reporust_rebootcancel

107,049 Commits over 3,836 Days - 1.16cph!

3 Years Ago
▉▉▅▊▌▉▋ ▌▋▍▌/▇▊█▆█ ▋▋▅▅ ▋▉▌▉▊ ▊▍▇▋ ▇ ▍▆▋▄▌ ▅▌▌▉▇▌ ▅▊▊▍▇ ▇▍█▆▉ (▅█▊▉ ▄▋▊▍▅▊█▅▇ ▄▉▊▉▉) ▅▊▍▆▋▆▉ ▌▆▉▇▇▍▌ █▌▋▌▄█▌▇▅ ▍▇ ▋█▄▇ ▉▇▋▋▇▇▊▊ ▍▋▇▄ ▅█▄▉▌▊▉
3 Years Ago
Merge from FirstPersonSpectate
3 Years Ago
Improved handling of disconnected/sleeping players
3 Years Ago
Move max range calculation to ServerProjectile. A couple of changes
3 Years Ago
Improved fishing rod vm while first person spectating
3 Years Ago
ExplosiveInformationPanel now calculates the true Max Distance to show the user, instead of a semi-fabricated one
3 Years Ago
Fixed instrument vm's when first person spectating
3 Years Ago
▌▍▌▊▋ ▋▋▇▊ ▊▆▆█▋▍▌▍/▅▌▊▉▇▇▇_▋▌▅▌▆▅▉▍_▄
3 Years Ago
More texturing
3 Years Ago
Update TryFireProjectile comment now that I've tracked down the cause
3 Years Ago
▇▄▋▄█▄█▌ ▆▉▄▍▇: ▆▌▍'▋ ▇▋▉▅ ▊▌ ▇▉▍▊▍█ ▋█▅▌▋▊▉▌▊█▉ ▊▌▌▆ ▊▋▆▋▇▊▅▋▋▆ ▅▋ ▆ █▉████ ▉▄▌▄ ▊▉'▆▄ ▄▌▆▌▆▌ ▊▋▋▊▌▊ ▋▉▋▇▊▉▍▇ █▅▄▄ ▆█ ▆▆▋ ▊▉▆▄▊▄▍ ▉▇▍▌▊▊▋ ▋▊▌▊▍ ▇▉█ ▅▉▌▊ ▍▌ ▅▊
3 Years Ago
▋▋▄ ▌▍▆_▍▇▅▅▆▅.▊▊▅▇▇▋▋▅▍▇▊ ▄█ ▆▋▇_▅▍▅▌_█▊▇▉▄▍▇
3 Years Ago
Fixed boom box and cassette recorder vm errors when first person spectating
3 Years Ago
Attach dashboardStorageInstance to dashboardStoragePoint, not rocketStoragePoint
3 Years Ago
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3 Years Ago
Revert IPreventSticking interface for sticking stuff to the MLRS (satchel charges etc). Will see if we can do this with the existing bones system.
