reporust_rebootcancel

132,383 Commits over 4,262 Days - 1.29cph!

20 Days Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
20 Days Ago
merge from naval_update/deep_sea
20 Days Ago
merge from deepsea_generation_tweaks
20 Days Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
20 Days Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
20 Days Ago
S2P + HLOD all floating cities
20 Days Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
20 Days Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
20 Days Ago
Remove boat door from tutorial
20 Days Ago
Tweaked deep sea generation, entities are more clustered
20 Days Ago
merge from naval_update
20 Days Ago
merge from boat_building
20 Days Ago
compile fix
20 Days Ago
Merge from extended_decay
20 Days Ago
Reset decay when converting to editable
20 Days Ago
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20 Days Ago
WIP on standardized object health display conditions
20 Days Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
20 Days Ago
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20 Days Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
20 Days Ago
naval_update -> pt_boat_polish_pass_2
20 Days Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
20 Days Ago
Scene2prefab
20 Days Ago
Fixed mounting issues on sofa in the casino
20 Days Ago
Boat damage cooldown fix
20 Days Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
20 Days Ago
merge from main/naval_update
20 Days Ago
Optimized improvised walkway LOD2 meshes (support variants only)
20 Days Ago
merge from boat_building
20 Days Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
20 Days Ago
Fix occasional sail state/interaction being fucked after a load.
20 Days Ago
Diving Fins Repose
20 Days Ago
fix birthday hat with mannequin giving free light
20 Days Ago
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
20 Days Ago
Fix NRE on bradley's death
20 Days Ago
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20 Days Ago
merge from main/naval_update
20 Days Ago
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20 Days Ago
Extra files
20 Days Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
20 Days Ago
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20 Days Ago
Merge from naval_missions
20 Days Ago
Remove test script
20 Days Ago
Rename new missions to have helpful prefixes
20 Days Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
20 Days Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
20 Days Ago
Artist Canvas M - LOD and gibs and setup
20 Days Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
20 Days Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
20 Days Ago
merge from ice_sculptures2/pointgrid_to_sdf