reporust_rebootcancel

123,978 Commits over 4,171 Days - 1.24cph!

3 Months Ago
Better commit message: Deployables of the same type will now snap together provided they are close enough. Boxes, Shelves will now auto snap etc.
3 Months Ago
Deployables of the same type will now snap together: Eg walls will snap together
3 Months Ago
tweaked collision on abyss horizontal barrel so it's within the bounds of the deployable
3 Months Ago
Bugfix: powering up auto-turret now runs a search - Simplify and clean authDirty-related code One of previous bugfixes mucked this up by allowing authDirty to desync. There's still a case that's possible, so one more fix needed. Tests: powered up the turret by standing in front of it - it started shooting correctly
3 Months Ago
improved topology-based max carve height to produce a better gradient
3 Months Ago
manual anchor fbx update and some priliminary texture/material work
3 Months Ago
Huge code cleanup Introduce two modes, simple or advanced snapping behaviours
3 Months Ago
Remove some voice lines that seemed out of place
3 Months Ago
Merge from negative_source_modifiers_godmode
3 Months Ago
Modifiers with a negative source (eg: incapacitate/blind darts) no longer get added to god mode players. Added Modifier.HasNegativeSoruce()
3 Months Ago
Pre-emptive reload when mag not full and target not seen for a while
3 Months Ago
tweaked wall storage deploy volumes to allow for small wood storage
3 Months Ago
add store icons
3 Months Ago
M15 Pistol - Updated item name and description
3 Months Ago
Merge from snake_los
3 Months Ago
merge from fix_roof_stability
3 Months Ago
Remove instancing support from all non-standard shaders
3 Months Ago
Snake LOS improvements
3 Months Ago
Merge from parent
3 Months Ago
merge from purifier_waterloss_fix
3 Months Ago
merge from ui_volume_slider
3 Months Ago
subtract jungle_update/spatial-biome-fog/fogmethod1
3 Months Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
3 Months Ago
Merge from main
3 Months Ago
Merge from naval update
3 Months Ago
Disable vsync while the game is in background if limit fps in background is enabled
3 Months Ago
Unsaved
3 Months Ago
Merge from scientist_spawners_enabled_fix
3 Months Ago
Fix tunnel dwellers still spawning when scientist_spawners_enabled is set to false
3 Months Ago
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3 Months Ago
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
3 Months Ago
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
3 Months Ago
Immediately send respawn options when finishing the mission so it appears on the map
3 Months Ago
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
3 Months Ago
More comments and minor code changes
3 Months Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
3 Months Ago
snap_deployables -> main
3 Months Ago
More minor adjustments with placement code
3 Months Ago
Fix items like planters and furnaces from not snapping
3 Months Ago
Don't bother with any padding, the calculations seem to be perfect
3 Months Ago
Can't static the directions array, use a pooled list instead
3 Months Ago
add some per-weather+per-biome fog mults
3 Months Ago
fix override/live edit weather not respecting cloud configs
3 Months Ago
Reduce noise made by melee and bow
3 Months Ago
Various consistency tweaks.