reporust_rebootcancel

106,059 Commits over 3,806 Days - 1.16cph!

11 Months Ago
Fixed SERVER compile errors
11 Months Ago
Adjust bone scales in small hunting trophy so playermodel heads bounds are the correct scale
11 Months Ago
merge from main
11 Months Ago
merge fom base_decor_DLC
11 Months Ago
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11 Months Ago
Fixed mirror PlanarReflectionCamera NRE
11 Months Ago
Fixed mirror not reflecting player in standalone
11 Months Ago
testshelf
11 Months Ago
Fixed broken env volume in train tunnel slopes
11 Months Ago
Set skinning knife up for all weapon racks.
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_DLC
11 Months Ago
merge from cinematic_bypass_procedural_spawn
11 Months Ago
merge from fish_trap_item_filter
11 Months Ago
More debug stuff. UI lerp speed tweak.
11 Months Ago
Skinning knife T1 Skinning knife no longer default Skinning knife crafting cost pass
11 Months Ago
rocking chair 2 extra variants pushed the paint color to a mask to allow different colors
11 Months Ago
Slightly relaxed bathtub planter volumes - easier to place in a 1x1
11 Months Ago
Added preprocessor directive to render tool Let cache have an option to auto update.
11 Months Ago
Cinematic 4k Textures/Materials for: -HuntingTrophy_Fish -HuntingTrophy_Large -HuntingTrophy_Small
11 Months Ago
Mirror pickup Mirror no longer default and requires DLC to unlock Mirror damage setup Mirror crafting setup
11 Months Ago
Added Cinematic 4K Textures for : - Bath Tub Planter - Minecart Planter - Rail Road Planter
11 Months Ago
merge from main
11 Months Ago
merge from scope_laser_mismatch
11 Months Ago
merge from base_decor_DLC
11 Months Ago
merge from mfm1
11 Months Ago
Debug command comments
11 Months Ago
Spawn conflict fix
11 Months Ago
Protobuf & code gen
11 Months Ago
Disallow bathtub and minecart planters placement under half hight floors
11 Months Ago
Merge from main
11 Months Ago
merge from main (with conflicts)
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from save243 - Staging wipe
11 Months Ago
network++ save++
11 Months Ago
merge from rail_network_link
11 Months Ago
Minor rail road planter fixes: -Adjust prevent building volume to match regular planter exactly -Moved colliders out of the art root, as that only exsits on the cilent -Fixed incorrect repair target -Fixed incorrect item icon -Auto assigned box gibs -Put colliders on Deployable layer
11 Months Ago
Made sure that wherever we raise the default sleep threshold, we don't end up lowering it if the convar is already set higher
11 Months Ago
Compile fix, don't save headshot locally
11 Months Ago
Raised the base physics sleep threshold in Rust from 0.005 (half a centimetre per second) to 0.02 (2 centimetres per second). Can still be adjusted with physics.sleepthreshold convar.
11 Months Ago
Adjust wanted poster positioning
11 Months Ago
Marge main -> experimental
11 Months Ago
Merge DroppedItemsOnVehicles -> Main
11 Months Ago
Turns out I was actually correct the first time about parent rigidbody behaviour for non-kinematic rigidbodies, but kinematic rigidbodies behave differently. BaseEntity.Parenting now handles both cases.
11 Months Ago
The torch holder now emits the same amount of light regardless of what torch is inserted into it Involved prefab changes to all torches
11 Months Ago
Merge main -> experimental
11 Months Ago
Merge DroppedItemsOnVehicles -> main
11 Months Ago
Increase torch holder deploy height again
11 Months Ago
Fixed inventory player model not resuming animations after a headshot is taken