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106,377 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Tweaked bypass tunnels to add more clearance for trains
1 Year Ago
Slightly tweaked caboose spotlight position
1 Year Ago
Fishing rod
1 Year Ago
Add `shadow_culling` convar to toggle culling of shadows for instanced rendering Disable shadow culling by default
1 Year Ago
Fix meshes with skins registering a extra renderer
1 Year Ago
Add `instanced_memory_usage` command to print off size & memory usage of every array used for instanced rendering Remove some redundant convars
1 Year Ago
Add `--instanced-rendering` convar to turn instanced rendering on (if we need it default disabled)
1 Year Ago
Setup Varying Pistol Ammo World Models to change depending on stack size Renamed Pistol Ammo World Model Variations to match naming conventions
1 Year Ago
Setup Varying Rifle Ammo World Models to change depending on stack size Renamed Rifle Ammo World Model Variations to match naming conventions
1 Year Ago
Merge lifestory fix to aux2
1 Year Ago
Check if deathInfo.attackerName is null (no idea why this appeared on aux2 but need to fix to keep testing)
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Cleanup culling code
1 Year Ago
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1 Year Ago
Enable GPU instancing on brick roof material
1 Year Ago
Run Initialize() when leaving server to cleanup all arrays Cleanup code of all schedulers
1 Year Ago
Fixed Abyss Torch being lit when dropped.
1 Year Ago
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1 Year Ago
Jackhammer
1 Year Ago
Setup Varying Handmade Shell World Models to change depending on stack size Renamed Handmade Shell World Model Variations to match naming conventions
1 Year Ago
Molotov
1 Year Ago
Prototype Hatchet Prototype Pickaxe
1 Year Ago
Setup Varying Shotgun World Models to change depending on stack size Renamed Shotgun World Model Variations to match naming conventions
1 Year Ago
Concrete pickaxe
1 Year Ago
Concrete hatchet setup
1 Year Ago
Added and Setup Spanner Props Prefab
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
merge from august_art_bugfixes
1 Year Ago
frontier skin models / gibs / colliders and texture atlases
1 Year Ago
merge from main
1 Year Ago
merge from weapon_racks
1 Year Ago
Run protbuf gen (forgot to do it after merging racks to aux) to fix weapon racks.
1 Year Ago
Fixed thatched wall by roof side Z-fighting when placed side by side
1 Year Ago
softened side conditional colliders of brick roof to avoid block
1 Year Ago
Pumpjack changes
1 Year Ago
Fix for rotation indicator display
1 Year Ago
Protection properties for unpacked parachute Parachute is now saved and allows sleeper mounting for nexus shenanigans
1 Year Ago
merge from /col
1 Year Ago
Collision tweaks
1 Year Ago
Fix out of range NRE
1 Year Ago
Added overridePickupTime to entity pickup settings, parachute takes 12s to pick up
1 Year Ago
Fixed backpack notifies not working after 85060
1 Year Ago
Reworked parachute repacking process, instead of adding an "unpacked' parachute to the players inventory when landing the unpacked parachute now gets dropped in world space Player can pick it up like any other item to repack it
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Try ComputeBuffer.SetData() instead of ComputeBuffer.BeginWrite() when expanding the compute buffer
1 Year Ago
Rework how we update the current backpack item since we don't send the main item container to other players Use the player's save data to store a current backpack item id so it's always accessible to everyone
1 Year Ago
Merge TugboatJuly -> Main
1 Year Ago
Disable Water5 correction forces on tugboat - rule out ApplyCorrectionForces as the cause of the sinking reports
1 Year Ago
Functional ground effect