reporust_rebootcancel

127,462 Commits over 4,201 Days - 1.26cph!

3 Months Ago
update project gen
3 Months Ago
M15 Pistol - Added emissive to world model
3 Months Ago
Update: use ConcurrentDictionary for BasePlayer.lastPlayerVisibility Trying the simplest approach first, lets see how it scales on release pop. Tests: 2 player local session with occlusion culling de-/spawning player
3 Months Ago
Improvised walkways progress
3 Months Ago
Merge from parent
3 Months Ago
Reduced AO intensity on market container mat
3 Months Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
3 Months Ago
ResetStaticFields on BuildingManager Codegen
3 Months Ago
corrected solid capsule gizmo render position (still just draws two spheres though)
3 Months Ago
naval_update -> scientist_rhib
3 Months Ago
main -> naval_update
3 Months Ago
Onbly show the tutorial button if the connected server has a tutorial available
3 Months Ago
Try and use higher LODs in 2 cases
3 Months Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
3 Months Ago
Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
3 Months Ago
Ensure logo image resets on joining a new server (doesn't stay the old one) Ensure tips reset on joining a new server if the old one had custom tips
3 Months Ago
Fix build regarding AssetDatabase
3 Months Ago
Fix build error about missing TerrainTools
3 Months Ago
Update: early out from running occlusion checks if no players to process Tests: none, trivial change
3 Months Ago
Bugfix: use cached network time of one player to avoid worker thread calls to script api Tests: none, one more to fix
3 Months Ago
Update changelog
3 Months Ago
Merge from hardcore_refresh
3 Months Ago
Clean: wrap Task.Wait into a named lambda This will make it appear in server snapshots Tests: none, trivial change
3 Months Ago
Update: main thread now participates in occlusion task processing Tests: none, as I need to adapt more code to make it friendly to running on workers
3 Months Ago
Merge from main
3 Months Ago
merge from pilot_hazmat_dlc
3 Months Ago
merge from new_menu2/uishadows_optim
3 Months Ago
merge from fix_terrain_hole_clipping
3 Months Ago
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3 Months Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
3 Months Ago
put foregroundfog shader in bundle
3 Months Ago
merge from brightnessfix
3 Months Ago
merge from main
3 Months Ago
Very minor tweak to underground after the shading formula fix.
3 Months Ago
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3 Months Ago
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3 Months Ago
Tweaked more things to compensate for the fixed fog calculation. Fixed the odd purple at dead twilight.
3 Months Ago
Various. Fog tweaks. Polish pass & consistency between weather types. Mitigated snow flake redness at twilight.
3 Months Ago
merge from new_menu2 - 127788 Fixed social context menu appearing under the friend list
3 Months Ago
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
3 Months Ago
Fixed social context menu appearing under the friend list
3 Months Ago
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
3 Months Ago
Tagged 2 TrueShadows missing their update group
3 Months Ago
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3 Months Ago
merge from fix_hardcore_spawning_mlrs -> main
3 Months Ago
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
3 Months Ago
Chandelier - Missing metallic texture (thanks unity)