reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

5 Months Ago
siegeweapons_terrain_proxy_fix -> main
5 Months Ago
Put on the other catapult World Colliders
5 Months Ago
crafting_update -> Aux2
5 Months Ago
bees -> crafting_update
5 Months Ago
- Beehive trigger fix - More material changes
5 Months Ago
merge from sirenlight_culling_fix
5 Months Ago
crafting_update -> Aux2
5 Months Ago
bees -> crafting_update
5 Months Ago
Fixed siren lights short culling distance Some optimisations, added a missing LightAmbientLOD on the point light
5 Months Ago
More circular test bee particles
5 Months Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
5 Months Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
5 Months Ago
Removed ItemInformationPanel.EligableForDisplay warning log
5 Months Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
5 Months Ago
flameexplosive_effect_alignment_fixes -> main
5 Months Ago
Fixed Flame Explosive splash effect not listening to normal alignment
5 Months Ago
merge from horse2_fixes/handling
5 Months Ago
Fixed horse head motion going crazy at low framerates
5 Months Ago
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5 Months Ago
merge from horse2_fixes/handling
5 Months Ago
Fixed horse steering tip never stopping from showing up Steam stat was not properly incremented
5 Months Ago
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5 Months Ago
Fixed DLSS server compile errors
5 Months Ago
Merged DLSS/DLAA AMD crash fix into main
5 Months Ago
Updated MenuUI.Options.Graphics prefab to have DLAA again and added a script that disables DLAA and DLAA when they aren't supported
5 Months Ago
tiger ledge attack reexport with no vertical movement
5 Months Ago
wip food anim events
5 Months Ago
Merge from fast_debug_draw (expand character set)
5 Months Ago
Expand character set of fast debug draw to all of ASCII and some useful characters from CP437
5 Months Ago
Merge from main
5 Months Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
5 Months Ago
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
5 Months Ago
merge from main
5 Months Ago
- Updated the DLSS plugin to include a hardware support check. - Added a script to the DLSS and DLAA options in the MenuUI.Options.Graphics prefab to disable them when DLSS ins't supported.
5 Months Ago
reverting flashbang anim controller change
5 Months Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
5 Months Ago
Adding first pass chicken reaction animation
5 Months Ago
merge from flamejet_optimisation
5 Months Ago
Make sure to exclude flamethrowers from the FlameJet changes on 113874
5 Months Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
5 Months Ago
coarse query grid split into upper and lower slices, avoiding tunnels flooding the map - trigger bounds that cross theshold are represented in both - only queries that cross theshold query both grids - using initial caves network visibility threshold to separate as eliminating tunnels from the main above-ground usage is the main goal here and this works well for that - increased cell size again, more granularity isn't needed now
5 Months Ago
More work on jungle ziggurat monument
5 Months Ago
revert_sprinkler_amount -> main
5 Months Ago
Revert changes
5 Months Ago
fix server build
5 Months Ago
fix server build (IndirectUtil)
5 Months Ago
fix server build (FastDebugDraw)
5 Months Ago
hopper, beehive 4k textures and materials
5 Months Ago
remove log
5 Months Ago
use world size for coarse grid sizes rather than arbitrary upper limit, reduced cell size for more precision