128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                security prison lod distances and bug fixes. 
hanging tarp collision fixes. 
skeletonjail lods and prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                placeholder halloween wallpaper skin assets
 
                
                
                
                
                
             
         
        
            
            
            
                
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                fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Gesture menu now reliably waits for the store to be 100% warmed up before being initialised
Pages cannot be warmed up twice when using the skip main menu warmup editor setting
Refactored pages warmup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add ClientIOLineEditor to allow for creating lines without requiring an entity.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from hackweek_crosshair_customization
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup cannon pitch rotation, fix client side ammo display not resetting.
 
                
                
                
                
                
             
         
        
            
            
            
                
                floating city save
cleanup of the floating walkways prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
 
                
                
                
                
                
             
         
        
            
            
            
                
                split floating walkway prefab into 4 separate ones, updated scene
increased the no build zone to encompass all the level area
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rejiigged hierarchy for barge painting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add huge 3d text to sails showing their current state (open/closed) until we have anims.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More sail setup to match art
 
                
                
                
                
                
             
         
        
            
            
            
                
                shifted t1 workbench around
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove a previous client side visual rotation hack for sail now we have art
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player updates for M39 and spray can  item updates
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More cleanup and removing old code.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from drone_storage_slot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quick commit before vert painting barges
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Added optional independent tiling and offset for the standard shader's emission map.
- Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface.
- Improved formatting for the emission section of the material editor.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Missions now reward more/better loot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sail deploymennt guide mesh setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More dirt added to blue containers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated sail prefab with artwork
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Halloween Wallpapers - Initial setup
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Boats can now stay close or stay at a distance to a target:
Opens up the ability for single boats to engage closly with the group staying a bit away
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed reticle in settings preview not getting scaled correctly when not connected to a server
Get rid of IndependentScale, just do it myself