reporust_rebootcancel

113,183 Commits over 3,959 Days - 1.19cph!

7 Months Ago
merge from runtime_profling_presets -> main
7 Months Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
7 Months Ago
Have bikes use half the usual amount of position interpolation, and send their steering etc update 10 times a second instead of 6.67 times. Reduces visible input delay
7 Months Ago
7 Months Ago
Max bike fuel gauge out at 100 instead of 500, like we do with helicopters.
7 Months Ago
Merge main -> Bikes
7 Months Ago
Merge Bikes -> main
7 Months Ago
Increased pedal bike sprint time from 4s to 5s
7 Months Ago
Adjusted pedal bike world collider
7 Months Ago
Tuned down and clamped crash ragdoll force
7 Months Ago
Merge Travelling Vendor -> Main
7 Months Ago
Changed icon to green one Increased icon size
7 Months Ago
Null check
7 Months Ago
disable ambeint sounds on travelling vendor turrets
7 Months Ago
backfire sound
7 Months Ago
Force mount vis changes
7 Months Ago
merge from runtime_profiling_double_physics -> main
7 Months Ago
Fix physics stats being doubled on every frame FixedUpdate runs
7 Months Ago
Merge Travelling Vendor -> Main
7 Months Ago
DirectlyMountable check in force mount
7 Months Ago
Merge from main
7 Months Ago
Don't show the timed dismount UI if we're restrained
7 Months Ago
Restrained players aren't placed in the driver seat for Snowmobile or Submarine
7 Months Ago
merge from hood_and_cuffs
7 Months Ago
Merge from main
7 Months Ago
Moved turrets closer to the vendor centre
7 Months Ago
Added random engine backfires
7 Months Ago
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
7 Months Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
7 Months Ago
Added side turrets to the vendor
7 Months Ago
reduced max tick rate on cloth
7 Months Ago
re-organising scene into appropriate groups re-organising radhouse large prefab
7 Months Ago
updated test scene
7 Months Ago
simplifying burst cloth in prep for separation as jiggle-only solution - position based dynamics, with hard rotation constraints - configurable relaxation factors to allow for artist control over bounciness of constraints
7 Months Ago
Added a toxic pool water surface toxic pool material
7 Months Ago
Vendor attacker is not marked as hostile
7 Months Ago
Wired headlights and spotlights to TOD
7 Months Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
7 Months Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups
7 Months Ago
Merge main -> travelling_vendor
7 Months Ago
Updated all radiator positions throughout level
7 Months Ago
tweaked radiator props draw distances, added a white material variant
7 Months Ago
merge from main
7 Months Ago
set dressing progress backup
7 Months Ago
Reduced bike passenger view range by 10 degrees each way. Reduces horrifying body twist.
7 Months Ago
viewmodel handcuffs - setup viewmodel renderer script
7 Months Ago
Remove transition times on cuffs VM deploy state animations to fix visual state bug
7 Months Ago
blunderbus admire animation edited
7 Months Ago
radhouse apartments and radiator collision fix
7 Months Ago
Added new remove hood and cuffs radial icons