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134,635 Commits over 4,444 Days - 1.26cph!

13 Days Ago
merge from main manually resolve Elevator and VendingMachine conflicts
13 Days Ago
merge from main
13 Days Ago
merge from status_convar_fix
13 Days Ago
merge from streamermode_fix
13 Days Ago
Charm icon tooltip
13 Days Ago
SSAO render feature port
13 Days Ago
Revert 153856
13 Days Ago
merge from main
13 Days Ago
merge from contact_lowresasset_fix
13 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps
13 Days Ago
merge from optimize_train_track_meshes -> main
13 Days Ago
Fix IsAnyLODVisible() not being inverted in OnMeshJobFinished() causing rail meshes to be always deleted instead of only deleted if the LOD was hidden before the mesh generation job finished
13 Days Ago
Fix filter to only generate lowest LOD only checking if filter is null, not if filter is empty - fixes rivers + roads + train track meshes not generating at all
13 Days Ago
merge from main -> optimize_train_track_meshes
13 Days Ago
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
13 Days Ago
Merge from ModularCarClipping_Fix
13 Days Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
14 Days Ago
Merge from main
14 Days Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
14 Days Ago
Merge from main
14 Days Ago
Merge from sprint_subsystem
14 Days Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
14 Days Ago
Merge from parent
14 Days Ago
Merge from mount_cycle_fix
14 Days Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
14 Days Ago
Merge from wanted_deep_sea_fix
14 Days Ago
Merge from huntingtrophy_skins
14 Days Ago
Merge from PlayerRigUpdate2
14 Days Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
14 Days Ago
Merge from torch_implementation_finish
14 Days Ago
Merge from parent
14 Days Ago
Merge from main
14 Days Ago
Merge from cinematic_speed_fix
14 Days Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
14 Days Ago
Allow the 'retry' button to be pressed indefinitely
14 Days Ago
steam_retry_button_fix -> main
14 Days Ago
Fix retry steam button not working
14 Days Ago
Cobalt Statue - Helix textures, material and prefab LODs
14 Days Ago
Possible threading fix for voice delay issue
14 Days Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
14 Days Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
14 Days Ago
Merge from main
14 Days Ago
merge from kickgms
14 Days Ago
Item name and desc
14 Days Ago
Item id, world model fixes
14 Days Ago
merge from main
14 Days Ago
merge from optimize_train_track_meshes -> main
14 Days Ago
Fix "Double invocation of a deferred action"
14 Days Ago
Fix null check using .Equals() instead of == null
14 Days Ago
Top floor progress Reverted some material overrides in the core and wing prefabs