128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                Commit AK FBX that keeps being reserialized
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from deep_sea/portals -> deep_sea
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from naval_update -> the correct `naval_update/deep_sea` branch
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Run scene2prefab (skip HLOD)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update -> deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix train tunnel entrances not linking up properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch of work to get the portals working
- entering the portal as a player or as a vehicle will instantly teleport the the opposite side
- portals are spawned at runtime and sized to the size of the island
- portals can be spawned at any of the 4 cardinal directions of the island
- for testing leave the island from the north side and enter the deep sea on the south
- will be spawned 200m from the edge of the deep sea (in the center of the ocean for testing)
- teleport the player the frame after they enter since making the player sleep deletes the rigidbody immediately and unity doesn't like deleting physics objects inside the callback they enter the trigger (later this will be hidden by effects)
- refactor the name of some code to make it nicer
- portals will show as big green boxes to make testing easier, can be toggled with `deepsea_portals_visible` convar
- fix PointEntity<T> not intializating the singleton instances as soon as possible
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge static field reset code gen improvements back to main.
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjust xl picture frame placement bounds (can now place in triangle wall corner)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for constructors in ResetStaticFields, handle arrays initializers with Unity struct types.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix objects flagged as not allowing flattening being deleted when a parent is deleted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove testing model for collider placement from mannequin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Progress & terrain files.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from vclouds_default_enable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change portal GUID since it somehow conflicts with the island prefab GUID
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                gunshot_network_range_improvements -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bolty and l96 can be heard from up to 700~ meters away
Max before was around 350
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed breakdown button loc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed boots being in the wrong order in the skin viewer
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from skinviewer_boots_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                decor_lighting_dlc -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                syncvar_load_fix -> decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix some syncvars not loading in properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▄▊▆▊▉▌▅▆ ▋▇▄▊▋ ▊▅▋▍▇▍█ ▉▅▇ ▍▉ █▄▍▊▊▄█▆▌▉ ▌▇▍▉▆▇▍▋▋▍ █▆▉▊ ▉▊▅▆▌▉▌.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bulb string lights and fairy lights not working in builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow placement of ceilling lights on rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add parrelsync so i dont need to redownload the rust project to have two editors
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▄▊▅▅▌ ▇▄▍ ▄▍▆▌▉▊ ▍▉▋ ▄▅▄▅█▌▍ ▅▌▍▆▉▍██
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set chandelier last length default value to -1
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌█▆▋▆▄ █▄▋-▇█▊█▉▆.▊▊▉▍ ▇▌▊▅.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▅▉█▋▅▄▉▊ ▍▋▌▋▄▉ ▄▆▌▍▍▊█▍ ▌▋ ▆▆▄▇ ▅▌▊ ▆▍▇▄▄█▋▅▇ ▊█▆▌█▄▄▇ ▍▄ ▌▋▉▆ ▍▆▊▋▉ ▍ ▍▅█ ▅.
▄▊▋▊ ▉▄▌ ▅▋▊▍▍▊▍▆▅ ▆▋█▄▄▍▊▊ ▇▋▇▊ ▅▆▇▉▍▅▋ ▌▆ ▇▋▍▆▊, ▍▍ ▆▄▊▋▉ █▊▆ ▋█▄▅▄▅▆ ▌▊▅▄▉▇ █▍█▅ █▌▌▍▉▌▇▄ ▊▇▇▅▊▅▊.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix mannequin LODs, remove ability to lock mannequin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set correct mip map bias when using indirect instancing
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a toast when the chandelier reached its max length
Increased the max length a tiny bit
 
                
                
                
                
                
             
         
        
            
            
            
                
                enabled read/write on spotlight gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tighter wall cabinet placement angles
Tweaked chandelier deploy volume and collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                added collision mesh for beanbag chairs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make sure indirect instancing ConVars are disabled by default and saved