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106,854 Commits over 3,836 Days - 1.16cph!

2 Years Ago
merge from brainrefactor merge
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from brain_refactor
2 Years Ago
merge from brain refactor
2 Years Ago
clean up
2 Years Ago
merge from main
2 Years Ago
Updated the terminals of the marketplace to only include the screen text since the terminal is already part of the marketplace art
2 Years Ago
S2P bandit town
2 Years Ago
Bandit town - updating terrain to fit the new visuals of marketplace/reclaim terminals
2 Years Ago
Updated marketplace and reclaim terminal prefabs in Bandit Town, updated Bandit Lighting prefab
2 Years Ago
crunch compression
2 Years Ago
Fixed admin UGC browser delete button not working
2 Years Ago
Added new PreventBuildingMonumentTag, use that instead of a general radius check when determining when to show the "Cannot build this close to..." message A component with a reference to the MonumentInfo is required as in builds we flatten the hierarchy completely Scene2Prefab will automatically apply these components to relevant colliders during the S2P process (so we'll need to S2P all the monuments before this change will take effect)
2 Years Ago
merge from brain refactor merge fixes
2 Years Ago
Sprays will no longer respect the Decay.upkeep_inside_decay_scale convar, they wiill always decay based on Global.SprayDuration even if they are indoors
2 Years Ago
Code review: Added divide-by-zero check.
2 Years Ago
Code review: Save GC with orePlaneRenderers.
2 Years Ago
Fix bug in ferry pathfinding code
2 Years Ago
Merge from main
2 Years Ago
Reverted greybox playground scene
2 Years Ago
Added avatar overrides to some states in cinematic animation controller
2 Years Ago
Merge from nexus
2 Years Ago
Update CraggyIsland_Nexus to fix NREs on load (had references to old rocks)
2 Years Ago
Merge from avatar_switcher
2 Years Ago
Anim session backups
2 Years Ago
Merge from news_fixes
2 Years Ago
Fix images not adjusting their height to remove large gaps after images
2 Years Ago
Clicking 'read full story' button will now open the Rust blog instead of Steam (as long as the post titles match) Pull the header image from the Rust blog instead of showing the same image twice at the top
2 Years Ago
Merge from avatar_switcher
2 Years Ago
Merge from furnace_ui_rework -> aux2 (kept furnace ui loot panel prefabs)
2 Years Ago
Merge from harcore -> aux2 (fixes compile errors)
2 Years Ago
Fix making bed public & count of active bags in message
2 Years Ago
Merge Main -> TrainWorkContinued
2 Years Ago
Fixed all remaining Hapis cliff hole issues on the big list.
2 Years Ago
Fixed messages not being sent when placing bags Fixed error when assigning bag
2 Years Ago
Shuffled around #if SERVER to fix compile errors in BaseGameMode-Vanilla.cs
2 Years Ago
RelationshipManager.contacts is replicated convar rather than server (fixes compile error)
2 Years Ago
Add CanBuildEntity & CanAssignBed to gamemode Can only have 5 bags, will get a message for each one you add when: - placing - assign bag - take over public bed - make bed private
2 Years Ago
merge from main
2 Years Ago
Maximum 5 bags shown on respawn screen
2 Years Ago
Fix links not parsing in heading etc Make links actually clickable instead of just embedding the URL in the text (which can't even be copied) Hopefully fix layout issue causing the text blocks in news to be so long it looks like its just cut off after the first paragraph
2 Years Ago
Removed placeholder "beds must be placed further than 250m away"
2 Years Ago
Layout fixes
2 Years Ago
Backup. (Fixed almost all remaining reported exploitable cliff/terrain holes.)
2 Years Ago
Increase underlay image alpha
2 Years Ago
Fixed layout of arrows & fixed clicking on icons changing background image
2 Years Ago
Added arrow to UI
2 Years Ago
Merge from rail_network_4