reporust_rebootcancel

123,984 Commits over 4,171 Days - 1.24cph!

5 Months Ago
Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
5 Months Ago
Fixed TC purchasing its anti gried upkeep after saving 50% of its loot in a corpse
5 Months Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
5 Months Ago
merge from main
5 Months Ago
▌█▍▇ ▄▆▅▍▅ ▉▋▇▊▆▇▋▋ ▅▊▉▆▆▉▄▋▇▆ ▌▋▍▌ ▍▊▋▄▍▄▊█▇██▄ ▊▄▍█ ▊ ▋█▋▇▌▊▄ ▊▌▌▉ (▊▄ ▇▅▅ ▊▋▊'▌ ▆▇▋▄ ▊▆▅▋ ▆▍▍▋▍▊)
5 Months Ago
Merge: from parallel_validatemove/stable_playercache Promoting stable player cache version as main dev direction Tests: none, no conflicts
5 Months Ago
Adding camera animation to boomerang content
5 Months Ago
Always fully play attack anim. Anim state transition tweaks.
5 Months Ago
Lighting progress
5 Months Ago
Merge from snakes
5 Months Ago
Merge from jungle_update
5 Months Ago
Merge from wip_gameplay
5 Months Ago
Increase client aware trigger size
5 Months Ago
Merge from parent
5 Months Ago
Merge from jungle_update
5 Months Ago
merge from store-ui-2025-April
5 Months Ago
merge from blurryfxfix
6 Months Ago
Don't spawn trees in rivers
6 Months Ago
Client compile fix
6 Months Ago
Very rough looking vine extending logic
6 Months Ago
further underwater progress
6 Months Ago
Increase max distance of vines by 10m, rework vine swing spawn location
6 Months Ago
Merge from main
6 Months Ago
Re-enable wind and fix instanced foliage motion vectors
6 Months Ago
Hide client side errors if its a generic network exception
6 Months Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
6 Months Ago
merge from softcore_update - 118201 Fixed vending machine corpse not repairable in doorways
6 Months Ago
Merge from parent
6 Months Ago
Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
6 Months Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
6 Months Ago
Fixed vending machine corpse not repairable in doorways
6 Months Ago
Reapply spawn point change Add debug.vineswinginghighlight command
6 Months Ago
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6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Use CanBuild instead of IsBuildingAuthed Optimisation, only one CanBuild server call per check
6 Months Ago
aztec rifle blockout progress
6 Months Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites
6 Months Ago
Compile fix
6 Months Ago
merge from fix_copy_paste_steam_networking -> main
6 Months Ago
Fix copy paste not working on steam networking - switch copy paste to use channel 2 (same as admin UGC content) rather than adding another lane to steam networking
6 Months Ago
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6 Months Ago
Simpler containers auth checks
6 Months Ago
Fix FlexAspectRatio ignoring aspect ratio when second part of the ratio is <= 1 Fixes stretched palette on neon sign paint UI
6 Months Ago
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6 Months Ago
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6 Months Ago
Set GibSimulator as IEditorComponent, fixed missing GibSimulator warning logs
6 Months Ago
Fixed TC still spawning their corpses when destroyed by their owners
6 Months Ago
▉▇▋█▇ ▆▋ ▇▇▇▉▊▇▅ ▄█▉▅█ ▍▋▌▆█▍▉▇ ▍▍▇▊ ▅▍▌▉▉ ▊▌▍▉▋█ ▌▋█ ▇▉▇▄ ▄▉▋█▉▆▋▄▆ █▌ ▍▌▇▄▋ ▇▋▉▊█ (▌▋▅ ▍▅▆ ▄▉▄▊▍▍▌ ▍▋▍▋ ▇▉▋█▇▇▅▉▍▅▋▄▄▊▄▋▉▆▌▉█▇▄▊▉▆ ▌▌▄▄█)
6 Months Ago
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6 Months Ago
Clean: consolidate some work buffers Tests: ran staging demo