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105,877 Commits over 3,806 Days - 1.16cph!

7 Months Ago
Bradley doesn't target Scientists
7 Months Ago
Spawn scientists pre-aware of attacker
7 Months Ago
Added metal roof tileable textures
7 Months Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
7 Months Ago
missing file
7 Months Ago
Allow server demos to be turned on and off at runtime
7 Months Ago
Removed cache count Streamlined vendor name setup Prevented spamming from overly reloading icons
7 Months Ago
brightness values
7 Months Ago
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7 Months Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
7 Months Ago
oilrig - sat tubes greybox models
7 Months Ago
Flag a bradley as road spawned or not
7 Months Ago
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7 Months Ago
Removed duplicated poolable component Ensured single vendors clear the same lists as cluster elements before generating
7 Months Ago
Fixed aggressive scene view artifacts on Mac/Metal
7 Months Ago
Layer mask fix
7 Months Ago
Initial basic scientist spawning behaviour
7 Months Ago
Fixed microphone stand incorrect power usage display in the UI
7 Months Ago
Bradley main cannon shell doesn't hit scientists
7 Months Ago
merge from metal_detector
7 Months Ago
Fixed keycards held by other players always appearing green
7 Months Ago
Bradley guns don't hit Scientists
7 Months Ago
Hardcode a stopped/deployed state for quick testing.
7 Months Ago
Simplify BradleyAPC.SetTarget calls
7 Months Ago
Refactor set target code into a separate function so we can re-use it.
7 Months Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
7 Months Ago
merge from tutorial_island
7 Months Ago
Single line cleanup
7 Months Ago
Merge from main
7 Months Ago
Adjust spawn location during respawn mission step Add help prompt for looting corpses
7 Months Ago
Added a tutorial help popup on the death screen to communicate how to respawn
7 Months Ago
Don't strip animator on the Hazmat preview suits
7 Months Ago
Strip colliders, animators, and MonoBehaviours from SkinViewer entities
7 Months Ago
Removed old timeline asset. Timing tweaks to cinematic
7 Months Ago
Set up prefabs with animations for all the hazmat suit skins on the store
7 Months Ago
Fixed skins getting cut off in non-square views
7 Months Ago
Expose fade to black time
7 Months Ago
Minor texture edit
7 Months Ago
Help text update
7 Months Ago
Better handling for tutorial islands that time out -Clear the players missions so they can restart the tutorial -Clear the InTutorial flag so they don't get respawned on a non-existent island -Notify the client (if they are connected) that the tutorial has ended to revert the time and weather settings
7 Months Ago
Only disable frustum culling if one of the mirrors cameras is enabled (to avoid an inactive/disabled camera turning off frustum culling)
7 Months Ago
Brutalist church progress
7 Months Ago
Merge from main
7 Months Ago
Impact decal tweaks.
7 Months Ago
Recycle times & light instance fix.
7 Months Ago
Mark new building meshes as readable = true so they work with multidraw
7 Months Ago
Properly fix hemp issue in 93017
7 Months Ago
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7 Months Ago
Collision LOD tweaks.
7 Months Ago
Lower the tutorial base slightly so that the player can more easily get into the front door without jumping