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142,645 Commits over 4,413 Days - 1.35cph!

17 Days Ago
Explicitly request linear colours for R and RG render targets
17 Days Ago
hooked up industrial pack as steam unlock not the furnace
17 Days Ago
temporarily disabling physics.setbounds due to it breaking almost all collision in unity version 6.3.X - returns and logs a warning instead
17 Days Ago
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
17 Days Ago
Industrial Storage - LODs and gibs, small texture update
17 Days Ago
Fix TestCooking item leaks
17 Days Ago
merge from main
17 Days Ago
Fix female swimwear clipping with trousers
17 Days Ago
Merge from main
17 Days Ago
Merge from lod_baker_multiple_source_meshes
17 Days Ago
Updated LOD Baker's baked textures' naming conventions
17 Days Ago
Merge from main
17 Days Ago
Updating pilot hazmat burst cloth constraints iterations
17 Days Ago
Added tint mask for apartment trims
17 Days Ago
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
17 Days Ago
Material changes, visual polish
17 Days Ago
first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn) connected all parts together usin the board entity as the middle layer with RPCs (controller -> board -> reticle -> board -> dart -> board -> controller)
17 Days Ago
updating kiosk with more dirt & interior shelves. Ran into a problem with decal signs not showing up. Submitting for Hannah to check
17 Days Ago
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17 Days Ago
Change `renderer_submeshes` convar from 1 -> 2 but keep it scoped to only work with RendererBatch components that specifically enable AllowSubmeshes - allows batching on container to be toggled by changing `renderer_submeshes` convar
17 Days Ago
TestGuns maintenance
17 Days Ago
added base decor pack sitem as required item for storage barrels in their steam item files
17 Days Ago
industrial large furnace - added gibs, updated collider, set max texture sizes for baked lod
17 Days Ago
penthouse apartment plaster WIP
17 Days Ago
Source updates - added conditional meshes to vest and legs. fixed some clipping issues on pants and shirt geo. Updated bdu and ballistic item prefabs
17 Days Ago
exported 3p drop/pickup item anims
17 Days Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
17 Days Ago
sprays and emojis for industrial
17 Days Ago
Merge from 3p_spectator_improvements
17 Days Ago
Fixed launch site terrain
17 Days Ago
merge from workbench_upgrades
17 Days Ago
Codegen
17 Days Ago
Prefab cleanup pass
17 Days Ago
Diving wetsuit male and female adjustments
17 Days Ago
Merge from main
17 Days Ago
Request linear color space for render targets in UnderwaterPostEffect
17 Days Ago
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17 Days Ago
merge from FireRate_Tooltip
17 Days Ago
merge from main
17 Days Ago
low fences LODs and updated prefabs
17 Days Ago
First pass on vehicles affecting navmesh
17 Days Ago
Merge from main
17 Days Ago
merge from radtown_1_lightstuff
17 Days Ago
Fix VM camera animations on mortar
17 Days Ago
Merge from workbench_upgrades
17 Days Ago
main -> binoculars_ui_refresh
17 Days Ago
vendingmachine_ui_refresh -> main
17 Days Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
17 Days Ago
removed the interior concrete lip from the apartment core facade
17 Days Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test