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106,377 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Reconverted all building block prefabs & now all roofs work
1 Year Ago
Fixed converter not overwriting buildingblock prefabs when using converting tool
1 Year Ago
Reimplemented LOD level inside InstancedLODState config class
1 Year Ago
keycard viewmodel position fix now works with nomad suit and tactical gloves too
1 Year Ago
added new laser detector model to more closely resemble the icon. added new prefab to be setup and replace the old one. LaserDetector>Model
1 Year Ago
adjusted position of 16x scope on hmlmg.entity prefab so there's no clipping on the face
1 Year Ago
fixed wrong gib mesh rotation for the small storage box
1 Year Ago
fixed gear distant LOD (LOD2) missing face
1 Year Ago
fixed gap in wood_crate_1.fbx issue named the crate, "Crate_normal_2"
1 Year Ago
Above ground train tunnel entrance blockout Train tunnel up and down slope blockouts Prefabs
1 Year Ago
fixed missing face on SAR world model. Generally improved LOD0 and LOD1 geometry improved LOD0 shading
1 Year Ago
Fixed NativeArray of render data not being resized when the computebuffer is resized
1 Year Ago
fixed slotmachine shadowproxy box not casting shadows
1 Year Ago
updated skydiving player anims
1 Year Ago
Fix Rust+ clan announcement notifications never being sent
1 Year Ago
Fix IndirectExtraArg being multiplied by 5, causing meshes to render on top of eachother
1 Year Ago
Fix typo causing distance culling to use fov scale instead of max distance (culling everything)
1 Year Ago
Fix & refactor cell removal code
1 Year Ago
More refactoring & fixes Fixed IndirectArgs buffer being set to Structured accidently (which silently fails)
1 Year Ago
merge from main
1 Year Ago
merge from water-explosion-revamp
1 Year Ago
merge from old_radio_list
1 Year Ago
Key the blueprints nexus variable using Protocol.persistence so blueprint wipes just work on nexus enabled servers
1 Year Ago
clan table update lods, colliision and gibs materials and textures initial prefab setup for code support
1 Year Ago
Merge from main
1 Year Ago
More bundle shuffling
1 Year Ago
Merge from main
1 Year Ago
More bundle experiments
1 Year Ago
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1 Year Ago
Removed new turret from attack heli for now, until I can get it set up properly (Gibbable script was causing crash on load)
1 Year Ago
Finished transport heli fixup
1 Year Ago
ScrapTransportHelicopter prefab fixup part 2. Manually ported collider changes from other branches
1 Year Ago
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1 Year Ago
ScrapTransportHelicopter prefab fixup part 1
1 Year Ago
Mostly set up ability to buy attack heli from Air Wolf compound
1 Year Ago
Revert corrupted scrap heli prefab from the merge, I'll have to manually sort it out
1 Year Ago
Merge Main -> Attackhelicopter
1 Year Ago
Parachute straps now properly attach to player's back (temp until more final art)
1 Year Ago
Merge from main
1 Year Ago
Merge 85110 -> AttackHelicopter, make sure the prefabs are right
1 Year Ago
Rewrote "MeshScheduler" into 5+ different classes and split responsibilities Replaced block allocator with fixed size cell allocator Refactored tons of code to make it readable, organized and reliable
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from nexus
1 Year Ago
Show ping for each zone on the server list nexus modal Add a header for the zone table so it's clear what the numbers are
1 Year Ago
Optimized textures Mat polish
1 Year Ago
Set icons for the nexus join modal
1 Year Ago
Demo recording thread safety
1 Year Ago
Updated LODS for Pipe Wrench and Spanners Renamed Spanner Textures to match naming convention Changed LODing Method on specific Spanners
1 Year Ago
Fix rank creator textbox not being readonly when the player doesn't have permission to create ranks Fill in the blank on the help message explaining the clan table