reporust_rebootcancel

134,489 Commits over 4,293 Days - 1.31cph!

5 Months Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
5 Months Ago
Rejiigged hierarchy for barge painting
5 Months Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
5 Months Ago
Added WIP mannequin prop
5 Months Ago
More sail setup to match art
5 Months Ago
shifted t1 workbench around
5 Months Ago
merge form meta_shift
5 Months Ago
Remove a previous client side visual rotation hack for sail now we have art
5 Months Ago
Player updates for M39 and spray can item updates
5 Months Ago
Sail fixes
5 Months Ago
More cleanup and removing old code.
5 Months Ago
merge from drone_storage_slot
5 Months Ago
Quick commit before vert painting barges
5 Months Ago
Missed some files
5 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
5 Months Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
5 Months Ago
Merge from parent
5 Months Ago
Missions now reward more/better loot
5 Months Ago
Sail deploymennt guide mesh setup
5 Months Ago
PlayerBoat cleanup
5 Months Ago
More dirt added to blue containers
5 Months Ago
Updated sail prefab with artwork
5 Months Ago
merge from main
5 Months Ago
merge from menu_optims
5 Months Ago
Halloween Wallpapers - Initial setup
5 Months Ago
merge from meta_shift
5 Months Ago
Spike trap damage pass
5 Months Ago
Merge from parent
5 Months Ago
Merge from main
5 Months Ago
merge from main
5 Months Ago
Spawns
5 Months Ago
Ground spawns.
5 Months Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
5 Months Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
5 Months Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
5 Months Ago
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5 Months Ago
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5 Months Ago
progress on guide mesh rendering improvements
5 Months Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
5 Months Ago
Fix color picker events, upgrade components to look more rust-y
5 Months Ago
Walkway LOD/COL progress
5 Months Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
5 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
5 Months Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
5 Months Ago
UI pages cache their scroll rect components and disable them when invisible
5 Months Ago
Musical instrument and bow updates for entity, hold types and anims
5 Months Ago
merge from main
5 Months Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command