128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Merge from autoturret_peacekeeper
                
                
                
                
             
         
        
            
            
            
                
                Reduced initial time before the hostile warning appears (was 2s, now 0.25)
Use real time instead of fixed delta time, makes the countdown closer to real time
                
                
                
                
             
         
        
            
            
            
                
                Merge from simple_floating_entity (includes latest main)
                
                
                
                
             
         
        
        
            
            
            
                
                Created SimpleFloatingEntity
Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis
Movement is budgeted and only active if a player is within 16m
Derives from BaseEntity so has no damage handling
                
                
                
                
             
         
        
            
            
            
                
                Merge from food_spoil_pool_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed food sometimes spoiling immediately when created (pooling issue)
                
                
                
                
             
         
        
        
            
            
            
                
                Finish loading screen flex mockup
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from team_invite_changes
                
                
                
                
             
         
        
            
            
            
                
                Don't allow duplicates in the invite list
                
                
                
                
             
         
        
            
            
            
                
                WIP: Initial new loading screen setup
                
                
                
                
             
         
        
            
            
            
                
                Removed some temporary testing logic
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from autoturret_peacekeeper
                
                
                
                
             
         
        
        
            
            
            
                
                Slight menu transparency if in game
                
                
                
                
             
         
        
            
            
            
                
                Menu open and close fade in/out
                
                
                
                
             
         
        
            
            
            
                
                Stop quit modal from preventing escape from being picked up in game
                
                
                
                
             
         
        
            
            
            
                
                Bloom improvements for new tonemap.
More sky tweaks.
                
                
                
                
             
         
        
            
            
            
                
                Fixed settings warmup nre
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_compile_tester_editor -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix compile tester so it targets the editor assembly as well
                
                
                
                
             
         
        
            
            
            
                
                merge from print_light_counts -> main
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                optimize FindActiveWaterBodies()
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> print_light_counts
                
                
                
                
             
         
        
        
            
            
            
                
                Add kickparty command to remove members from your party
                
                
                
                
             
         
        
            
            
            
                
                Fix party not showing for the player who joins a party via an invite
                
                
                
                
             
         
        
            
            
            
                
                merge from abyss_storage_fix
                
                
                
                
             
         
        
            
            
            
                
                Abyss Containers - Changed deploy and open/close SFX to metallic ones
fixed gibs warnings in vertical ver
fixed missing collisions for small deployables in horizontal ver
fixed horizontal ver corpse gibs collisionmeshdata error
fixed horizontal ver missing groundwatch
                
                
                
                
             
         
        
            
            
            
                
                Additional validation checks.
Converted all the remaining whitebox blocks to BoatBuildingBlock
                
                
                
                
             
         
        
            
            
            
                
                Fixed removing the wrong instance when the swap-back-removal of another instance invalidated the indices by reintroducing instance sequence numbers, but slightly better.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix grenade explosions not being heard by scientists
                
                
                
                
             
         
        
            
            
            
                
                Settings: 
Gesture menu baseline
Reset tooltip when switching tabs
                
                
                
                
             
         
        
            
            
            
                
                Ocean alpha test on beaufort 0
                
                
                
                
             
         
        
            
            
            
                
                A ton of adaptations for the new height falloff.
                
                
                
                
             
         
        
        
            
            
            
                
                ContainerCorpseCreator compile fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed wire slack for christmas lights, already fixed on decor_lighting_dlc but needs to work til we merge it
                
                
                
                
             
         
        
            
            
            
                
                Plumbed up 'isOpen' hook for the new menu
                
                
                
                
             
         
        
            
            
            
                
                Prevent potential bug if scientist reaction time is ever set to 0
                
                
                
                
             
         
        
            
            
            
                
                Applied recent graphics preset fix to the new settings menu
Fixed some sliders using whole numbers instead of decimals
                
                
                
                
             
         
        
            
            
            
                
                - Makes cientists rush players instead of staying passive after they land a few good shots
- Halves scientist bullet damage but double their accuracy (less brutal damage spikes, damage is more correlated to how long you stayed exposed)
- Increases flank speed and probability
- Adds profiling annotations to scientist fsm transitions
- Modifies canSeeTarget transition to take into account the same reaction time used for shooting (to prevent scientist's legs reacting to player before their trigger finger)
- Fixes confusing alternate use of Trans_IsTargetVisible and Trans_CanSeeTarget