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121,254 Commits over 4,018 Days - 1.26cph!

2 Months Ago
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2 Months Ago
Only show the repair UI to the corpse owner Changed softcore gamemode convars
2 Months Ago
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2 Months Ago
Cooking table progress
2 Months Ago
added and updated some crocodile animations
2 Months Ago
Seed variants for sunflower, rose and orchid
2 Months Ago
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2 Months Ago
Added correct data path and log path when checking for DLSS support
2 Months Ago
merge from fast_debug_draw (fix shader on metal)
2 Months Ago
Update: ServerDemoPlayer - report errors if failing to find entities Need to verify if my previous changes are working in more complex scenarios. Tests: none, trivial change
2 Months Ago
fast debug draw: skip geometry shader on metal
2 Months Ago
experimentally routing calls to queries from a non-burst context to run a burst compiled job on the main thread and calls from burst contexts to directly run the code - uses a mixture of BurstDiscard and compiler hints to avoid compiling any branching into burst-compiled code - twice as fast than just burst compiling the function calls and calling it directly from managed/non-managed contexts - at least 10x faster for larger queries in worst cases (empty grid) and negligable difference for small queries
2 Months Ago
merge from main
2 Months Ago
Added some polygons to the cooking workbench liquid bottle that was looking a little PS2.
2 Months Ago
Update: FullServerDemo - detect full network ID range used in demo Replaces old invalid system of just reserving a constant chunk Tests: played back all demos that I have - all valid.
2 Months Ago
Add terrain blend layer to standard 4-way and packed mask blend, reduce terrain sampler slot usage
2 Months Ago
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2 Months Ago
Interior set dressing, tweaks to floor material in zigg scene
2 Months Ago
mauritia flexuosa M variant with LODs and billboard, materials initial commit
2 Months Ago
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2 Months Ago
Temporarily disabling DLSS/DLAA due to crashes
2 Months Ago
Update: FullServerDemo - support client RPCs for transient entities Implemented via an extra parse of demo stream, but should be okay since it's an editor-only process. Tests: Played the same demo where I collected wood - previously it quietly failed, now player got attributed resources.
2 Months Ago
Roadsign glove tweaks
2 Months Ago
Eye controller fixes
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Continuing work on zigg scene
2 Months Ago
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2 Months Ago
Corpse inventory saving/loading Added workbench corpse
2 Months Ago
merge from terrain_ignore_grid
2 Months Ago
Added GibSimulator, tool to simulate gib physics in edit mode - helps creating container corpse prefab Not tied to Gibbable for now, still wip
2 Months Ago
Merge from main
2 Months Ago
Update: FullServerDemo - try to handle transient(not in the savefile) Entities - Record an entity snapshot once per demo chunk if sending specific messages - Positions, Flags, RPC(both server-sending and recieving) - DemoTransientEntities are not sent if we've sent an entity snapshot via Entities message during active chunk - Fixed not handling demo messages that can have 0 connections associated with it - Fixed incorrectly aborting on "unknown" message type when types are related to demo-specific messages. In theory this should allow us to avoid missing entities scenarios when playing back, which helps with determinism. But the server-recieving-RPC scenario needs more work - we record the transient snapshot after we recorded an RPC from the client, so I need to implement look-ahead in demo playback (or do what client demo playback does and index the demo). Tests: on Craggy in editor recorded a full server demo where I'm looting a wood-collectible. During playback it spawns, but doesn't get removed
2 Months Ago
Adding chicken lay egg animation
2 Months Ago
Merge from fast_debug_draw
2 Months Ago
Adding Hidden/DebugLine shader to always included shader list
2 Months Ago
tiger ledge attack anim exported with vertical motion again
2 Months Ago
Improve tiger leap timings
2 Months Ago
Emissive texture tweaks.
2 Months Ago
Cooking Workbench FX & Lighting WIP.
2 Months Ago
Cherrypicked fireflickerfix.
2 Months Ago
Merge from fireflickerfix
2 Months Ago
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2 Months Ago
Optimized cooking workbench texture settings/sizes. Removed a couple of textures that weren't doing anything (flat) Set AO to Linear.
2 Months Ago
Add item ownership when an item is upgraded into another item - christmas presents - easter eggs - super stocking - halloween candy
2 Months Ago
Compile fix
2 Months Ago
Set item ownership when item is researched inside research table
2 Months Ago
Add item ownership for items produced by recycling other items - uses the last player who opened the recycler
2 Months Ago
Refactor WildlifeTrap to use the existing `LastLootedByPlayer` field instead of storing new reference
2 Months Ago
Add `StorageContainer.LastLootedByPlayer` alongside the ulong `LastLootedBy` field