134,408 Commits over 4,444 Days - 1.26cph!
Better desert splat technique
updated ik targets on hands to reduce broken wrists
updated passenger shooting anim
Merge from LoadMapFile (editor only)
set passenger seat to use new pose, adjusted mount offset
Improved snowmobile stability
Front ski suspension calculation even more better. No more clipping into the ground
Reduce snowmobile power, it was intense
Wheels animating correctly in the Tomaha treads
Improved tread suspension code
Tomaha rear suspension visuals
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Fixed modular car suspension
retro snowmobile - added 360 shooting specific anim, updated player animator, added snowmobile driving and passenger mountpose enum, updated seat prefab to use new pose
Ski suspension faster updates
Finally got snowmobile ski suspension perfect, but broke modular car suspension
Switch driving pose for Alex (will break compilation for everyone else)
New prefab variant for Tomaha passenger seat
Front ski suspension extension values now working (almost) correctly
Fix compile error when not in Client + Server
Ski piston animation code
- Working tachometer visuals, and improved snowmobile gearing in general
- allTerrain snowmobile convar allows snowmobiles to be used on any terrain
Added allowPassengerOnly snowmobile convar to allow for easier passenger testing
Removed the 6cm offset that corrected the old generic driver pose (Alex is making a new pose)
Compound area splatting & related
Oasis splatting checkpoint
Workaround for medical items visually disappearing when being used by AI.
merge from anim_test.
tweaks.
timing tweaks, AI now correctly play use anims for medical items.
Properly set flags
Show skins