reporust_rebootcancel

106,856 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Added arrow to UI
2 Years Ago
Merge from rail_network_4
2 Years Ago
Another NRE edge case fix
2 Years Ago
Merge from terrain_anchor_radius
2 Years Ago
Gizmo
2 Years Ago
merge from save_228
2 Years Ago
network++ save++
2 Years Ago
A batch of cliff gap fixes.
2 Years Ago
merge from save_228
2 Years Ago
merge from /main/hardcore
2 Years Ago
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2 Years Ago
merge from combatlog_improvement
2 Years Ago
Updated LOD4 for the reclaim terminal
2 Years Ago
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2 Years Ago
Merge from nexus
2 Years Ago
Merge from main -> furnace_ui_rework
2 Years Ago
Merge from main -> cached_server_browser
2 Years Ago
Merge from main -> hardcore
2 Years Ago
Merge from main
2 Years Ago
Merge from main -> combatlog_improvement
2 Years Ago
Stop moving/rotating the ferry if it reached its target position
2 Years Ago
Added a tool to add and setup MonumentNavMesh script and settings in a monument scene, then save the scene and run SceneToPrefab on it.
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
fixed trophy collision
2 Years Ago
craggyisland cleanup
2 Years Ago
Prevent incorrect decay calculation if global.SprayDuration is set to 0
2 Years Ago
FIx avatar switcher cancelling the current animation
2 Years Ago
Idle test anim
2 Years Ago
Motion editor updates
2 Years Ago
Added AvatarSwitcher state machine component that switches the avatar of an animator when the state machine enters that state
2 Years Ago
SetHorseBreed now only requires admin (was developer only)
2 Years Ago
Add global.consolescale to change the font size in the console window
2 Years Ago
Don't allow sell order listings of genetic clones for multiple items, clones must be listed for a price per unit example: listing 6 clones for a price of 6 wood = not allowed listing 1 clone for 1 wood = allowed, and player can still purchase all 6 clones in one transaction
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Polish & fixes
2 Years Ago
Add global.ClearSpraysAtPositionInRadius to remove sprays via Rcon
2 Years Ago
Merge from main
2 Years Ago
Last few effects & related files
2 Years Ago
Add global.useSingleItemPickupNotice (defaults to true), uses a single item pickup notice and upates it with the amount collected if multiple resources are picked up quickly (should improve performance when using rapid collection tools like the jackhammer)
2 Years Ago
Added LODs For Reclaim Terminal
2 Years Ago
Progress
2 Years Ago
Merge from precision_fixes
2 Years Ago
Fix for shadows flickering when far away from the origin.
2 Years Ago
Fix for water flickering on when using jittered projection matrix (TSAA)
2 Years Ago
Updated camera and underwater postfx
2 Years Ago
Merge from main
2 Years Ago
Wood impacts
2 Years Ago
set dressing and polish around cave_procedural_entrance_c