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121,143 Commits over 4,018 Days - 1.26cph!

18 Days Ago
Hookup anim in holdtype so third person fire anim triggers
18 Days Ago
Some radiation dart changes: Capped to 3 applications, 10 radiation each. Effect is now reduced by radiation protection.
18 Days Ago
Updated wood armour gloves materials, textures, and viewmodel and viewmodel prefab
18 Days Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
18 Days Ago
Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
18 Days Ago
Remove FastIK
18 Days Ago
Jungle ground plants building displacement
18 Days Ago
merge from tunacanlamp_preventbuilding_fix
18 Days Ago
Simplelight polish WIP.
18 Days Ago
Merge from protobuf_fixes
18 Days Ago
Fix RPC error in SetInheritedVelocity
18 Days Ago
Fixed tuna can lamp blocking placement through walls, its prevent building volume was quite large Also fixed its bounds that were completely off, causing issues with LOS checks and error messages
18 Days Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
18 Days Ago
Cleaned up, meshes, WM and icon updates
18 Days Ago
Missed a commit - darkened piper nigrum albedo layer slightly.
18 Days Ago
Tapered corner pieces of piper nigrum. Added final translucency.
18 Days Ago
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
18 Days Ago
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18 Days Ago
Merge: from ioentity_slacklevels_pooling - Fixes IO entity spilling List<float> on save Tests: build a couple water tanks and checked pool.print_memory
18 Days Ago
Bugfix: use pooled List<float> during IOEntity's slacklevels saving Avoids inflating List<float> in the pool, and eventually spilling them, leading to GC pressure. Tests: on craggy build a couple water tanks - checked that "List`1[System.Single" pooled active objects doesn't go negative
18 Days Ago
Updated Conditional Meshes
18 Days Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
18 Days Ago
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18 Days Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
18 Days Ago
Conditional Meshes
18 Days Ago
merge from rustige_egg_spec_balance
18 Days Ago
merge from fix_explosive_inserts/attempt_2
18 Days Ago
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18 Days Ago
Exhaust tweak.
18 Days Ago
Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds
18 Days Ago
Can no longer use a boomerang to gather wood or harvest bodies
18 Days Ago
Double boomerang throwing range
18 Days Ago
Merge: from playerinventory_allocs - Removing extra garbage allocs from ToArray calls Tests: equipped armor when already having one, tried to pick up an extra map with one already in the belt
18 Days Ago
Update: PlayerInventory.CanWear no longer allocates an extra array - BufferList.CopyFrom now clears orphaned range, to avoid holding references to managed objects Tests: gave myself 2 maps - they correctly avoided being both on the belt
18 Days Ago
log_fixes -> main
18 Days Ago
Various polish & fixes.
18 Days Ago
merge from broadphase_abp
18 Days Ago
Remove HideUntilMobile logs
18 Days Ago
Update: pool ToArray allocation in PlayerInventory.WearItemCheck - BufferList now can copy from List Tests: equipped armor while wearing armor
18 Days Ago
zigg water surface collider was not set as 'convex' - S2P
18 Days Ago
merge from oldhorse_purge
18 Days Ago
Fixed NRE when killing horses
18 Days Ago
merge from cavebucket_tincanalarm_fix
18 Days Ago
Fixed cave bucket lift not triggering the tin can alarm S2P all caves
18 Days Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
18 Days Ago
Dart damage tweaks. Lowered radiation dart effect strength.
18 Days Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
18 Days Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.