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111,244 Commits over 3,928 Days - 1.18cph!

39 Days Ago
merge from main
39 Days Ago
Reduced car radio to T1 workbench and crafting time to 15 seconds.
39 Days Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
39 Days Ago
Merge from main
39 Days Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
39 Days Ago
Stripped out the initial towing test code
39 Days Ago
painting carve radius directly onto the sculpture mesh rather than using a separate hit guide
39 Days Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
39 Days Ago
Implement wolf headress effect on wolves
39 Days Ago
Code gen
39 Days Ago
shield 3rd person attack anim split into 3 parts
39 Days Ago
Merge: from soundmodulator_leak Fixes an audio-related NRE when performing generic interactions (zipline, bike, etc). Tests: rode the zipline on Craggy a bunch of times(the whole way and with quick jump-off). Couldn't repro the NRE (though couldn't do it originally anyway)
39 Days Ago
Bugfix: Avoid double-recycle of sounds when pooling is disabled - switched to checking recycle time it used to rely on whether fade modulator was present or not as a flag, which doesn't work when pooling is disabled. And we can double-recycle now via NotifyOnParentDestroying and OnDisable Tests: none, but super-confident about the theory
39 Days Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
39 Days Ago
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
39 Days Ago
tweaked emissive slightly to be less blown out
39 Days Ago
set base emission to off on christmas lights
39 Days Ago
Missed Medieval Barricade Texture Files
39 Days Ago
Updated Medieval Barricade Textures and Materials Updated Medieval Barricade Model to fix normal errors
39 Days Ago
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
39 Days Ago
Merge from main
39 Days Ago
Merge: from main Tests: none, trivial merge
39 Days Ago
Merge from simple_upgrade
39 Days Ago
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39 Days Ago
merge ice_sculpture->main (server compile fix)
39 Days Ago
server compile fix
39 Days Ago
Merge from ai_wolf_iteration
39 Days Ago
merge ice_sculptures->main
39 Days Ago
merge from main
39 Days Ago
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
39 Days Ago
Manifest - restore water_treatment_plant_1, stomped in 108847
39 Days Ago
merge from store_renderer_fixes
39 Days Ago
merge from standard_shader_improvements
39 Days Ago
merge from t1ejectionfix
39 Days Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
39 Days Ago
Merge from simple_upgrade
39 Days Ago
Merge from modding_prefabs
39 Days Ago
Fixed rotation for invis admin wall
39 Days Ago
Added two missing/unsaved tiled cube prefabs: brick_07 + glass_08
39 Days Ago
Merge from main
39 Days Ago
Merge from main
39 Days Ago
Possibly fix MainCamera NRE when entering/exiting game
39 Days Ago
Merge from shields
39 Days Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
39 Days Ago
Fixed some logic issues with the shield vm
39 Days Ago
Refactor shield handling into a static utility Apply it to the legacy animals
39 Days Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
39 Days Ago
Merge from main
39 Days Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
39 Days Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning