reporust_rebootcancel

106,074 Commits over 3,806 Days - 1.16cph!

11 Months Ago
network++ save++
11 Months Ago
merge from rail_network_link
11 Months Ago
Minor rail road planter fixes: -Adjust prevent building volume to match regular planter exactly -Moved colliders out of the art root, as that only exsits on the cilent -Fixed incorrect repair target -Fixed incorrect item icon -Auto assigned box gibs -Put colliders on Deployable layer
11 Months Ago
Made sure that wherever we raise the default sleep threshold, we don't end up lowering it if the convar is already set higher
11 Months Ago
Compile fix, don't save headshot locally
11 Months Ago
Raised the base physics sleep threshold in Rust from 0.005 (half a centimetre per second) to 0.02 (2 centimetres per second). Can still be adjusted with physics.sleepthreshold convar.
11 Months Ago
Adjust wanted poster positioning
11 Months Ago
Marge main -> experimental
11 Months Ago
Merge DroppedItemsOnVehicles -> Main
11 Months Ago
Turns out I was actually correct the first time about parent rigidbody behaviour for non-kinematic rigidbodies, but kinematic rigidbodies behave differently. BaseEntity.Parenting now handles both cases.
11 Months Ago
The torch holder now emits the same amount of light regardless of what torch is inserted into it Involved prefab changes to all torches
11 Months Ago
Merge main -> experimental
11 Months Ago
Merge DroppedItemsOnVehicles -> main
11 Months Ago
Increase torch holder deploy height again
11 Months Ago
Fixed inventory player model not resuming animations after a headshot is taken
11 Months Ago
Fixed duplicated sketches across deferred mesh decals
11 Months Ago
Fixed incorrect velocity adjustment when rigidbodies enter or leave parent triggers. With a much better testing setup now, I was able to see that it didn't behave as I thought.
11 Months Ago
Show nametag on large trophy Show translated animal name on trophy
11 Months Ago
Show count of trophy on the name tag Fixed some scientist submit issues
11 Months Ago
Merge from main
11 Months Ago
Test map wagons and stuff
11 Months Ago
Remove tracking every item on the server Instead, get the ammo count from the held entity when calling Item.Save()
11 Months Ago
Fixed poster sketch tinted red
11 Months Ago
Fixed server not loading wanted posters
11 Months Ago
Show all contacts in the wanted poster popup, not just contacts marked hostile
11 Months Ago
Reapply right foot ik curve to kick anim Exposed and renamed fields on double door (KickAnimationDelay, PushAnimationDelay) Added and exposed a delay if the player is holding something (WeaponAdditveDelay)
11 Months Ago
Tweaked lighting inside train tunnel stairwells and corridors to fix light leaks and odd hotspots
11 Months Ago
Added rail topology to train tunnels entrance
11 Months Ago
Spawn tweak
11 Months Ago
Merge from main -> ammo_count_in_chests
11 Months Ago
Add radiation to oil rig to prevent players camping and preventing crate from respawning Add `oilrig_radiation_amount_scale` and `oilrig_radiation_time_scale` to scale the delay and amount of rads Add `oil_rig_radiation` entity that controls the radiation and listens for crate hacking & puzzle reset S2P both oil rigs Codegen PLACEHOLDER VALUES: - starts 45min after crate starts being hacked - ramps up to 100 rads over 5 minutes
11 Months Ago
railrod planter icon, rebuilt manifest
11 Months Ago
Added nameplate to huntingtrophylarge
11 Months Ago
Fixed planter pickups - can we fix it? yes we can
11 Months Ago
merge from main
11 Months Ago
merge from jackhammer_repair_bench
11 Months Ago
fixed laser offset when scoped
11 Months Ago
reduced push gesture delay
11 Months Ago
merge from base_decor_DLC
11 Months Ago
Only allow bait & caught fish to go into the survival fish trap's inventory
11 Months Ago
Updated Rail Road Planter Colliders
11 Months Ago
fixed stacking deployables on top of storage barrel
11 Months Ago
Fixed wanted poster sketch rendering
11 Months Ago
Setup Rail Road Planter as a Deployable and Planter Setup Rail Road Planter LODS and GIBS
11 Months Ago
Added shader "Rust/Standard Decal (Poster)"
11 Months Ago
Updated mesh decal shaders to improve blending, support per-channel blend flags and property blocks (forwanted poster)
11 Months Ago
Spawning, pop, debug stuff, UI lerping.
11 Months Ago
Render tool changes: - Added resolution matching - GameObject searching - Cache - Layout changes - More processing setup
11 Months Ago
merge from main
11 Months Ago
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