parent to tugboat and the entity follows as expected, even if visual renderers do not
Added sockets for the other two doorways
Made the RHIB driver mount point use the SledDriver script, exposes hand IK options
Test map spawn point edit to support tugboat testing
Added support for deploying doors of any type on the tugboat
Merge from ferryterminal_media
- Set up new tugboat doors to be the tugboat's doors
- Buoyancy adjustment, mainly to better serve ladder use
Merge from ferry_terminal
Removed unused plugin paths
Added ladder volumes for the new external ladders
Updated my controls convex collider to better fit the new design from Damian