128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed Boomerang combat log returning weird distance values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from multi_flower_vending_sales
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set orchid, rose and sunflower amountType to Count instead of Genetics, allowing multiple to be sold in vending machines.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from hotreload_warning_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another HotReloadSettingsObject warning fix attempt, only strip the class content instead of the whole file
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempts to better filter what files are pushed for weaving
Better Diagnostics
Cleanup GenerateResult (Just generate pe and pdb output streams in method before writing to them)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from convexmesh_warnings_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplified scrap heli gibs collider meshes, fixes ScrapHeliGibs_Part002 and Part046 warnings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                "Old_Boat_GM" convex collider fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a simpler patrol heli part02 collider, to fix the warning ''Couldn't create a Convex Mesh from source mesh 'patrol_helicopter_part02' within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.''
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Track compute blocks instead of cells in wrapping grid update; fixes case where invalid cells were not being updated when moving in certain patterns, fix WrapIndex function for all cases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from incapacitate_dart_changes
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from treasure_mission_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a 6h time limit to the ranch treasure hunt mission so players can't accept the mission, leave a server and the container stays there blocking a spot forever
Added spots for the treasure to spawn at supermarket and gas station
Added more spots for the treasure to spawn at water wells and lighthouse
Reduced the minimum distance between blocked mission points (5m > 3m) to allow more density
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from container_parenting_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert RidableHorse prefab change
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from save248/arm_support
Rework the prefab changes
S2P harbors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied the new ParticleSystemLightCull
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Possibly fixed players not parenting to a shipping container properly if the container was stacked on top of another container
 
                
                
                
                
                
             
         
        
            
            
            
                
                Break vine tree prefab link so we can clear out some old greybox assets
Set up vine tree 2 and 3 variants, added logic to stump to respawn the right tree type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scrap Source Generator - Try IL Weaving instead
 
                
                
                
                
                
             
         
        
            
            
            
                
                Print out "Blocked by tree" when building too close to a vine tree
Reduced the size of the prevent building volume on the vine tree, swap the main trunk one from a box to a capsule and shrink the upper box slightly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed error if no valid camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from hotreload_warning_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved hotreload scriptable setting in the Third Party folder so its ignored by the file warmup
Should fixed the missing script warning
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                SM_DisableHorseProceduralMotion missing script warning fix attempt
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from inputfield_rtl_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Industrial conveyor filter supports RTL languages
Restored min max buffer input fields
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pass on digital clock, seismic sensor, mute player ui, phone dialler input fields
 
                
                
                
                
                
             
         
        
            
            
            
                
                TextUtils::IsRTLInput optims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed chicken name not being applied after edit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Debug: add logging of prefab path to track down server bundle NRE
Tests: update game manifest (optimized)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Backout of CL 
121065 - should reintroduce merge from prefab_process_optim
Tests: update game manifest (optimized)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from inputfield_rtl_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored F1 item menu inputfield text alignment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed digital clock inputfield content type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Catching up assets to the point of failure (I hope?) - still trying to reproduce NRE during server bundle generation
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from inputfield_rtl_fix