134,409 Commits over 4,444 Days - 1.26cph!
merge from hood_and_cuffs/locked_car_force_mount
merge from hood_and_cuffs/remove_friendly_gesture_holster_delay
merge from SidecarHurtTriggerForce
merge from BikesIgnoreDroppedItems
Lighting prefab backup
Shifted some pipes around a tiny bit for lighting purposes
Shifted some AC ducting around for lighting purposes
Add `browser_ping_estimate_button` to control if the "Estimate Ping" toggle button is shown on the browser (default false)
Show cached ping for servers that have ping estimation off but apply a penalty
- 300 ping penalty for sorting (still shows ping in browser even if it's faked)
- ping shows yellow in browser instead of white
Play a sound when changing fire mode and keep the indicator icon enabled when switching to other items
DoPrepare - Apply the new ignored layers
Ignore item and ragdoll collisions vs. bikes
Moved lighting to its own prefab.
Use new'ish emission fresnel on Fluor fixtures.
Fixed clipping decal.
Heater mat tweak.
Added shadow proxy to sbl_garage_door to fix heavy light bleed.
Heat shimmer to prop heaters.
Some heater_floor material/texture tweaks and MIP adjustments because emissive UV islands are packed too tight.
Base prefab lighting tweaks to match.
Fixed off variant prefab not actually being off.
Off variant used on the second floor garage.
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Adjusted name text of travelling vendor icon
Added first 3 wallpaper skin variants
radtown redux HLOD setup and bake
set dressing polish, replaced old binbags with new ones
mailboxes textures metas at 1024
merge from door_explosive_fix
Make sure isAnimating is set to true on both client and server
merge from vendor_sell_order_fix
constraint tuning
- sibling linear constraints are directonal, taking the average of the orientation between them
- parent receives half the constraint easing as well
- tuned some cloth materials for these changes
Added a bunch of landscape and portrait photos and paintings for residential deco
Code gen
Vending machine cleanup
Attachment list free'd before being overwritten
merge from SidecarCollision
merge from travellingvendor_hostile_warning
merge from HurtTriggerTuning
merge from vending_full_discount_fix
merge from hood_and_cuffs/no_restrained_wounded_prolong
merge from electric_heater_fix
merge from door_explosive_fix
Code cleanup 1 ~
Remove unused RPC method in vending machine map marker
Remove unused boolean local update experiment in vending machine map marker
Free current path list used in vendor path install
some set dressing improvements, removed some doors, rotated some doors to improve flow in level
various prefab/materials tweaks
Increase frequency of building check