reporust_rebootcancel

121,269 Commits over 4,018 Days - 1.26cph!

2 Months Ago
merge from flameturret_optimisation
2 Months Ago
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
2 Months Ago
beehive LODs, gibs, guidemesh
2 Months Ago
Buildfix: if-def out editor only variable Tests: build standalone server locally
2 Months Ago
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2 Months Ago
crafting_update -> Aux2
2 Months Ago
siegeweapons_terrain_proxy_fix -> main
2 Months Ago
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2 Months Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
2 Months Ago
Update: adding missing comment about layerMask in batched CheckCapsule Tests: none, trivial change
2 Months Ago
bees -> crafting_update
2 Months Ago
Fixed natural beehive not being hittable
2 Months Ago
Fix pooling error on Natural Hives
2 Months Ago
bees -> crafting_update
2 Months Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
2 Months Ago
Bugfix: found another invalid scatter Tests: none, will come next
2 Months Ago
merge from crafting_update
2 Months Ago
Merge from cinematic_lod_convars
2 Months Ago
merge from /cooking_workbench_fixes
2 Months Ago
Bugfix: Fixing incorrect scatter logic in batched GetIgnore Really need to cover this path with tests Tests: none, will come next
2 Months Ago
Compile fix
2 Months Ago
Merge from /main
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
added editor tool to dump CoarseQueryGrid as an image (normalized R8) - highlighted how much the train tunnels screw this optim
2 Months Ago
2 Months Ago
Clean: removing -Batch suffix from APIs Doesn't really add any additional clarity, and makes the code a smidge shorter Tests: editor compile
2 Months Ago
fixed cooking workbench ground watch
2 Months Ago
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2 Months Ago
2 Months Ago
Merge: from main Tests: none
2 Months Ago
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2 Months Ago
Female large backpack for v4 rig
2 Months Ago
cherrypicking 113838 + 113372
2 Months Ago
Merge: from profiling_improvements Further reducing overhead by recording 25% less data overall (based on 350p release server snapshot) Tests: Took a snapshot on Craggy in Editor
2 Months Ago
Update: ServerProfiler - Filter out ~25% of profiling scope by further removing tiny/cheap methods - Using binaries built from f27f0281 There are some controversial changes: * Filter out Newtonsoft.Json - we can't modify it's internals anyway * Filter out setters (set_*) - overwhelming majority are cheap, but hides expensives ones. But we'll see the nested calls if there are any. * Filter out IPooled callbacks - half of them are not implemented (usually LeavePool), and most fo them are cheap There are bunch more, but not worth bringing up details. Tests: on Craggy in editor
2 Months Ago
cleanup
2 Months Ago
Merge: from main Tests: none
2 Months Ago
Added ConVar.LOD.grid_refresh_budget, mapped to LODGrid.MaxMilliseconds
2 Months Ago
better profiler marking
2 Months Ago
Updates made to the third person pie animations
2 Months Ago
cherrypicking horse2_fixes/handling
2 Months Ago
merge from horse2_fixes
2 Months Ago
merge from train_prevent_building
2 Months Ago
added preventbuild volumes to unloadable train wagons
2 Months Ago
Fix ViewmodelLower NRE in workshop submit scene
2 Months Ago
Male hoodie tweaks