128,947 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                merge from underwater-effects
 
                
                
                
                
                
             
         
        
            
            
            
                
                - color space fixup
- fix water line lighting, have color+reflection match the water surface
- remove old stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optim: List.Compare now uses pooled hashsets instead of hashing-and-sorting
2x faster. Now, just need to see if I can get rid of these remaining allocs (just 4 per stable run)
Tests: unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Improved kapok billboard textures / added gradients to mimic shadows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial setup work
Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                lerp according to cam velocity, add refraction to river surface
 
                
                
                
                
                
             
         
        
            
            
            
                
                Polish pass on camera animations for a selection of weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                v vineswing anim wip and exported v vineswing rig with extra leaf bones added
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved kapok_a and kapok_a_stump colliders 
Fixed broken scaling on the stump collider
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                don't lerp underwater params if we started outside of water or on first initialization
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated 3p vine swing anim
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                osx_compile_simulator -> main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                projectile_orientation_override -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reorder inspector properties
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                lock orientation changes behind a checkbox
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix dart rotations to work with recent projectile rotation changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle_update/meat_visuals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cooking workbench new meats setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated snake test escape anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from profiling_improvements
- Reduce capture size by ~19% by filtering out more methods
Tests: snapshot on craggy in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: further reduce capture scope by ~19%
- Built from c4679e41
Tests: snapshot in editor on Craggy
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from parallel_validatemove
- Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries
- Additional unit tests
Tests: unit tests + staging demo playback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests
Contains divergence cases that are constantly warned about - this is to document current behavior
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Adding GamePhysics.CheckSpheres
Tests: unit tests (next submit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update vm cameras for a selection of weapons (deploy, admire and reload only)
 
                
                
                
                
                
             
         
        
            
            
            
                
                boomerang -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Client server mismatched fields error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing incorrect naming for coconut armour fbx mats
 
                
                
                
                
                
             
         
        
            
            
            
                
                New meats visual added to bbq and campfire
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                boomerang -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Boomerang on back positioning.
Removed extra logs from animation events