reporust_rebootcancel

124,013 Commits over 4,171 Days - 1.24cph!

9 Months Ago
Deleted leg animator assemblies
9 Months Ago
Horse legs IK setup, still wip
9 Months Ago
Added Leg Animator
9 Months Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
9 Months Ago
Added closest fragment depth sampling for motion vectors sample and fixed history texture format
9 Months Ago
Modify sight checks to use bounding box top instead of bottom
9 Months Ago
Make bursts feel more natural
9 Months Ago
added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
9 Months Ago
Don't upload "breaking server rules" from the server either
9 Months Ago
Add option to report players for breaking server rules via the F7 menu - events will only be sent to game servers
9 Months Ago
First pass on making scientist aiming feel fairer
9 Months Ago
missing cleanup
9 Months Ago
changed carving/smoothing to use a flat-ended capsule (sphere where the carve starts but with a flat cap) and use a constant depth, oriented to the player's view when carved - makes carving feel more consistent at different carving sizes as you couldn't easily see how deep the carve would have been before
9 Months Ago
- Improved raise power - Adjusted angular drag
9 Months Ago
Ensured drawbridges can also be repaired again
9 Months Ago
▊▋▆▋▅: ▊▇▌▋▉ ▊▆▉▋▇ ▍▋▆▉▌ ▅▍▄██▊▇ ▄█▇ ▆▌▍▊▅▄▉▊::▅▊▍▅▄▊▇▌▅▄ ▇▆▄▊ ▅▉▄▋▋▋▇ ▉ ▆▆█▇▆▋▇▍▉ ▇▇▄▅▌, ▌▍▍▇▄▉█▆ ▋▆▆▊▋█▉▇▆▌ ▆▊█▊ ▋▊▇▊▉▆▉▍ ▌▄ ▉▇▊▅▌▇▊ ▌▄ ▍█▅▄▊▄▌(▇▆▄▉▋██▆ ▅▆▍█▍ ▆▋▌█ ▆▅▇▌▇▉▍▆█ ▉█▆▉▉▋▉▋) ▌▆▌▆▆: ▄▌█▍▉▇▅▌ ▌▆▊▋▌ ▉▊▍▍▊▅ ▇▇▌ ▄▍▉ ▊▆▌▆▇█ ▍▅ ▄▄▉██▍. ▊▄▉▋ ▆ ▉▌▋▅ ▍▋▌▉▋▍▍ - ▆▌█▇▍▄▇▊ █▋▊ ▊▋█▅▉ ▉▋▉.
9 Months Ago
jungle_ruins_b progress
9 Months Ago
Ensured siege tower can be repaired again
9 Months Ago
siege_weapons -> primative
9 Months Ago
Added the base for the custom TAA post-process
9 Months Ago
- Greatly improved the raise command on siege tower - Stopped draw bridges trying to reverse open
9 Months Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
9 Months Ago
- Fixed string equality offset bug in StringView - Double maximum MenuTip length, and truncate post-richtext filter - Removed debugging character from rich text filter.
9 Months Ago
...and EnforceShadowDistanceBounds
9 Months Ago
Fix NRE caused by new scientist missing a component that wolves have
9 Months Ago
Remove old shadow distance
9 Months Ago
▆█▊▍▄▌▆▌ ▉▌▇▆▆▇▋ ▋▅▅▄▌▋ ▉▄▆▊▄▌▍ █▌▉ ▅▋▅ ▌▆▊ █▄█▅▅▋▊▍, ▄▄▌▉▌▍█▅ ▌ █▋██▇ ▍▍▇ ▇▊ ▆▆█ ▄▉▉▄▋▄▉▋ ▉▋▇▆▊▄▄▇ ▊▌▄▄ ▌▋▄ ▋▆▅▅█▋ ▌▄▇▊▉▄▆ ▍▋▆█▉▅▍▍▅▅ ▊▍▍▍▋▋▆ ▅▉▆█ ▋▌▊▍▅▍▋ ▊▄▊▅▍ ▋▇▌▊▊▉
9 Months Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
9 Months Ago
Spine IK groundwork Tweaked head IK leaning Moved the horse center of mass back to give that laggy ass feeling Start moving forward a lil bit after rotating in place
9 Months Ago
Remove new detail metallic map from decals to stop errors for now
9 Months Ago
reverting 108949 - caused compilation issues
10 Months Ago
▇▉▋▇▇ ▄▊▇█ ▊▌_▍▉█▌_▄▄▉▉▇█▇▅▆
10 Months Ago
Fixed DeferredMeshDecal NRE when spawning hex-a-gone tiles
10 Months Ago
Clean: further comments Tests: none, trivial change
10 Months Ago
Clean: fixed comments They got out of date from my initial experiments. Tests: none, trivial change
10 Months Ago
updated vm improvised/reinforced and wooden shields override controllers with the correct anims
10 Months Ago
Optim: reimplementing List.Compare extension via hash->sort approach - Only implemented for ref types for now, but can be extended to value-types as well - Has a limitation of requiring no duiplicates in queries lists - Dependent on the hash quality - we have a slow, quadratic path when a hash collision occurs - Measured performance - largest case (2048, 512) is an order faster than previous impl (0.75ms vs 12.5ms) Goal was to reduce the number of hash lookups from the original algorithm and to reduce it's quadratic nature. Tests: Ran the unit tests - all pass
10 Months Ago
Update: rewrote ListExtension test to soon-to-chan - Also added a perf test - Measured initial implementation's timings - (2048,512) takes 12.5ms on average I've been working on an optimization that requires me to use ref-types rather than value-types Tests: run the test in editor, all cases pass
10 Months Ago
fixed backwards WriteOnly/ReadOnly attributes on job and changed bad naming that caused it
10 Months Ago
▅▍▇▋▍ ▉▇▆▍ ▅▄▉▆
10 Months Ago
Remove redundant allies vislog
10 Months Ago
Use convars directly in debug aiarena script when ppossible instead of running commands
10 Months Ago
Add vislog to confirm that fallback roam EQS works correctly
10 Months Ago
Combining back wheel of ballista base
10 Months Ago
ruin_a backup
10 Months Ago
merge from fix_swamp_water_reflection
10 Months Ago
prepatch phases, codegen and manifest
10 Months Ago
Fixed asset labels on all new shields, manifest
10 Months Ago
Only apply auto turret behaviour when actively bocking with the shield
10 Months Ago
Some protection value changes If an auto turret is aiming at a person using a shield, adjust the targeting to shoot at the shield Adjusted improvised shield collider