128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Industrial conveyor filter supports RTL languages
Restored min max buffer input fields
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pass on digital clock, seismic sensor, mute player ui, phone dialler input fields
 
                
                
                
                
                
             
         
        
            
            
            
                
                TextUtils::IsRTLInput optims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed chicken name not being applied after edit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Debug: add logging of prefab path to track down server bundle NRE
Tests: update game manifest (optimized)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Backout of CL 
121065 - should reintroduce merge from prefab_process_optim
Tests: update game manifest (optimized)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from inputfield_rtl_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored F1 item menu inputfield text alignment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed digital clock inputfield content type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Catching up assets to the point of failure (I hope?) - still trying to reproduce NRE during server bundle generation
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from inputfield_rtl_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed report player UI input fields
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed phone name input field
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ChickenCoopStatusWidget.OnClickedEditName NRE (rtl inputfields regression)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from puzzlereset_door_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed oil rig puzzle door never closing if the server restarted while the door was already open
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Backout CL 
121063 due to failing server bundle generation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from prefab_process_optim
- Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning)
Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                First complete (but mostly broken) implementation of indirect instancing.
Split most classes into separate files for easier handling and less conflicts.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Regenerate console system
 
                
                
                
                
                
             
         
        
            
            
            
                
                New token for pure health and ore teas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from softcore_modifiers_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
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                also updated croc pie, will adjust its effect if/when it changes assuming it isnt canned
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tests: perf test for FileSystem Warmup
Recent optims show prefab processing cost for entire server-warmup goes from 39s down to 4.5s (averages across 5 runs)
Tests: ran the perf test
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                small sails deployable blockout and preliminary blendshape work for testing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved to new project -> Rust.SourceGenerators.SyncVar
Fix legacy shelter mini example
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                performance tweaks, block sun by clouds in reflection probe
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced speed of fade to black(ish)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial test changes:
Reduce movement speed duration from 6->4 seconds (vision is already at 4 seconds)
Reduce vision blackout from 1 to 0.997
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from junkpile_bush_los
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated AI LOS blockers for Junkpiles a, g, h and i
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update to third person boomerang animations so that the empty hand isnt so straight down
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▇▇▋▊▉▊_▌▌▉▅█▆█_▉▆▆▍▌▅▋▇_▊▍▅ -> ▉▇▇█
 
                
                
                
                
                
             
         
        
            
            
            
                
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