reporust_rebootcancel

124,812 Commits over 4,171 Days - 1.25cph!

2 Years Ago
Fix IndirectExtraArg being multiplied by 5, causing meshes to render on top of eachother
2 Years Ago
Fix typo causing distance culling to use fov scale instead of max distance (culling everything)
2 Years Ago
Fix & refactor cell removal code
2 Years Ago
More refactoring & fixes Fixed IndirectArgs buffer being set to Structured accidently (which silently fails)
2 Years Ago
merge from water-explosion-revamp
2 Years Ago
merge from old_radio_list
2 Years Ago
Key the blueprints nexus variable using Protocol.persistence so blueprint wipes just work on nexus enabled servers
2 Years Ago
clan table update lods, colliision and gibs materials and textures initial prefab setup for code support
2 Years Ago
More bundle shuffling
2 Years Ago
More bundle experiments
2 Years Ago
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2 Years Ago
Removed new turret from attack heli for now, until I can get it set up properly (Gibbable script was causing crash on load)
2 Years Ago
Finished transport heli fixup
2 Years Ago
ScrapTransportHelicopter prefab fixup part 2. Manually ported collider changes from other branches
2 Years Ago
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2 Years Ago
ScrapTransportHelicopter prefab fixup part 1
2 Years Ago
Mostly set up ability to buy attack heli from Air Wolf compound
2 Years Ago
Revert corrupted scrap heli prefab from the merge, I'll have to manually sort it out
2 Years Ago
Merge Main -> Attackhelicopter
2 Years Ago
Parachute straps now properly attach to player's back (temp until more final art)
2 Years Ago
Merge from main
2 Years Ago
Merge 85110 -> AttackHelicopter, make sure the prefabs are right
2 Years Ago
Rewrote "MeshScheduler" into 5+ different classes and split responsibilities Replaced block allocator with fixed size cell allocator Refactored tons of code to make it readable, organized and reliable
2 Years Ago
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2 Years Ago
Merge from nexus
2 Years Ago
Show ping for each zone on the server list nexus modal Add a header for the zone table so it's clear what the numbers are
2 Years Ago
Optimized textures Mat polish
2 Years Ago
Set icons for the nexus join modal
2 Years Ago
Demo recording thread safety
2 Years Ago
Updated LODS for Pipe Wrench and Spanners Renamed Spanner Textures to match naming convention Changed LODing Method on specific Spanners
2 Years Ago
Fix rank creator textbox not being readonly when the player doesn't have permission to create ranks Fill in the blank on the help message explaining the clan table
2 Years Ago
Moving more stuff to textures.split.split.bundle (test)
2 Years Ago
Inner/outer consistency stuff Initial extra bloom
2 Years Ago
merge from WorldModels
2 Years Ago
HE lingering smoke
2 Years Ago
merge from industrial_grade_upgrade
2 Years Ago
merge from /main/nuclear_missile_silo/flyby
2 Years Ago
protobuf gen
2 Years Ago
merge from main
2 Years Ago
Fix ground check for weapon stand
2 Years Ago
Fix incorrect corner display of weapon placement ghost when not hovering a valid placement location.
2 Years Ago
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2 Years Ago
merge from community_ui_scaling_fix
2 Years Ago
Expose beltScrollSpeedMultiplier on mining quarry
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed emoji rendering in read only input fields Added emoji support for the clan announcement and member details text fields (no autocomplete or galleries but the raw text input is supported)
2 Years Ago
Add `force_lod_level` convar to force the culling system to only accept certain LOD levels (and bypass culling for them) to narrow down why certain LODs are disappearing "randomly" Store LOD level of each mesh in `InstanceLODState` Still debugging mesh culling randomly breaking
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji