reporust_rebootcancel

137,821 Commits over 4,505 Days - 1.27cph!

6 Months Ago
Merge: from main
6 Months Ago
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
6 Months Ago
Merge from main
6 Months Ago
door closer hackweek files
6 Months Ago
Added layer to the scene for props testing
6 Months Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
6 Months Ago
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
6 Months Ago
Fix airdrops not becoming lootable when landing on playerboats
6 Months Ago
Some new nodes and optims wip
6 Months Ago
Fixed UIDeepSeaPortalMarker NRE
6 Months Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
6 Months Ago
merge from main
6 Months Ago
Added deployed sfx when placing a windturbine
6 Months Ago
Fixed drone deploy guide to face the correct way when clear to place.
Rin
6 Months Ago
Merge from QA_Island_V2
Rin
6 Months Ago
Attempt to fix startup NRE
6 Months Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
6 Months Ago
Cherrypick from range 142973 -> 143247
6 Months Ago
Cherrypick 142957
6 Months Ago
Cherrypick 142943
6 Months Ago
Cherrypick 142938
Rin
6 Months Ago
Merge from LNY26
Rin
6 Months Ago
Fixed Horse Mask world model outlines
6 Months Ago
Scene fix.
6 Months Ago
6 Months Ago
Various stuff. Splat backup.
6 Months Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
6 Months Ago
Some optims on CollectInventory, needs more work later
6 Months Ago
Improved copy paste behaviour Cleanup
6 Months Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
6 Months Ago
Maintaining control of the flag awards clan score Flag shows the clan logo on it when being controlled by a clan
6 Months Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
6 Months Ago
Fix sorting order of base building blocks
6 Months Ago
Fix window blueprint skin assignment
6 Months Ago
Add blueprint skins for half wall, triangle foundation and triangle floor
6 Months Ago
Add skins to the respective source prefabs
6 Months Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
6 Months Ago
missing connection in tech tree, swapped some items around based on scrap cost
6 Months Ago
prefab setup (wip) for the uzi
6 Months Ago
Fix trailer having no wheel friction
6 Months Ago
Changed fillContainer to a raycast instead of a radius check so it'll fill whatever container you're looking at. Added a new command called fillContainerInRadius which does what fillContainer previously did.
6 Months Ago
Hooked up the missing path on utility tree, fixed MQ and HQ car parts being default BPs
6 Months Ago
V1 reorganising engineering tech tree contents. Removed low quality car parts from tech tree, now default BPs.
6 Months Ago
Bugfix: fix 21 incorrect calls to Pool.Free instead of Dispose Tests: compiled all modes in editor, built standalone C and S
6 Months Ago
Update: PoolAnalyzer - added detections for IProto.Dispose not being called and calling Pool.FreeUnsafe instead of Pool.Free - debug binary build from b189abf6 (moved to new repo) Reported a bunch of warnings, going through them separately Tests: unit tests + started unity
6 Months Ago
Biome stuff backup
6 Months Ago
use standard shadowmaps to prevent leaking
6 Months Ago
merge from main -> hackweek_trailers
6 Months Ago
Hackweek: set limitNetworking when spawning blueprint building block so it doesn't flicker - changed limitNetworking: review later
6 Months Ago
Add skins to source prefabs