3 Years Ago
▅▇▉ ▋▊▌▋ ▌▉ ▇▊▆ ▆▄▊▅▆ ▊▊▅▇▅▌▆▍▄█▆▋▌▆▉█▉ ▉▇▍▉█▅▄▅ ▇▉ ██▅▊▋▌█▄▇▍▍▄█▇▌▊▇.█▄▊▄▄▌, ▊█▇▆▊ ▅█ ▅▅▋ ▆▋█▌▋█▌ █▆ ▅█▉▉▌▉▋ ▌▋▉▅ ▋▉█▊ ▉▅█▊ ▌ ▍▍▌-▌▆▆▉█▋▊ ▍▆▆▌▌▇ ▄▍ █▋▍▇▊ ▉▄▄▋ ▇▋▇▊
3 Years Ago
▅▋▅ ▇▋ ▄▌▌▆▉▅▋ ▌▄▆▍ ▇▇▉ █▄▊█▉▋ ▋▋▍▆▆▉▄▊▉, ▌▆▆▆▅ ▄▉▊▆▇ █▋▉▊ ▉▊▆ ▅▍▉▉█▆ ▊▊▄▇▌▊▍▄▅, ▄▇-▅▍▊▅▆▉▌ ██▅ ▅▄▆▄█, ▉▄▇▄▄ ▍█▄ ▊▉ ▅▊▊▄ ▆▆▆▊▅ █▉▍▄▍, █▊▅▄▄ █▊▋▆▇▄ ▍▊ ▄▍█▋▍▄ ▉▅▌▅█▅▌, ▌▇▅ ▊▍ ▊▍█▊▇ ▋▇▍ ▅▍▇ ▇▇▍▆▊ ▆▋▋▋▉ ▌█ ▋▉▉▋▌▆▊▆▊ ▊██▍▅▇▉▊. █▄▍▊ ▋█▌█▌ ▆▉▊▇▍▇▋ █▋▅ ▌▍ █▋▉▊▋▋ ▌▉▇█▍ ▅▄▇█▍ ▌▄▄▊. ▇▄▄ ▄▊▆▋▅ ▊██▅▊ ▊▍▇█▍▄ ▋▄▌▉▋ ▊█▆▉▌ ▌▊ ▋▄
3 Years Ago
▄▅▋▍▌▇ ▍▌▄▌▊ ▅█▄▌▊▉▅▉▊▋
3 Years Ago
▄▉▇'█ ▍▊▄▌ ▋▄ ▅▉▅▍██ ▊▌█▌▉▊▌▅▇▆▆ ▉▅▄▄ ▍▄██▄▍██▋█ ▉▍ ▌ ▆▅▅▉▅▅ ▋▇▄▋
3 Years Ago
▉▆▊▆▉ ▋▉▇▊▋█▌█ █▋▌▆ ▆██ ▇█▊▌▆▉█ ▌▌▆▊▋▊
3 Years Ago
▍▍▍▄▄▌ ▅▌▉▇▋▄▋_▍▄▆▌▊▇ (▄▆▅██▅▍▉▆▉█ ▇█▆▇▌▍▆▅▄)
3 Years Ago
█▊▆▌▊▍▊▇▇▍▍▆▄█▇▉█▄▇▊ ▅▍▇▅▄▆▋▊▆▊▍ ▅▌▇█▍██▍▄ ▅▊▆▉ ▋▉▅▉▌▋█ (▍▌▅▅▉▇▅▌+▇▆▄▄ ▋▄▋ ▇▋▍ ▇▅▍▅▇, ▉█▋ ▋██▅▅▋▉▆ ▍▇ ▊▅▍)
3 Years Ago
Splats for the mountains
3 Years Ago
▍▋▅▆▆ ▇▇▌▄▌▋ ▌▍▌▆▋▅ ▅▆ ▉▋▅▌▄▋▇▅▋█ ▆▌▇▊▆█▌▍ ▇█▇▌▌▉▆ ▅▍ ▅█▉ ▇▄▊▊▉▉ (▋▍▅ █▍▆▉ ▇▌▄ ▇▆▋██▋▋ ▋▍▊ ▌▊▉▍▌▆-▊▆▅▅)
3 Years Ago
▇▉█▍▌█ ▌▇▌▉▄▅▇▇▉▄▋▉▆▅▉▍ ▊▋▊▋ ▆▅ ▅██▅▆▆▄ (▋▅▋▆▋▄ ▉▍▄▊▄▋)
3 Years Ago
▇▍▅▉ ▍▋▄▇▊▋▉▉▍▆▅▌▍▇(▆▇▇█) ▆▄ ██▉▍▊▋▋▊ (█▅▇ ▊█▇▌▊▉▄▋ ▌▉ ▆▄ █▆ ▍▋▆ █▍▍▌▊▄▅█ ▅▄▊▌▄▍)
3 Years Ago
Optimizations. Mesh transformation is now jobified. Fixed some command buffer usage bugs.
