reporust_rebootcancel

113,308 Commits over 3,959 Days - 1.19cph!

8 Months Ago
Merge from hackweek_renderlod_collapse
8 Months Ago
Fixed wooden_crate_a, wooden_crate_a_red, wooden_crate_e_red, wooden_crate_e renderers set up with multiple empty LOD states RendererLOD will no longer collapse a renderer with multiple empty states
8 Months Ago
Solar panels no longer take damage when picked up
8 Months Ago
Trying steam overlay URLs again
8 Months Ago
Increased fertiliser output from bone fragments in composter from 10:1 to 4:1
8 Months Ago
Merge from main
8 Months Ago
Merge from meshlod_converter
8 Months Ago
Update MaterialSetup to not target children if we convert to a MeshLOD Don't offer the MeshLOD conversion if the minDistanceMultiplier isn't 0 since MeshLOD has no equivalent feature
8 Months Ago
merge from allow_barricades_monuments -> aux2
8 Months Ago
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8 Months Ago
Merge from main -> allow_barricades_monuments
8 Months Ago
Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
8 Months Ago
Merge from paint_qol
8 Months Ago
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
8 Months Ago
merge from main -> allow_barricades_monuments
8 Months Ago
8 Months Ago
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8 Months Ago
Merge from main
8 Months Ago
merge from teslacoil_igniter_heal
8 Months Ago
merge from wire_slacking/tip
8 Months Ago
merge from qol_queue_rejoin_timer
8 Months Ago
merge from wire_slacking/christmaslights
8 Months Ago
merge form paint_qol
8 Months Ago
Final(?!) fix
8 Months Ago
Tread fix
8 Months Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
8 Months Ago
Added wire slack support to christmas lights
8 Months Ago
Adjustments for the new script edits.
8 Months Ago
merge from main
8 Months Ago
radtown level backup
8 Months Ago
pushcarts default tint = red
8 Months Ago
material tweaks added corrugated sheets to the masterhouse awning for roof
8 Months Ago
some extra breeze block piles for set dressing
8 Months Ago
Merge from paint_stroke_fix
8 Months Ago
merge from save251 - Staging wipe
8 Months Ago
merge from f1_grenade_skin_fix
8 Months Ago
merge from samsite_togglemode
8 Months Ago
merge from store-fixes
8 Months Ago
merge from fix_item_split_slider_reset
8 Months Ago
merge from menu_respawn
8 Months Ago
merge from chainsaw_ray_fix
8 Months Ago
Reduced no build volume at train tunnel underground entrance
8 Months Ago
merge from meshlod converter
8 Months Ago
- Reduced no build volume at desert military base and arctic research base - Increased no build volume slightly at launch site and sphere tank
8 Months Ago
Small monument no build volume increased, switched to sphere collider - Lighthouse 100m - Mining Outpost 70m - Super Market 100m - Gas station 100m - Warehouse 100m
8 Months Ago
Increase use distance
8 Months Ago
radtown S2P
8 Months Ago
quick rubble dressing pass around damaged brick walls to test out new models
8 Months Ago
rubble pile scrap models, textures, prefabs
8 Months Ago
Remove a bunch of debug