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126,618 Commits over 4,109 Days - 1.28cph!

10 Months Ago
merge from BlunderBuster
10 Months Ago
adjust blunderbuss fov
10 Months Ago
Friends UI dialog
10 Months Ago
Fixed the TMP fonts conflicts (fixes missing Arabic font)
10 Months Ago
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10 Months Ago
Large rock formations / Added radius to terrain filters to make sure they don't collide with tunnel entrances
10 Months Ago
merge from world_update_2
10 Months Ago
merge from instantcam_worldmodel_lods
10 Months Ago
merge from canvas_chat_fix
10 Months Ago
Tweaked cliff prefabs in an attempt to fix broken grass spawn Tweaked height mesh meta settings
10 Months Ago
- Ensure containerWear is properly added to calculate inventory radioactivity - Ensure ItemModContainerRads goes through every item in its contents - Added extra profiling to ItemModContainerRads
10 Months Ago
burstcloth - fix to initialization of collision direction when initialized with some rotation (only come up as a problem in media prod so far)
10 Months Ago
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10 Months Ago
Fixed arctic variant of cliff_jutting_d
10 Months Ago
- Added backpack contents to player inventory rad damage - Swapped backpack to use ItemModContainerRads to ensure its radioactivity levels are performantly calculated
10 Months Ago
merge from wallpaper
10 Months Ago
Restored playground scene
10 Months Ago
military_tunnel - gaps left around terrain holes
10 Months Ago
merge: from soundmodulator_leak Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
10 Months Ago
Adjusted the hardside wallpaper outside checks
10 Months Ago
Bugfix: Don't update disabled sound players I haven't seen it happen, but it is possible that someone could add a SoundPlayer to the Manager's queue, retire it, and next frame Manager would try to update it triggering an NRE. Tests: spawned 10 scientists and killed them - no nres, audio was good
10 Months Ago
Bugfix: recycle sounds used by SoundPlayer when owner is returned to pool Tests: Killed 60 scientistnpc_patrol in batches of 10 - NRE didn't reproduce.
10 Months Ago
world_update_2 -> radioactive_water
10 Months Ago
10 Months Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
10 Months Ago
10 Months Ago
exported updated blunderbus 3p reload anim to match the viewmodel
10 Months Ago
10 Months Ago
10 Months Ago
arctic research base
10 Months Ago
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10 Months Ago
edited blunderbus reload animation. the hammers now get cocked back.
10 Months Ago
Beginnings of friends list UI
10 Months Ago
merge from main
10 Months Ago
merge from localization
10 Months Ago
Fixed instant camera world model LODs
10 Months Ago
Fixed store item category texts always showing as Clothing Skin
10 Months Ago
-Fire Extinguisher LODs, Prefab and collision changes
10 Months Ago
Add placeholder audio to wolf attack and hit
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Fix not being able to move after closing sign drawing UI with chat open
10 Months Ago
Restored F7 report popup texts size again
10 Months Ago
Merge: from main Tests: built all modes, tried to repro 2 previous known bugs - didn't happen.
10 Months Ago
Frontiersman UI
10 Months Ago
Reduce wolves mass to reduce the impact their make on vehicles when attacking Fix IsNpc returning false on client for wolves Fix wolf appearing as "wolf2" when killing a player and not being translated Fix wolf achievements and stats
10 Months Ago
merge from main
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Merge from main
10 Months Ago
Manually added cliffs to lake scenes the old fashion way
10 Months Ago
S2P launch site so the barricade mound fix gets applied