3 Years Ago
▊▆▌ ▊▌▌ ▍▌▉█ ▍▉▋▊▌▆ ▅▋▍▌▅▆ (▋▌▉▊▌▇▅▉ █▆▌▍)
3 Years Ago
Temporarily converted all arctic biome into tundra until the bug is fixed, so that splatting can continue.
3 Years Ago
Subtracted a couple of shader file changes because of bug.
3 Years Ago
█▍▆▍▆▌▇▋ ▉ ▉▄▆▆█ ▆▆ ▋▋▋▋▄▆█▄▋█▍█ ▍▅█▅▉▋ █▍▇ ▋▍▍█▆▄▍ ▉▆▇▅▊▊▋▊▅█ ▉▅▉▅▅ ▋▍▍▌ █▄▍▊█▄▆▌▄▋▋▆ (▋▆███▅▋ ▋▆▇▌ ▍▅▅▆█▆ ▊▆ ▄▉█ ▊▌▊ ▊▌▅ ▇▌▋▌▇▅▌▍▄▊ ▊▉▅, ▅▊▄▆▍▉ ▆▋▌▉ █▉ ▋▋▇▉▉▌ ▌▇▊██ ▊▍ ▊▍▇▆█▊▍▊▌▇ ▌ ▉▊▋▄▉ ▇█ ▆▇▆▊▇█▇ █▌ ▋▆▉▋▆█ ▆▇▉▍██ ▍█▍▌ ██▄▍▄▌▌▆▄▅▆▊.▍▉▌▍▍▋▅█▇)
3 Years Ago
▍▊▉▋▋▄▍ ▆█▅ ▆▉▉ ▍▉▉ ▇▅▋█▍▄▆▋▊ ▌▄▋▊▇▄▌
3 Years Ago
█▇▌▉▇▅█▋▆▋ ▉▋▌█▌▍▍ ▉▊▄ ▋▋ ▄▇▉▆▆▅▇█▋▊▋▋▋▌, ▋▇▊▌▍▋▍▋▉▉ ▊▅█ █▉▋▊▄▅▊▆█▍. ▅▍▇█▋ ▄▍▍▅ //▊▍▆▉▌ ▌▄▄▌▇.
3 Years Ago
▌▄▅▆▌▆▄▆▅ █▌▍▅
3 Years Ago
▌█▋ ▌▍▉▅▆▍▊▇▇▌ ▌▋▄▊▊▊▌▇▄ ▉▇ ▆▆▊ ▇▉
3 Years Ago
▇▅▄▊▉ ▊▊▋▌▆▊ ▊▅▇▄█ ▆▄▉█▆ ▌█▍ ▅▊▋▊▆ ▆▆ ▉▅▊▇▊█
3 Years Ago
▋▆▍ ▄▅▄▇▆█▅ █▆ ▄▋▍▉▍▅▉ ▇▌ ▄▍▍▌▋▅▌█ (▌▅▋ ▍▉▆)
3 Years Ago
▆▍▆▌▋▅ ▍▋▇▌▊, █▇▆ ▆▍▉▉█▍▋ ▌▋▉▋▄▇▆▅▄▋ █▉▉▍▉▅▍▆▇ ▌ ▉▇▌ ▇█▍▄▊▇
3 Years Ago
Timeline scene updates
3 Years Ago
Skull rock skin can now be recycled (5 stone, same as the rock)
3 Years Ago
Some formatting, comments
3 Years Ago
Merge from firstpersonspectate
3 Years Ago
Allow all water vehicles to transfer to different servers through the ocean
3 Years Ago
Added a debug option to the DofExposer script to toggle debug dof visualisation in edit mode
3 Years Ago
MLRS UI radius fix. Raycast spacing edit.
3 Years Ago
Fixed exceptions when exiting a demo while in first person
3 Years Ago
Increase raycast count on the downward arc of the MLRS hit calculation. Makes for more accurate alignment between the player-placed target hit point and the actual hit point.
3 Years Ago
Merge from main
3 Years Ago
Merge Main -> MLRSUpdates